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Difference between revisions of "40d:Butcher's shop"

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(Man, even after all these years, the White Album is still awesome.)
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'''Butcher's shops''' are used to slaughter livestock that has been designated to be [[butchering|butchered]] in the z-status Animals submenu. There is no task for this in the [[workshop]], instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering [[corpse]]s, slaughtering occurs the instant the [[butcher]] brings the [[animal]] to the shop, and so is not affected by the butcher's skill level, agility, or [[workshop]] [[clutter]].  Although slaughtering is not affected by experience, it does provide experience in the Butcher skill.  If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.   
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The '''butcher's shop''' is a [[workshop]] used to slaughter livestock that has been designated to be [[butchering|butchered]] in the z-status Animals submenu. There is no task for this in the workshop task menu; instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering [[corpse]]s, slaughtering occurs the instant the [[butcher]] brings the [[animal]] to the shop, and so is not affected by the butcher's skill level, agility, or [[workshop]] [[clutter]].  Although slaughtering is not affected by experience, it does provide experience in the [[butcher]] skill.  If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.   
  
Butchers also do the dirty job of processing animal '''corpses''' and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]].
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Butchers also do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]].
  
 
A butcher's shop can also be used to catch [[vermin]] (like a [[kennel]]s) and make extracts from captured vermin.
 
A butcher's shop can also be used to catch [[vermin]] (like a [[kennel]]s) and make extracts from captured vermin.
  
==Goods Created and Destination==
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==Tasks==
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*{{k|b}}'''Butcher a dead animal'''
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Renders a dead animal into its component parts of [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s. Usually used on animals that your [[hunter]] brings back.
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*{{k|e}}'''Extract from a dead animal'''
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Requires a caged [[fire snake]], [[cave spider]], or [[phantom spider]] and [[Animal dissector|animal dissection]]
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Produces [[liquid fire]] and [[venom]], respectively.
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*{{k|a}}'''Capture a live land animal'''
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Requires an [[animal trap]] and [[trapping]].
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The trapper will take the trap and chase vermin until it catches one.
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===Goods created and destination===
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* Meat and fat goes to your food [[stockpile]].
 
* Meat and fat goes to your food [[stockpile]].
 
* Bones, skulls, chunks and raw hides go to the refuse [[stockpile]].
 
* Bones, skulls, chunks and raw hides go to the refuse [[stockpile]].
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==Tips==
 
==Tips==
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* Slaughtering produces a lot of products that go to a variety of [[stockpile]]s. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides will go the [[refuse]]. Setting up appropriate and proximate stockpiles can spead production and reduce [[clutter]] in the butcher's shop.
 
* Create custom stockpiles for hides next to your tanner's shop (see [[Meat_industry#Tanning|''Tanning'']])
 
* Create custom stockpiles for hides next to your tanner's shop (see [[Meat_industry#Tanning|''Tanning'']])
 
* Create custom stockpiles for bones next to your craftdwarves workshop (see [[Meat_industry#Bone carving|''Bone carving'']])
 
* Create custom stockpiles for bones next to your craftdwarves workshop (see [[Meat_industry#Bone carving|''Bone carving'']])
 
* Change the settings on your main refuse pile to not accept bones and hides.
 
* Change the settings on your main refuse pile to not accept bones and hides.
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* Some slaughtering will produce [[chunk]]s, which have no use. They will just rot in your refuse pile. It is advisable to take measures to ward off [[thoughts|unhappy thoughts]] generated by [[miasma]].
  
 
==See also==
 
==See also==
 
*[[Meat industry]]
 
*[[Meat industry]]
*[[Meat_industry#Butchering|Meat Industry - Butchering]]
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*[[Butchery|Butchery skill]]  
*[[Butchery|Butchery Skill]]  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
{{Workshops}}
 
{{Workshops}}
 
[[Category:Workshops]]
 
[[Category:Workshops]]

Revision as of 07:41, 3 May 2009

Butcher's Shop

b-w-u

Job Requirement

Butchery

Construction
Materials Jobs

1 of

Materials Used
Goods Created

The butcher's shop is a workshop used to slaughter livestock that has been designated to be butchered in the z-status Animals submenu. There is no task for this in the workshop task menu; instead it will be done automatically if it isn't disabled in the order-W menu. Unlike butchering corpses, slaughtering occurs the instant the butcher brings the animal to the shop, and so is not affected by the butcher's skill level, agility, or workshop clutter. Although slaughtering is not affected by experience, it does provide experience in the butcher skill. If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.

Butchers also do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and skulls at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) stockpile.

A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin.

Tasks

  • bButcher a dead animal

Renders a dead animal into its component parts of meat, fat, skin, bones, and skulls. Usually used on animals that your hunter brings back.

  • eExtract from a dead animal

Requires a caged fire snake, cave spider, or phantom spider and animal dissection Produces liquid fire and venom, respectively.

  • aCapture a live land animal

Requires an animal trap and trapping. The trapper will take the trap and chase vermin until it catches one.

Goods created and destination

  • Meat and fat goes to your food stockpile.
  • Bones, skulls, chunks and raw hides go to the refuse stockpile.
  • Chunks have no use and should be left to rot to nothingness.

Tips

  • Slaughtering produces a lot of products that go to a variety of stockpiles. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides will go the refuse. Setting up appropriate and proximate stockpiles can spead production and reduce clutter in the butcher's shop.
  • Create custom stockpiles for hides next to your tanner's shop (see Tanning)
  • Create custom stockpiles for bones next to your craftdwarves workshop (see Bone carving)
  • Change the settings on your main refuse pile to not accept bones and hides.
  • Some slaughtering will produce chunks, which have no use. They will just rot in your refuse pile. It is advisable to take measures to ward off unhappy thoughts generated by miasma.

See also

Workshops
Furnaces
Related articles