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Difference between revisions of "23a:Item token"
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m (23a didn't have filth, salt, grime, or unknown substance - it did, however, have slime) |
(add ID numbers - interestingly, there are 2 gaps (which show up in z-stocks as empty "Items" categories)) |
||
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{| {{prettytable}} class="sortable" | {| {{prettytable}} class="sortable" | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | ! Token !! Description | + | ! # !! Token !! Description |
|- | |- | ||
− | | BAR || Both metal and non-metal bars. | + | | 0 || BAR || Both metal and non-metal bars. |
|- | |- | ||
− | | SMALLGEM || Cut gemstones usable in jeweler's workshop | + | | 1 || SMALLGEM || Cut gemstones usable in jeweler's workshop |
|- | |- | ||
− | | BLOCKS || Blocks of any kind. | + | | 2 || BLOCKS || Blocks of any kind. |
|- | |- | ||
− | | ORE || Mined ore, including coal. | + | | 3 || ORE || Mined ore, including coal. |
|- | |- | ||
− | | ROUGH || Rough gemstones. | + | | 4 || ROUGH || Rough gemstones. |
|- | |- | ||
− | | STONE || Raw mined stone. | + | | 5 || STONE || Raw mined stone. |
|- | |- | ||
− | | WOOD || Wooden logs. | + | | 6 || WOOD || Wooden logs. |
|- | |- | ||
− | | DOOR || Doors. | + | | 7 || DOOR || Doors. |
|- | |- | ||
− | | FLOODGATE || Floodgates. | + | | 8 || FLOODGATE || Floodgates. |
|- | |- | ||
− | | BED || Beds. | + | | 9 || BED || Beds. |
|- | |- | ||
− | | CHAIR || Chairs and thrones. | + | | 10 || CHAIR || Chairs and thrones. |
|- | |- | ||
− | | CHAIN || Chains and ropes. | + | | 11 || CHAIN || Chains and ropes. |
|- | |- | ||
− | | FLASK || Flasks. | + | | 12 || FLASK || Flasks. |
|- | |- | ||
− | | GOBLET || Goblets, cups (wooden), and mugs (rock). | + | | 13 || GOBLET || Goblets, cups (wooden), and mugs (rock). |
|- | |- | ||
− | | INSTRUMENT || Musical instruments. Subtypes come from item_instrument. | + | | 14 || INSTRUMENT || Musical instruments. Subtypes come from item_instrument. |
|- | |- | ||
− | | TOY || Toys. Subtypes come from item_toy. | + | | 15 || TOY || Toys. Subtypes come from item_toy. |
|- | |- | ||
− | | WINDOW || Windows. | + | | 16 || WINDOW || Windows. |
|- | |- | ||
− | | CAGE || Cages. | + | | 17 || CAGE || Cages. |
|- | |- | ||
− | | BARREL || Barrels. | + | | 18 || BARREL || Barrels. |
|- | |- | ||
− | | BUCKET || Buckets. | + | | 19 || BUCKET || Buckets. |
|- | |- | ||
− | | ANIMALTRAP || Traps for animals. | + | | 20 || ANIMALTRAP || Traps for animals. |
|- | |- | ||
− | | TABLE || Tables. | + | | 21 || TABLE || Tables. |
|- | |- | ||
− | | COFFIN || Coffins and caskets. | + | | 22 || COFFIN || Coffins and caskets. |
|- | |- | ||
− | | STATUE || Statues. | + | | 23 || STATUE || Statues. |
|- | |- | ||
− | | CORPSE || Dead things. | + | | 24 || CORPSE || Dead things. |
|- | |- | ||
− | | WEAPON || Weapons. Subtypes come from item_weapon. | + | | 25 || WEAPON || Weapons. Subtypes come from item_weapon. |
|- | |- | ||
− | | ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor. | + | | 26 || ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor. |
|- | |- | ||
− | | SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes. | + | | 27 || SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes. |
|- | |- | ||
− | | SHIELD || Shields and bucklers. Subtypes come from item_shield. | + | | 28 || SHIELD || Shields and bucklers. Subtypes come from item_shield. |
|- | |- | ||
− | | HELM || Armor and clothing worn on the head. Subtypes come from item_helm. | + | | 29 || HELM || Armor and clothing worn on the head. Subtypes come from item_helm. |
|- | |- | ||
− | | GLOVES || Clothing worn on the hands. Subtypes come from item_gloves. | + | | 30 || GLOVES || Clothing worn on the hands. Subtypes come from item_gloves. |
|- | |- | ||
− | | BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). | + | | 31 || BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
|- | |- | ||
− | | BIN || Bins. | + | | 32 || BIN || Bins. |
|- | |- | ||
− | | SAND || Sand. | + | | 33 || SAND || Sand. |
|- | |- | ||
− | | ARMORSTAND || Armor stands. | + | | 34 || ARMORSTAND || Armor stands. |
|- | |- | ||
− | | WEAPONRACK || Weapon racks. | + | | 35 || WEAPONRACK || Weapon racks. |
|- | |- | ||
− | | CABINET || Cabinets. | + | | 36 || CABINET || Cabinets. |
|- | |- | ||
− | | FIGURINE || Idols. | + | | 37 || FIGURINE || Idols. |
|- | |- | ||
− | | AMULET || Amulets. | + | | 38 || AMULET || Amulets. |
|- | |- | ||
− | | SCEPTER || Scepters. | + | | 39 || SCEPTER || Scepters. |
|- | |- | ||
− | | AMMO || Ammunition for hand-held weapons. Subtypes come from item_ammo. | + | | 40 || AMMO || Ammunition for hand-held weapons. Subtypes come from item_ammo. |
|- | |- | ||
− | | CROWN || Crowns. | + | | 41 || CROWN || Crowns. |
|- | |- | ||
− | | RING || Rings. | + | | 42 || RING || Rings. |
|- | |- | ||
− | | EARRING || Earrings. | + | | 43 || EARRING || Earrings. |
|- | |- | ||
− | | BRACELET || Bracelets. | + | | 44 || BRACELET || Bracelets. |
|- | |- | ||
− | | GEM || Large gems. | + | | 45 || GEM || Large gems. |
|- | |- | ||
− | | ANVIL || Anvils. | + | | 46 || ANVIL || Anvils. |
|- | |- | ||
− | | CORPSEPIECE || Body parts. | + | | 47 || CORPSEPIECE || Body parts. |
|- | |- | ||
− | | REMAINS || Dead vermin bodies. Material is a creature ID. | + | | 48 || REMAINS || Dead vermin bodies. Material is a creature ID. |
|- | |- | ||
− | | MEAT || Butchered meat. Material is a creature ID. | + | | 49 || MEAT || Butchered meat. Material is a creature ID. |
|- | |- | ||
− | | FISH || Prepared fish. Material is a creature ID. | + | | 50 || FISH || Prepared fish. Material is a creature ID. |
|- | |- | ||
− | | FISH_RAW || Unprepared fish. Material is a creature ID. | + | | 51 || FISH_RAW || Unprepared fish. Material is a creature ID. |
|- | |- | ||
− | | VERMIN || Small pseudo-creatures. Material is a creature ID. | + | | 52 || VERMIN || Small pseudo-creatures. Material is a creature ID. |
|- | |- | ||
− | | PET || Tame vermin. Material is a creature ID. | + | | 53 || PET || Tame vermin. Material is a creature ID. |
|- | |- | ||
− | | SEEDS || Seeds from plants. | + | | 54 || SEEDS || Seeds from plants. |
|- | |- | ||
− | | PLANT || Plants. Material is a plant ID. | + | | 55 || PLANT || Plants. Material is a plant ID. |
|- | |- | ||
− | | SKIN_RAW || Untanned skins. | + | | 56 || SKIN_RAW || Untanned skins. |
|- | |- | ||
− | | SKIN_TANNED || Tanned skins. | + | | 57 || SKIN_TANNED || Tanned skins. |
|- | |- | ||
− | | BONES || Bones from creatures. Material is a creature ID. | + | | 58 || BONES || Bones from creatures. Material is a creature ID. |
|- | |- | ||
− | | SHELL || Shells from creatures that have them. Material is a creature ID. | + | | 59 || SHELL || Shells from creatures that have them. Material is a creature ID. |
|- | |- | ||
− | | LEAVES || Leaves from certain plants after processing. | + | | 60 || LEAVES || Leaves from certain plants after processing. |
|- | |- | ||
− | | THREAD || Thread gathered from webs or made at the farmer's workshop. | + | | 61 || THREAD || Thread gathered from webs or made at the farmer's workshop. |
|- | |- | ||
− | | CLOTH || Cloth made at the loom. | + | | 62 || CLOTH || Cloth made at the loom. |
|- | |- | ||
− | | TOTEM || Totems. | + | | 63 || TOTEM || Totems. |
|- | |- | ||
− | | SKULL || Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. | + | | 64 || SKULL || Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. |
|- | |- | ||
− | | | + | | 65 || ----- || |
|- | |- | ||
− | | | + | | 66 || PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants. |
|- | |- | ||
− | | | + | | 67 || ----- || |
|- | |- | ||
− | | | + | | 68 || BACKPACK || Backpacks. |
|- | |- | ||
− | | | + | | 69 || QUIVER || Quivers. |
|- | |- | ||
− | | | + | | 70 || CATAPULTPARTS || Catapult parts. |
|- | |- | ||
− | | | + | | 71 || BALLISTAPARTS || Ballista parts. |
|- | |- | ||
− | | | + | | 72 || SIEGEAMMO || Siege ammo. Subtypes come from item_siegeammo. |
|- | |- | ||
− | | | + | | 73 || BALLISTAARROWHEAD || Arrow heads for ballista bolts. |
|- | |- | ||
− | | | + | | 74 || TRAPPARTS || Mechanisms. |
|- | |- | ||
− | | | + | | 75 || TRAPCOMP || Weapons for traps only. Subtypes come from item_trapcomp. |
|- | |- | ||
− | | | + | | 76 || EXTRACT || Extracts from certain plants and creatures. |
|- | |- | ||
− | | | + | | 77 || POTION || ??? |
|- | |- | ||
− | | | + | | 78 || DRINK || Liquids from brewed plants. |
|- | |- | ||
− | | | + | | 79 || POWDER_ORGANIC || Powders (such as flour or dye) from milled plants. |
|- | |- | ||
− | | | + | | 80 || CHEESE || Cheeses. |
|- | |- | ||
− | | | + | | 81 || FOOD || Prepared food. |
|- | |- | ||
− | | | + | | 82 || LIQUID_MISC || Miscellaneous liquids such as lye. |
|- | |- | ||
− | | ROCK || Pebbles (more useful in {{L|Thrower|adventure mode}}.) | + | | 83 || COIN || Coins. |
+ | |- | ||
+ | | 84 || GLOB || Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, and slime. | ||
+ | |- | ||
+ | | 85 || ROCK || Pebbles (more useful in {{L|Thrower|adventure mode}}.) | ||
|} | |} | ||
Revision as of 00:27, 13 July 2011
This article is about an older version of DF. |
These are to be used with certain Template:Ls (such as ITEMCORPSE).
