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Difference between revisions of "v0.34:Ammunition"
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+ | '''Ammunition''' is fired from ranged [[weapon]]s like crossbows and blowguns, and is stored in ammunition [[stockpile]]s, sometimes in quivers. Ammunition may also refer to the [[stone]]s and [[ballista]] arrows fired from siege engines; for more information about these weapons, see the [[siege engine]] article. | ||
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+ | Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress. | ||
+ | |||
+ | All ammunition has the "EDGE" attack type, this means that sharper [[metal]] or other sharp [[material]]s are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart. | ||
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+ | When a dwarf with bolts or arrows stuck in his or her body gets his or her wounds treated, the ammo will be dropped in the Hospital bed. | ||
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+ | ==Ammunition table== | ||
+ | |||
+ | {| class="wikitable" border="border" | ||
+ | |- | ||
+ | ! Type | ||
+ | ! Size | ||
+ | ! Contact Area | ||
+ | ! Penetration | ||
+ | ! Skill Used | ||
+ | ! Craftable | ||
+ | ! Used by | ||
+ | |- | ||
+ | | Bolt (Crossbow) | ||
+ | | 150 | ||
+ | | 2 | ||
+ | | 2000 | ||
+ | | Crossbowman | ||
+ | | Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]]) | ||
+ | | [[Dwarf]], [[Goblin]], [[Human]] | ||
+ | |- | ||
+ | | Arrow (Bow) | ||
+ | | 150 | ||
+ | | 2 | ||
+ | | 2000 | ||
+ | | Bowman | ||
+ | | No | ||
+ | | [[Elf]], [[Goblin]], [[Human]], [[Kobold]] | ||
+ | |- | ||
+ | | Blowdart (Blowgun) | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 50 | ||
+ | | Blowgunner | ||
+ | | No | ||
+ | | | ||
+ | |} |
Revision as of 21:24, 5 May 2012
This article is about an older version of DF. |
Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition stockpiles, sometimes in quivers. Ammunition may also refer to the stones and ballista arrows fired from siege engines; for more information about these weapons, see the siege engine article.
Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
All ammunition has the "EDGE" attack type, this means that sharper metal or other sharp materials are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.
When a dwarf with bolts or arrows stuck in his or her body gets his or her wounds treated, the ammo will be dropped in the Hospital bed.
Ammunition table
Type | Size | Contact Area | Penetration | Skill Used | Craftable | Used by |
---|---|---|---|---|---|---|
Bolt (Crossbow) | 150 | 2 | 2000 | Crossbowman | Yes (metal, wood, bone) | Dwarf, Goblin, Human |
Arrow (Bow) | 150 | 2 | 2000 | Bowman | No | Elf, Goblin, Human, Kobold |
Blowdart (Blowgun) | 20 | 1 | 50 | Blowgunner | No |