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Difference between revisions of "Plant"
(Consolidated all the tattered quality stub articles of plant growths (bulb, flower, nuts, etc); reorganized the page a little. TODO: redirect all the old pages here. Will probably miss some.) |
m (removed garden plants section as they are just a type of crop) |
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''Main article: [[Crop]]'' | ''Main article: [[Crop]]'' | ||
− | Crops can be planted from [[seed]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow. | + | Crops can be planted from [[seed]]s and grown in [[farm]]s. These include [[Crop#Garden Plants|garden plants]] which can be bought at [[embark]]. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow. |
===Shrub=== | ===Shrub=== | ||
''Main article: [[Shrub]]'' | ''Main article: [[Shrub]]'' | ||
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* [[Pecan]] nuts | * [[Pecan]] nuts | ||
* [[String bean]] pods | * [[String bean]] pods | ||
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{{Translation | {{Translation |
Revision as of 10:43, 29 August 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A Plant is a regrowing natural resource. In Dwarf Fortress, they can be separated in four categories, all of which have different properties and uses.
Major types of plants
Crop
Main article: Crop
Crops can be planted from seeds and grown in farms. These include garden plants which can be bought at embark. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
Shrub
Main article: Shrub
Shrubs cannot be planted, and must be gathered from naturally-growing specimens.
Tree
Main article: Tree
Trees are not farmable, and grow multiple z-levels, providing wood and possibly fruit.
Grass
Main article: Grass
Grasses form the natural ground cover of soil and muddied rock, and are necessary to feed grazing animals.
Plant growth
Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.
Bulb
Bulbs do not contain seeds.
Flower
Flowers do not contain seeds. Currently only date palm trees produce flowers that are usable in game.
Leaf
Leaves do not contain seeds. Currently most usable leaves are edible.
In-game, the category "leaves" in the stocks screen includes most non-seed plant growths (leaves, fruit, flowers, etc.)
An example of a common plant with useful leaves is the quarry bush which, when cooked, can produce large stacks of Prepared Food.
As most species of trees grow, they will produce leaves as a growth. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away and they only disappear during the winter seasons or if the tree is chopped down.
Nut
A nut is a tree seed growth, usually edible.
Pod
A pod is a plant growth containing seeds. In comparison to fruit, pods are thin structures, usually not edible.
Fruit
A fruit is a plant growth containing seeds. In comparison to pods, fruit are larger structures, usually edible.
Fruit may be produced by both crops and trees.
Collection
In Fortress mode fruit can be picked, on the surface, by setting up a gathering zone (i then g). If there are any trees in the zone, a dwarf will pick up a stepladder or climb the tree and drop the fruit to the ground, where it will be picked up by a dwarf.
Some examples:
"Plant" in other Languages
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