An item is described by four tokens, as such:
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
Item type tokens
# | Token | Description |
---|---|---|
0 | BAR | Both metal and non-metal bars. |
1 | SMALLGEM | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | Blocks of any kind. |
3 | ORE | Mined ore, including coal. |
4 | ROUGH | Rough gemstones. |
5 | STONE | Raw mined stone. |
6 | WOOD | Wooden logs. |
7 | DOOR | Doors. |
8 | FLOODGATE | Floodgates. |
9 | BED | Beds. |
10 | CHAIR | Chairs and thrones. |
11 | CHAIN | Chains and ropes. |
12 | FLASK | Flasks. |
13 | GOBLET | Goblets, cups (wooden), and mugs (rock). |
14 | INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
15 | TOY | Toys. Subtypes come from item_toy. |
16 | WINDOW | Windows. |
17 | CAGE | Cages. |
18 | BARREL | Barrels. |
19 | BUCKET | Buckets. |
20 | ANIMALTRAP | Traps for animals. |
21 | TABLE | Tables. |
22 | COFFIN | Coffins and caskets. |
23 | STATUE | Statues. |
24 | CORPSE | Dead things. |
25 | WEAPON | Weapons. Subtypes come from item_weapon. |
26 | ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
27 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
28 | SHIELD | Shields and bucklers. Subtypes come from item_shield. |
29 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
30 | GLOVES | Clothing worn on the hands. Subtypes come from item_gloves. |
31 | BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
32 | BIN | Bins. |
33 | SAND | Sand. |
34 | ARMORSTAND | Armor stands. |
35 | WEAPONRACK | Weapon racks. |
36 | CABINET | Cabinets. |
37 | FIGURINE | Idols. |
38 | AMULET | Amulets. |
39 | SCEPTER | Scepters. |
40 | AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
41 | CROWN | Crowns. |
42 | RING | Rings. |
43 | EARRING | Earrings. |
44 | BRACELET | Bracelets. |
45 | GEM | Large gems. |
46 | ANVIL | Anvils. |
47 | CORPSEPIECE | Body parts. |
48 | REMAINS | Dead vermin bodies. Material is a creature ID. |
49 | MEAT | Butchered meat. Material is a creature ID. |
50 | FISH | Prepared fish. Material is a creature ID. |
51 | FISH_RAW | Unprepared fish. Material is a creature ID. |
52 | VERMIN | Small pseudo-creatures. Material is a creature ID. |
53 | PET | Tame vermin. Material is a creature ID. |
54 | SEEDS | Seeds from plants. |
55 | PLANT | Plants. Material is a plant ID. |
56 | SKIN_RAW | Untanned skins. |
57 | SKIN_TANNED | Tanned skins. |
58 | BONES | Bones from creatures. Material is a creature ID. |
59 | SHELL | Shells from creatures that have them. Material is a creature ID. |
60 | LEAVES | Leaves from certain plants after processing. |
61 | THREAD | Thread gathered from webs or made at the farmer's workshop. |
62 | CLOTH | Cloth made at the loom. |
63 | TOTEM | Totems. |
64 | SKULL | Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. |
65 | ----- | |
66 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
67 | ----- | |
68 | BACKPACK | Backpacks. |
69 | QUIVER | Quivers. |
70 | CATAPULTPARTS | Catapult parts. |
71 | BALLISTAPARTS | Ballista parts. |
72 | SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
73 | BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
74 | TRAPPARTS | Mechanisms. |
75 | TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
76 | EXTRACT | Extracts from certain plants and creatures. |
77 | POTION | ??? |
78 | DRINK | Liquids from brewed plants. |
79 | POWDER_ORGANIC | Powders (such as flour or dye) from milled plants. |
80 | CHEESE | Cheeses. |
81 | FOOD | Prepared food. |
82 | LIQUID_MISC | Miscellaneous liquids such as lye. |
83 | COIN | Coins. |
84 | GLOB | Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, and slime. |
85 | ROCK | Pebbles (more useful in Template:L.) |
Item subtype tokens
Most item types have no subtypes. "NO_SUBTYPE" is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
Material tokens
The material tokens can be found at the Template:Ls page.