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Difference between revisions of "Plant token"
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Line 13: | Line 13: | ||
|- | |- | ||
− | | NAME | + | | {{text anchor|NAME}} |
| | | | ||
*name | *name | ||
Line 19: | Line 19: | ||
|- | |- | ||
− | | NAME_PLURAL | + | | {{text anchor|NAME_PLURAL}} |
| | | | ||
*name | *name | ||
Line 25: | Line 25: | ||
|- | |- | ||
− | | ADJ | + | | {{text anchor|ADJ}} |
| | | | ||
*adjective | *adjective | ||
Line 31: | Line 31: | ||
|- | |- | ||
− | | ALL_NAMES | + | | {{text anchor|ALL_NAMES}} |
| | | | ||
*name | *name | ||
Line 37: | Line 37: | ||
|- | |- | ||
− | | PREFSTRING | + | | {{text anchor|PREFSTRING}} |
| | | | ||
*reason | *reason | ||
Line 43: | Line 43: | ||
|- | |- | ||
− | | MATERIAL | + | | {{text anchor|MATERIAL}} |
| | | | ||
*material_name | *material_name | ||
Line 49: | Line 49: | ||
|- | |- | ||
− | | USE_MATERIAL | + | | {{text anchor|USE_MATERIAL}} |
| | | | ||
*material_name | *material_name | ||
Line 56: | Line 56: | ||
|- | |- | ||
− | | USE_MATERIAL_TEMPLATE | + | | {{text anchor|USE_MATERIAL_TEMPLATE}} |
| | | | ||
*material_name | *material_name | ||
Line 63: | Line 63: | ||
|- | |- | ||
− | | BASIC_MAT | + | | {{text anchor|BASIC_MAT}} |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 79: | Line 79: | ||
|- | |- | ||
− | | UNDERGROUND_DEPTH | + | | {{text anchor|UNDERGROUND_DEPTH}} |
| | | | ||
*minimum | *minimum | ||
Line 86: | Line 86: | ||
|- | |- | ||
− | | GOOD | + | | {{text anchor|GOOD}} |
| | | | ||
| Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | | Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | ||
|- | |- | ||
− | | EVIL | + | | {{text anchor|EVIL}} |
| | | | ||
| Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | | Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | ||
|- | |- | ||
− | | SAVAGE | + | | {{text anchor|SAVAGE}} |
| | | | ||
| Restricts the plant to growing in Savage regions (regardless of alignment). | | Restricts the plant to growing in Savage regions (regardless of alignment). | ||
|- | |- | ||
− | | FREQUENCY | + | | {{text anchor|FREQUENCY}} |
| | | | ||
*freq (0-100) | *freq (0-100) | ||
Line 107: | Line 107: | ||
|- | |- | ||
− | | WET | + | | {{text anchor|WET}} |
| | | | ||
| Allows the plant to grow near water features. | | Allows the plant to grow near water features. | ||
|- | |- | ||
− | | DRY | + | | {{text anchor|DRY}} |
| | | | ||
| Allows the plant to grow away from water features. | | Allows the plant to grow away from water features. | ||
|- | |- | ||
− | | BIOME | + | | {{text anchor|BIOME}} |
| | | | ||
*biome | *biome | ||
Line 136: | Line 136: | ||
|- | |- | ||
− | | GROWTH | + | | {{text anchor|GROWTH}} |
| | | | ||
*name | *name | ||
Line 142: | Line 142: | ||
|- | |- | ||
− | | GROWTH_NAME | + | | {{text anchor|GROWTH_NAME}} |
| | | | ||
*singular | *singular | ||
Line 149: | Line 149: | ||
|- | |- | ||
− | | GROWTH_ITEM | + | | {{text anchor|GROWTH_ITEM}} |
| | | | ||
* [[item token]] | * [[item token]] | ||
Line 156: | Line 156: | ||
|- | |- | ||
− | | GROWTH_HOST_TILE | + | | {{text anchor|GROWTH_HOST_TILE}} |
| | | | ||
*plant part | *plant part | ||
Line 172: | Line 172: | ||
|- | |- | ||
− | | GROWTH_TRUNK_HEIGHT_PERC | + | | {{text anchor|GROWTH_TRUNK_HEIGHT_PERC}} |
| | | | ||
*integer:integer | *integer:integer | ||
Line 178: | Line 178: | ||
|- | |- | ||
− | | GROWTH_DENSITY | + | | {{text anchor|GROWTH_DENSITY}} |
| | | | ||
*integer | *integer | ||
Line 184: | Line 184: | ||
|- | |- | ||
− | | GROWTH_TIMING | + | | {{text anchor|GROWTH_TIMING}} |
| | | | ||
*[[time]] ticks (0-403200) | *[[time]] ticks (0-403200) | ||
Line 190: | Line 190: | ||
|- | |- | ||
− | | GROWTH_PRINT | + | | {{text anchor|GROWTH_PRINT}} |
| | | | ||
*overworld tile | *overworld tile | ||
Line 200: | Line 200: | ||
|- | |- | ||
− | | GROWTH_HAS_SEED | + | | {{text anchor|GROWTH_HAS_SEED}} |
| | | | ||
| The growth carries a seed, which is left when the growth is used or eaten. | | The growth carries a seed, which is left when the growth is used or eaten. | ||
|- | |- | ||
− | | GROWTH_DROPS_OFF | + | | {{text anchor|GROWTH_DROPS_OFF}} |
| | | | ||
| Growths drop from the plant, producing a cloud of items which fall on the ground, which [[herbalist]]s can collect. | | Growths drop from the plant, producing a cloud of items which fall on the ground, which [[herbalist]]s can collect. | ||
|- | |- | ||
− | | GROWTH_DROPS_OFF_NO_CLOUD | + | | {{text anchor|GROWTH_DROPS_OFF_NO_CLOUD}} |
| | | | ||
| Growths drop collectable items from the plant without producing item clouds. | | Growths drop collectable items from the plant without producing item clouds. | ||
Line 225: | Line 225: | ||
|- | |- | ||
− | | TREE | + | | {{text anchor|TREE}} |
| | | | ||
* [[Material token|material]] or NONE | * [[Material token|material]] or NONE | ||
Line 231: | Line 231: | ||
|- | |- | ||
− | | TRUNK_NAME | + | | {{text anchor|TRUNK_NAME}} |
| | | | ||
*name | *name | ||
Line 237: | Line 237: | ||
|- | |- | ||
− | | MAX_TRUNK_HEIGHT | + | | {{text anchor|MAX_TRUNK_HEIGHT}} |
| | | | ||
*1-8 | *1-8 | ||
Line 243: | Line 243: | ||
|- | |- | ||
− | | MAX_TRUNK_DIAMETER | + | | {{text anchor|MAX_TRUNK_DIAMETER}} |
| | | | ||
*1-3 | *1-3 | ||
Line 249: | Line 249: | ||
|- | |- | ||
− | | TRUNK_PERIOD | + | | {{text anchor|TRUNK_PERIOD}} |
| | | | ||
*integer | *integer | ||
Line 255: | Line 255: | ||
|- | |- | ||
− | | TRUNK_WIDTH_PERIOD | + | | {{text anchor|TRUNK_WIDTH_PERIOD}} |
| | | | ||
*integer | *integer | ||
Line 261: | Line 261: | ||
|- | |- | ||
− | | LIGHT_BRANCHES_NAME | + | | {{text anchor|LIGHT_BRANCHES_NAME}} |
| | | | ||
*name | *name | ||
Line 267: | Line 267: | ||
|- | |- | ||
− | | BRANCH_DENSITY / LIGHT_BRANCHES_DENSITY | + | | {{text anchor|BRANCH_DENSITY}} / {{text anchor|LIGHT_BRANCHES_DENSITY}} |
| | | | ||
*integer | *integer | ||
Line 273: | Line 273: | ||
|- | |- | ||
− | | BRANCH_RADIUS / LIGHT_BRANCH_RADIUS | + | | {{text anchor|BRANCH_RADIUS}} / {{text anchor|LIGHT_BRANCH_RADIUS}} |
| | | | ||
*integer | *integer | ||
Line 279: | Line 279: | ||
|- | |- | ||
− | | HEAVY_BRANCHES_NAME / DIRECTED_BRANCHES_NAME | + | | {{text anchor|HEAVY_BRANCHES_NAME}} / {{text anchor|DIRECTED_BRANCHES_NAME}} |
| | | | ||
*name | *name | ||
Line 285: | Line 285: | ||
|- | |- | ||
