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Difference between revisions of "40d:Assign animal"

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You can '''assign''' a {{L|Dog#War dog|war dog}} or {{L|Dog#Hunting dog|hunting dog}} to help a {{L|dwarf}} out with fighting or {{L|hunting}}, respectively.
 
You can '''assign''' a {{L|Dog#War dog|war dog}} or {{L|Dog#Hunting dog|hunting dog}} to help a {{L|dwarf}} out with fighting or {{L|hunting}}, respectively.
  

Revision as of 15:42, 29 April 2011

This article is about an older version of DF.

You can assign a Template:L or Template:L to help a Template:L out with fighting or Template:L, respectively.

Assigning animals

To assign a Template:L view a dwarf and check his preferences. Then select "Work Dogs", e. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned.

Training animals

Training animals is done at the Template:Ls.

Guard animals

You can also Template:L (or Template:L) animals to act as guards and unchain them when an enemy is spotted nearby, allowing them to attack.

Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, q, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the q menu again to release the animal.

  • Animals in cages require a dwarf to let them out, or a Template:L or a Template:L connected to the cage via a Template:L, to unleash the animal within.
  • Animals in restraints need a dwarf to release them.
  • Animals in restraints can move to the 8 squares surrounding the restraint, animals in cages cannot move.
  • Animals can detect ambushing creatures and Template:L.