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Difference between revisions of "v0.34:Rose gold"
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Disregarding [[fuel]], you lose the possible utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, [[bismuth]] will produce the same color). If you have no magma access then the transition will cost you fuel as well, so it's really a question of how important it is that you get purple [[metal]]. | Disregarding [[fuel]], you lose the possible utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, [[bismuth]] will produce the same color). If you have no magma access then the transition will cost you fuel as well, so it's really a question of how important it is that you get purple [[metal]]. | ||
− | One quirk of Rose gold is that is is the same density as gold, despite using a much lighter copper bar in | + | One quirk of Rose gold is that is is the same density as gold, despite using a much lighter copper bar in its creation. If you're in need of a lot of especially heavy items for your [[stupid dwarf trick]], this bears consideration. |
{{gamedata}} | {{gamedata}} | ||
{{metals}} | {{metals}} |
Revision as of 18:17, 27 January 2014
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This article is about an older version of DF. |
Rose gold is an alloy of gold and copper, made at a smelter. It is made by combining three gold bars with one copper bar, which results in four rose gold bars. The value of this is a little subjective, as the total material worth of the produced metal is the same as that of the ingredients (3*30 and 1*2 -> 4*23). However, on screen it is a lovely purple color.
Disregarding fuel, you lose the possible utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, bismuth will produce the same color). If you have no magma access then the transition will cost you fuel as well, so it's really a question of how important it is that you get purple metal.
One quirk of Rose gold is that is is the same density as gold, despite using a much lighter copper bar in its creation. If you're in need of a lot of especially heavy items for your stupid dwarf trick, this bears consideration.
(actually dark blue, but this is less confusing)
temperature values unknown, used gold
value is weighted average of 3 gold and 1 copper
[INORGANIC:ROSE_GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:rose gold]
[STATE_NAME_ADJ:LIQUID:molten rose gold]
[STATE_NAME_ADJ:GAS:boiling rose gold]
[DISPLAY_COLOR:5:5:1]
[BUILD_COLOR:5:5:1]
[MATERIAL_VALUE:23]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320] used gold
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:PINK] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |