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Difference between revisions of "v0.31:Tool token"
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Revision as of 14:45, 17 December 2010
This article is about an older version of DF. |
Token | Arguments | Description |
---|---|---|
ITEM_TOOL |
|
Token used to refer to the tool. Required. |
NAME |
|
Name of the tool. Required. |
ADJECTIVE |
|
Adjective preceding the material name (e.g. "large copper dagger") |
SIZE |
|
Volume of tool in mL or cm^3 cubed. Required. |
SKILL |
|
The skill to determine effectiveness in melee with this tool. Required. |
RANGED |
|
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
SHOOT_FORCE |
|
|
SHOOT_MAXVEL |
|
|
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the tool two-handed. Required. |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required. |
MATERIAL_SIZE |
|
Number of bar units needed for forging, as well as the amount gained from melting. Required. |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required. |
HARD_MAT | Permits the tool to be made from any "hard" material, such as stone. | |
METAL_MAT | Permits the tool to be made from any metal. | |
METAL_WEAPON_MAT | Permits the tool to be made from any weapons-grade metal. | |
VALUE |
|
Defines the item value of the tool. |
TILE |
|
Defines the tile used to represent the tool. |
TOOL_USE |
|
Defines the tile used to represent the tool. |
WEIGHT |
|
Unused. |
Valid tool uses (and the default tools used for these tasks) are as follows:
- LIQUID_COOKING (cauldron)
- LIQUID_SCOOP (ladle)
- GRIND_POWDER_RECEPTACLE (mortar)
- GRIND_POWDER_GRINDER (pestle)
- MEAT_CARVING (carving knife)
- MEAT_BONING (boning knife)
- MEAT_SLICING (slicing knife)
- MEAT_CLEAVING (meat cleaver)
- HOLD_MEAT_FOR_CARVING (carving fork)
- MEAL_CONTAINER (bowl)