− | | HEAVY_BRANCH_DENSITY / DIRECTED_BRANCH_DENSITY | + | | {{text anchor|HEAVY_BRANCH_DENSITY}} / {{text anchor|DIRECTED_BRANCH_DENSITY}} |
| | | | ||
*integer | *integer | ||
Line 291: | Line 291: | ||
|- | |- | ||
− | | HEAVY_BRANCH_RADIUS / DIRECTED_BRANCH_RADIUS | + | | {{text anchor|HEAVY_BRANCH_RADIUS}} / {{text anchor|DIRECTED_BRANCH_RADIUS}} |
| | | | ||
*integer | *integer | ||
Line 297: | Line 297: | ||
|- | |- | ||
− | | TRUNK_BRANCHING | + | | {{text anchor|TRUNK_BRANCHING}} |
| | | | ||
*integer | *integer | ||
Line 303: | Line 303: | ||
|- | |- | ||
− | | ROOT_NAME / ROOTS_NAME | + | | {{text anchor|ROOT_NAME}} / {{text anchor|ROOTS_NAME}} |
| | | | ||
*name | *name | ||
Line 309: | Line 309: | ||
|- | |- | ||
− | | ROOT_DENSITY | + | | {{text anchor|ROOT_DENSITY}} |
| | | | ||
*integer | *integer | ||
Line 315: | Line 315: | ||
|- | |- | ||
− | | ROOT_RADIUS | + | | {{text anchor|ROOT_RADIUS}} |
| | | | ||
*integer | *integer | ||
Line 321: | Line 321: | ||
|- | |- | ||
− | | TWIGS_NAME | + | | {{text anchor|TWIGS_NAME}} |
| | | | ||
*name | *name | ||
Line 327: | Line 327: | ||
|- | |- | ||
− | | TWIGS_SIDE_BRANCHES | + | | {{text anchor|TWIGS_SIDE_BRANCHES}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 333: | Line 333: | ||
|- | |- | ||
− | | TWIGS_ABOVE_BRANCHES | + | | {{text anchor|TWIGS_ABOVE_BRANCHES}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 339: | Line 339: | ||
|- | |- | ||
− | | TWIGS_BELOW_BRANCHES | + | | {{text anchor|TWIGS_BELOW_BRANCHES}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 345: | Line 345: | ||
|- | |- | ||
− | | TWIGS_SIDE_HEAVY_BRANCHES | + | | {{text anchor|TWIGS_SIDE_HEAVY_BRANCHES}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 351: | Line 351: | ||
|- | |- | ||
− | | TWIGS_ABOVE_HEAVY_BRANCHES | + | | {{text anchor|TWIGS_ABOVE_HEAVY_BRANCHES}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 357: | Line 357: | ||
|- | |- | ||
− | | TWIGS_BELOW_HEAVY_BRANCHES | + | | {{text anchor|TWIGS_BELOW_HEAVY_BRANCHES}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 363: | Line 363: | ||
|- | |- | ||
− | | TWIGS_SIDE_TRUNK | + | | {{text anchor|TWIGS_SIDE_TRUNK}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 369: | Line 369: | ||
|- | |- | ||
− | | TWIGS_ABOVE_TRUNK | + | | {{text anchor|TWIGS_ABOVE_TRUNK}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 375: | Line 375: | ||
|- | |- | ||
− | | TWIGS_BELOW_TRUNK | + | | {{text anchor|TWIGS_BELOW_TRUNK}} |
| | | | ||
*boolean (0 or 1) | *boolean (0 or 1) | ||
Line 381: | Line 381: | ||
|- | |- | ||
− | | TREE_HAS_MUSHROOM_CAP | + | | {{text anchor|TREE_HAS_MUSHROOM_CAP}} |
| | | | ||
| The tree has a rounded cap-hood like a giant mushroom. This severely stunts a tree's maximum height - see the [http://www.bay12games.com/dwarves/mantisbt/view.php?id=7313#c26413 bug report.] | | The tree has a rounded cap-hood like a giant mushroom. This severely stunts a tree's maximum height - see the [http://www.bay12games.com/dwarves/mantisbt/view.php?id=7313#c26413 bug report.] | ||
|- | |- | ||
− | | CAP_NAME | + | | {{text anchor|CAP_NAME}} |
| | | | ||
*name | *name | ||
Line 392: | Line 392: | ||
|- | |- | ||
− | | CAP_PERIOD | + | | {{text anchor|CAP_PERIOD}} |
| | | | ||
*integer | *integer | ||
Line 398: | Line 398: | ||
|- | |- | ||
− | | CAP_RADIUS | + | | {{text anchor|CAP_RADIUS}} |
| | | | ||
*integer | *integer | ||
Line 404: | Line 404: | ||
|- | |- | ||
− | | STANDARD_TILE_NAMES | + | | {{text anchor|STANDARD_TILE_NAMES}} |
| | | | ||
| Uses the standard names for the tree components (roots, trunk, branches, etc.) | | Uses the standard names for the tree components (roots, trunk, branches, etc.) | ||
|- | |- | ||
− | | TREE_TILE | + | | {{text anchor|TREE_TILE}} |
| | | | ||
*tile | *tile | ||
Line 415: | Line 415: | ||
|- | |- | ||
− | | DEAD_TREE_TILE | + | | {{text anchor|DEAD_TREE_TILE}} |
| | | | ||
*tile | *tile | ||
Line 421: | Line 421: | ||
|- | |- | ||
− | | SAPLING_TILE | + | | {{text anchor|SAPLING_TILE}} |
| | | | ||
*tile | *tile | ||
Line 427: | Line 427: | ||
|- | |- | ||
− | | DEAD_SAPLING_TILE | + | | {{text anchor|DEAD_SAPLING_TILE}} |
| | | | ||
*tile | *tile | ||
Line 433: | Line 433: | ||
|- | |- | ||
− | | TREE_COLOR | + | | {{text anchor|TREE_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 441: | Line 441: | ||
|- | |- | ||
− | | DEAD_TREE_COLOR | + | | {{text anchor|DEAD_TREE_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 449: | Line 449: | ||
|- | |- | ||
− | | SAPLING_COLOR | + | | {{text anchor|SAPLING_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 457: | Line 457: | ||
|- | |- | ||
− | | DEAD_SAPLING_COLOR | + | | {{text anchor|DEAD_SAPLING_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 465: | Line 465: | ||
|- | |- | ||
− | | SAPLING_DROWN_LEVEL | + | | {{text anchor|SAPLING_DROWN_LEVEL}} |
| | | | ||
*depth | *depth | ||
Line 471: | Line 471: | ||
|- | |- | ||
− | | TREE_DROWN_LEVEL | + | | {{text anchor|TREE_DROWN_LEVEL}} |
| | | | ||
*depth | *depth | ||
Line 477: | Line 477: | ||
|- | |- | ||
− | | SAPLING | + | | {{text anchor|SAPLING}} |
| | | | ||
| Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". | ||
Line 493: | Line 493: | ||
|- | |- | ||
− | | SPRING | + | | {{text anchor|SPRING}} |
| | | | ||
| Allows the plant to grow during spring. | | Allows the plant to grow during spring. | ||
|- | |- | ||
− | | SUMMER | + | | {{text anchor|SUMMER}} |
| | | | ||
| Allows the plant to grow during summer. | | Allows the plant to grow during summer. | ||
|- | |- | ||
− | | AUTUMN | + | | {{text anchor|AUTUMN}} |
| | | | ||
| Allows the plant to grow during autumn. | | Allows the plant to grow during autumn. | ||
|- | |- | ||
− | | WINTER | + | | {{text anchor|WINTER}} |
| | | | ||
| Allows the plant to grow during winter. | | Allows the plant to grow during winter. | ||
|- | |- | ||
− | | GROWDUR | + | | {{text anchor|GROWDUR}} |
| | | | ||
*time | *time | ||
Line 519: | Line 519: | ||
|- | |- | ||
− | | VALUE | + | | {{text anchor|VALUE}} |
| | | | ||
*value | *value | ||
Line 525: | Line 525: | ||
|- | |- | ||
− | | PICKED_TILE | + | | {{text anchor|PICKED_TILE}} |
| | | | ||
*tile | *tile | ||
Line 531: | Line 531: | ||
|- | |- | ||
− | | DEAD_PICKED_TILE | + | | {{text anchor|DEAD_PICKED_TILE}} |
| | | | ||
*tile | *tile | ||
Line 537: | Line 537: | ||
|- | |- | ||
− | | SHRUB_TILE | + | | {{text anchor|SHRUB_TILE}} |
| | | | ||
*tile | *tile | ||
Line 543: | Line 543: | ||
|- | |- | ||
− | | DEAD_SHRUB_TILE | + | | {{text anchor|DEAD_SHRUB_TILE}} |
| | | | ||
*tile | *tile | ||
Line 549: | Line 549: | ||
|- | |- | ||
− | | CLUSTERSIZE | + | | {{text anchor|CLUSTERSIZE}} |
| | | | ||
*size | *size | ||
Line 555: | Line 555: | ||
|- | |- | ||
− | | PICKED_COLOR | + | | {{text anchor|PICKED_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 563: | Line 563: | ||
|- | |- | ||
− | | DEAD_PICKED_COLOR | + | | {{text anchor|DEAD_PICKED_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 571: | Line 571: | ||
|- | |- | ||
− | | SHRUB_COLOR | + | | {{text anchor|SHRUB_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 579: | Line 579: | ||
|- | |- | ||
− | | DEAD_SHRUB_COLOR | + | | {{text anchor|DEAD_SHRUB_COLOR}} |
| | | | ||
*foreground | *foreground | ||
Line 587: | Line 587: | ||
|- | |- | ||
− | | SHRUB_DROWN_LEVEL | + | | {{text anchor|SHRUB_DROWN_LEVEL}} |
| | | | ||
*depth | *depth | ||
Line 593: | Line 593: | ||
|- | |- | ||
− | | DRINK | + | | {{text anchor|DRINK}} |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 599: | Line 599: | ||
|- | |- | ||
− | | MILL | + | | {{text anchor|MILL}} |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 605: | Line 605: | ||
|- | |- | ||
− | | THREAD | + | | {{text anchor|THREAD}} |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 611: | Line 611: | ||
|- | |- | ||
− | | SEED | + | | {{text anchor|SEED}} |
| | | | ||
*name | *name | ||
Line 622: | Line 622: | ||
|- | |- | ||
− | | EXTRACT_STILL_VIAL | + | | {{text anchor|EXTRACT_STILL_VIAL}} |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 628: | Line 628: | ||
|- | |- | ||
− | | EXTRACT_VIAL | + | | {{text anchor|EXTRACT_VIAL}} |
| | | | ||
*[[Material token|material]] | *[[Material token|material]] | ||
Line 634: | Line 634: | ||
|- | |- | ||
− | | EXTRACT_BARREL | + | | {{text anchor|EXTRACT_BARREL}} |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 651: | Line 651: | ||
|- | |- | ||
− | | GRASS | + | | {{text anchor|GRASS}} |
| | | | ||
| Makes the plant behave as a type of grass. This allows animals to graze on it, and prevents it and its growths from being picked by herbalists. (Grass growths can still be picked in adventure mode, however.) | | Makes the plant behave as a type of grass. This allows animals to graze on it, and prevents it and its growths from being picked by herbalists. (Grass growths can still be picked in adventure mode, however.) | ||
|- | |- | ||
− | | GRASS_TILES | + | | {{text anchor|GRASS_TILES}} |
| | | | ||
*tile | *tile | ||
Line 665: | Line 665: | ||
|- | |- | ||
− | | ALT_PERIOD | + | | {{text anchor|ALT_PERIOD}} |
| | | | ||
*period | *period | ||
Line 672: | Line 672: | ||
|- | |- | ||
− | | ALT_GRASS_TILES | + | | {{text anchor|ALT_GRASS_TILES}} |
| | | | ||
*tile | *tile | ||
Line 681: | Line 681: | ||
|- | |- | ||
− | | GRASS_COLORS | + | | {{text anchor|GRASS_COLORS}} |
| | | | ||
*color 1 (fore:back:bright) | *color 1 (fore:back:bright) |
Revision as of 13:16, 24 June 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The default plants are stored in the plant_standard.txt file, while grasses are stored in plant_grasses.txt.
Basic Tokens
These tokens are specified for all plants and define their most basic characteristics.
Token | Arguments | Description |
---|---|---|
NAME |
|
The singular form of the plants name as seen in game. |
NAME_PLURAL |
|
The plural form of the plants name as seen in game. |
ADJ |
|
The word or phrase used to describe items made from this plant. |
ALL_NAMES |
|
Sets the NAME, NAME_PLURAL, and ADJ to the specified string. |
PREFSTRING |
|
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") |
MATERIAL |
|
Starts defining a new local plant material with the given name and no properties. |
USE_MATERIAL |
|
Starts defining a new local plant material with the given name and using the properties of another local plant material. |
USE_MATERIAL_TEMPLATE |
|
Starts defining a new local plant material with the given name and using the properties of the specified material template. |
BASIC_MAT | Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE. |
Environment Tokens
These tokens, also applicable to all plants, specify where the plants grow.
Token | Arguments | Description |
---|---|---|
UNDERGROUND_DEPTH |
|
Designates the highest and lowest cavern levels that the plant can appear in if its biome is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that are available at depth 1. Defaults to 0:0 (surface only). |
GOOD | Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | |
EVIL | Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | |
SAVAGE | Restricts the plant to growing in Savage regions (regardless of alignment). | |
FREQUENCY |
|
How frequently this plant is generated in a particular area. Defaults to 50. Plants with valid biome tokens and [FREQUENCY:0] will not grow in the wild, but will still be available for entity use and farm plots. |
WET | Allows the plant to grow near water features. | |
DRY | Allows the plant to grow away from water features. | |
BIOME |
|
What biome this plant appears in. |
Growth Tokens
These tokens are used for all plants and specify growths growing on a plant.
Edible or otherwise usable growths should have [STOCKPILE_PLANT_GROWTH] in their material definitions for proper stockpiling, and must have both [STOCKPILE_PLANT_GROWTH] and [STRUCTURAL_PLANT_MAT] to be picked in fortress mode. This also lets them be collected from plant gathering and farming jobs, unless the growth is linked to the plant itself through a reaction, as in quarry bushes.
Token | Arguments | Description |
---|---|---|
GROWTH |
|
Defines a plant growth. Takes the below tokens as arguments. |
GROWTH_NAME |
|
The name of a plant growth. |
GROWTH_ITEM | Specifies what item this growth is and what it is made of. Generally, the item type should be PLANT_GROWTH:NONE. | |
GROWTH_HOST_TILE |
|
Specifies on which part of the plant or tree the growth appears, usually for multi-tile trees. Valid tokens are:
|
GROWTH_TRUNK_HEIGHT_PERC |
|
|
GROWTH_DENSITY |
|
Specifies growth density. |
GROWTH_TIMING |
|
Specifies at which part of the year the growth appears. Default is all year round. |
GROWTH_PRINT |
|
Specifies the appearance of the growth. Can be specified more than once, for example for autumn leaves. Transitions between different timing periods will happen gradually over the course of 2000 ticks. |
GROWTH_HAS_SEED | The growth carries a seed, which is left when the growth is used or eaten. | |
GROWTH_DROPS_OFF | Growths drop from the plant, producing a cloud of items which fall on the ground, which herbalists can collect. | |
GROWTH_DROPS_OFF_NO_CLOUD | Growths drop collectable items from the plant without producing item clouds. |
Tree Tokens
These tokens are used only for trees.
Token | Arguments | Description |
---|---|---|
TREE |
|
Makes the plant into a tree. Cutting down the tree will yield logs made of this material. Setting the material to NONE will give no wood from this tree. |
TRUNK_NAME |
|
What the trunk of the tree is named. |
MAX_TRUNK_HEIGHT |
|
The maximum z-level height of a mature tree's trunk, starting from about two z-levels above ground and going up. |
MAX_TRUNK_DIAMETER |
|
Upper limit of trunk thickness, in tiles. Counted separately for all branching trunks. Has a geometric effect on log yield. |
TRUNK_PERIOD |
|
The number of years the trunk takes to grow one Z-level upward. |
TRUNK_WIDTH_PERIOD |
|
The number of years the trunk takes to grow another tile wider. |
LIGHT_BRANCHES_NAME |
|
What thin branches of the tree are named. |
BRANCH_DENSITY / LIGHT_BRANCHES_DENSITY |
|
How dense the branches grow on this tree. |
BRANCH_RADIUS / LIGHT_BRANCH_RADIUS |
|
The radius to which branches can reach. Appears to never reach further than seven tiles from the centre. Does not depend on the trunk branching amount or where trunks are. |
HEAVY_BRANCHES_NAME / DIRECTED_BRANCHES_NAME |
|
What thick branches of the tree are named. |
HEAVY_BRANCH_DENSITY / DIRECTED_BRANCH_DENSITY |
|
Similar to BRANCH_DENSITY for thick branches. |
HEAVY_BRANCH_RADIUS / DIRECTED_BRANCH_RADIUS |
|
Similar as BRANCH_RADIUS for thick branches. |
TRUNK_BRANCHING |
|
How much the trunk branches out. 0 makes the trunk straight. |
ROOT_NAME / ROOTS_NAME |
|
What the roots of the tree are named. |
ROOT_DENSITY |
|
Density of the root growth. |
ROOT_RADIUS |
|
How wide the roots reach out. |
TWIGS_NAME |
|
What the twigs of the tree are named. |
TWIGS_SIDE_BRANCHES |
|
Twigs appear on the side of branches. Defaults to 1. |
TWIGS_ABOVE_BRANCHES |
|
Twigs appear above branches. Defaults to 1. |
TWIGS_BELOW_BRANCHES |
|
Twigs appear below branches. Defaults to 0. |
TWIGS_SIDE_HEAVY_BRANCHES |
|
Twigs appear on the side of heavy branches. Defaults to 0. |
TWIGS_ABOVE_HEAVY_BRANCHES |
|
Twigs appear above heavy branches. Defaults to 0. |
TWIGS_BELOW_HEAVY_BRANCHES |
|
Twigs appear below heavy branches. Defaults to 0. |
TWIGS_SIDE_TRUNK |
|
Twigs appear on the side of the trunk. Defaults to 0. |
TWIGS_ABOVE_TRUNK |
|
Twigs appear above the trunk. Defaults to 0. |
TWIGS_BELOW_TRUNK |
|
Twigs appear below the trunk. Defaults to 0. |
TREE_HAS_MUSHROOM_CAP | The tree has a rounded cap-hood like a giant mushroom. This severely stunts a tree's maximum height - see the bug report. | |
CAP_NAME |
|
What this mushroom-cap is called. Only makes sense with TREE_HAS_MUSHROOM_CAP. |
CAP_PERIOD |
|
Similar to the other PERIOD tags, influences the rate of the mushroom cap growth. Only makes sense with TREE_HAS_MUSHROOM_CAP. |
CAP_RADIUS |
|
The radius of a mushroom cap. Only makes sense with TREE_HAS_MUSHROOM_CAP. |
STANDARD_TILE_NAMES | Uses the standard names for the tree components (roots, trunk, branches, etc.) | |
TREE_TILE |
|
The tile used for trees of this type on the world map. Defaults to 24 (↑). |
DEAD_TREE_TILE |
|
The tile used for (un)dead trees and deciduous trees (generally in winter) of this type. Defaults to 198 (╞). |
SAPLING_TILE |
|
The tile used for saplings of this tree. Defaults to 231 (τ). |
DEAD_SAPLING_TILE |
|
The tile used for dead saplings of this tree. Defaults to 231 (τ). |
TREE_COLOR |
|
The color of the tree on the map. Defaults to 2:0:0 (dark green). |
DEAD_TREE_COLOR |
|
The color of the tree on the map when (un)dead. Defaults to 0:0:1 (dark gray). |
SAPLING_COLOR |
|
The color of saplings of this tree. Defaults to 2:0:0 (dark green). |
DEAD_SAPLING_COLOR |
|
The color of dead saplings of this tree. Defaults to 0:0:1 (dark gray). |
SAPLING_DROWN_LEVEL |
|
The water depth at which saplings of this tree will drown. Exact behavior is unknown. Defaults to 4. |
TREE_DROWN_LEVEL |
|
The water depth at which this tree will drown. Exact behavior is unknown. Defaults to 7. |
SAPLING | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". |
Crop Tokens
These tokens are used only for plantable crops and harvestable shrubs.
Token | Arguments | Description |
---|---|---|
SPRING | Allows the plant to grow during spring. | |
SUMMER | Allows the plant to grow during summer. | |
AUTUMN | Allows the plant to grow during autumn. | |
WINTER | Allows the plant to grow during winter. | |
GROWDUR |
|
How long the plant takes to grow. Unit hundreds of ticks, See Time. There are 1008 GROWDUR units in a season. Defaults to 300. |
VALUE |
|
Has no known effect. Previously set the value of the harvested plant. |
PICKED_TILE |
|
The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See character table. Defaults to 231 (τ). |
DEAD_PICKED_TILE |
|
The tile used when a harvested plant has wilted. Defaults to 169 (⌐). |
SHRUB_TILE |
|
What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
DEAD_SHRUB_TILE |
|
What tile is used for dead shrubs that once bore this plant. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
CLUSTERSIZE |
|
The maximum stack size collected when gathered via herbalism. Defaults to 5. |
PICKED_COLOR |
|
The color of the plant in farms. Defaults to 2:0:0 (dark green). |
DEAD_PICKED_COLOR |
|
The color of the plant when wilted. Defaults to 0:0:1 (dark gray). |
SHRUB_COLOR |
|
The color of shrubs bearing this plant. Defaults to 2:0:0 (dark green). |
DEAD_SHRUB_COLOR |
|
The color of dead shrubs that bore this plant. Defaults to 6:0:0 (brown). |
SHRUB_DROWN_LEVEL |
|
The water depth at which shrubs of this plant will drown. Exact behavior is unknown. Defaults to 4. |
DRINK | Names a drink made from the plant, allowing it to be used in entity resources. Previously also permitted brewing the plant into alcohol made of this material. Instead, a MATERIAL_REACTION_PRODUCT of type DRINK_MAT should be used on the proper plant material. | |
MILL | Permits milling the plant at a quern or millstone into a powder made of this material and allows its use in entity resources. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling. | |
THREAD | Permits processing the plant at a farmer's workshop to yield threads made of this material and allows its use in entity resources. Said material should have [THREAD_PLANT] to permit proper stockpiling. | |
SEED |
|
Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling. |
EXTRACT_STILL_VIAL | Permits processing the plant into a vial at a still to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. | |
EXTRACT_VIAL | Permits processing the plant into a vial at a farmer's workshop to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. | |
EXTRACT_BARREL | Permits processing the plant into a barrel at a farmer's workshop to yield extract made of this material. Said material should have [EXTRACT_STORAGE:BARREL]. |
Grass Tokens
These tokens are used only for grasses.
Token | Arguments | Description |
---|---|---|
GRASS | Makes the plant behave as a type of grass. This allows animals to graze on it, and prevents it and its growths from being picked by herbalists. (Grass growths can still be picked in adventure mode, however.) | |
GRASS_TILES |
|
Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is disabled in d_init.txt, these are seemingly ignored. Defaults to 46:44:96:39 (.,`'). |
ALT_PERIOD |
|
How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the "offset" value specifies how much of that time is spent displaying the alternate tiles. If the "offset" value is greater than or equal to the "period" value, the grass will only display using the alternate tiles.[Verify] Defaults to 0:0. |
ALT_GRASS_TILES |
|
When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type. Defaults to 46:44:96:39 (.,`'). Dead grass does not animate. |
GRASS_COLORS |
|
Specifies the color of this grass. Defaults to 2:0:1:2:0:0:6:0:1:6:0:0 (light green, dark green, yellow, brown). |