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Difference between revisions of "23a:Item definition token"
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(each type really deserves its own page) |
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Line 4: | Line 4: | ||
Item types: | Item types: | ||
* ITEM_WEAPON - {{L|Weapon token}} | * ITEM_WEAPON - {{L|Weapon token}} | ||
− | * ITEM_TOY - | + | * ITEM_TOY - see below |
− | * ITEM_INSTRUMENT - | + | * ITEM_INSTRUMENT - see below |
* ITEM_TRAPCOMP - {{L|Trap component token}} | * ITEM_TRAPCOMP - {{L|Trap component token}} | ||
* ITEM_ARMOR - {{L|Armor token}} | * ITEM_ARMOR - {{L|Armor token}} | ||
* ITEM_AMMO - {{L|Ammo token}} | * ITEM_AMMO - {{L|Ammo token}} | ||
− | * ITEM_SIEGEAMMO - | + | * ITEM_SIEGEAMMO - see below |
* ITEM_GLOVES - {{L|Gloves token}} | * ITEM_GLOVES - {{L|Gloves token}} | ||
* ITEM_SHOES - {{L|Shoes token}} | * ITEM_SHOES - {{L|Shoes token}} | ||
Line 15: | Line 15: | ||
* ITEM_HELM - {{L|Helm token}} | * ITEM_HELM - {{L|Helm token}} | ||
* ITEM_PANTS - {{L|Pants token}} | * ITEM_PANTS - {{L|Pants token}} | ||
− | * ITEM_FOOD - {{L|Food | + | * ITEM_FOOD - see below |
+ | |||
+ | ==Toy and Instrument Tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | NAME | ||
+ | | singular:plural | ||
+ | | What this item will be called ingame. | ||
+ | |||
+ | |- | ||
+ | | HARD_MAT | ||
+ | | | ||
+ | | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for {{L|strange mood}}s. | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Siege Ammo Tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | NAME | ||
+ | | singular:plural | ||
+ | | What this item will be called ingame. | ||
+ | |||
+ | |- | ||
+ | | CLASS | ||
+ | | | ||
+ | | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Food Tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | NAME | ||
+ | | singular:plural | ||
+ | | What this item will be called ingame. | ||
+ | |||
+ | |- | ||
+ | | LEVEL | ||
+ | | | ||
+ | | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. | ||
+ | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Revision as of 21:00, 10 March 2011
This article is about an older version of DF. |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_WEAPON - Template:L
- ITEM_TOY - see below
- ITEM_INSTRUMENT - see below
- ITEM_TRAPCOMP - Template:L
- ITEM_ARMOR - Template:L
- ITEM_AMMO - Template:L
- ITEM_SIEGEAMMO - see below
- ITEM_GLOVES - Template:L
- ITEM_SHOES - Template:L
- ITEM_SHIELD - Template:L
- ITEM_HELM - Template:L
- ITEM_PANTS - Template:L
- ITEM_FOOD - see below
Toy and Instrument Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for Template:Ls. |
Siege Ammo Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
LEVEL | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. |