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Difference between revisions of "40d:Cave"
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A '''cave''' is a natural formation that occurs in any area, consisting of a circular entrance on the surface leading to narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile {{L|creatures}}, named "{{L|current resident}}s", as well as several of a randomly selected {{L|chasm}} creature. | A '''cave''' is a natural formation that occurs in any area, consisting of a circular entrance on the surface leading to narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile {{L|creatures}}, named "{{L|current resident}}s", as well as several of a randomly selected {{L|chasm}} creature. | ||
Revision as of 15:54, 29 April 2011
This article is about an older version of DF. |
A cave is a natural formation that occurs in any area, consisting of a circular entrance on the surface leading to narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile Template:L, named "Template:Ls", as well as several of a randomly selected Template:L creature.
Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an advanced parameter (e) during Design new world with parameters and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in Template:L. This will place them on your map, and also on the embark map for Template:L.
Template:Ls and semimegabeasts will quite often make their home in caves, and Template:Ls may settle in them as well.
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |