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Difference between revisions of "23a:Count"
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Once your fortress has attracted the second tier of [[mayor|population]], [[treasurer|production]], and [[trade minister|trade]] [[noble]]s, the [[Count]] (or Countess) will be summoned. | Once your fortress has attracted the second tier of [[mayor|population]], [[treasurer|production]], and [[trade minister|trade]] [[noble]]s, the [[Count]] (or Countess) will be summoned. | ||
− | The | + | The Count arrives with his/her [[Count consort|consort]] and does not serve any known purpose aside from making numerous mandates and producing large quantities of [[children]]. |
{{nobles}} | {{nobles}} |
Revision as of 18:11, 27 April 2012
Room requirements | ||
---|---|---|
Office | Throne Room | |
Quarters | Great Bedroom | |
Dining room | Great Dining Room | |
Tomb | Mausoleum | |
Furniture requirements | ||
Chests | 3 | |
Cabinets | 2 | |
Weapon racks | 2 | |
Armor stands | 2 | |
Other | ||
Mandates | 2 | |
Demands | 3 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
Once your fortress has attracted the second tier of population, production, and trade nobles, the Count (or Countess) will be summoned.
The Count arrives with his/her consort and does not serve any known purpose aside from making numerous mandates and producing large quantities of children.
Economy | |
---|---|
Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |