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Difference between revisions of "Tissue definition token"
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Doorkeeper (talk | contribs) (added text anchors for {{token}}) |
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|- | |- | ||
− | | TISSUE_NAME | + | | {{text anchor|TISSUE_NAME}} |
| | | | ||
*name | *name | ||
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|- | |- | ||
− | | TISSUE_MATERIAL | + | | {{text anchor|TISSUE_MATERIAL}} |
| | | | ||
* [[material token]] | * [[material token]] | ||
Line 25: | Line 25: | ||
|- | |- | ||
− | | RELATIVE_THICKNESS | + | | {{text anchor|RELATIVE_THICKNESS}} |
| | | | ||
*value | *value | ||
Line 31: | Line 31: | ||
|- | |- | ||
− | | HEALING_RATE | + | | {{text anchor|HEALING_RATE}} |
| | | | ||
*value | *value | ||
Line 37: | Line 37: | ||
|- | |- | ||
− | | VASCULAR | + | | {{text anchor|VASCULAR}} |
| | | | ||
*value | *value | ||
Line 44: | Line 44: | ||
|- | |- | ||
− | | PAIN_RECEPTORS | + | | {{text anchor|PAIN_RECEPTORS}} |
| | | | ||
*value | *value | ||
Line 51: | Line 51: | ||
|- | |- | ||
− | | THICKENS_ON_STRENGTH | + | | {{text anchor|THICKENS_ON_STRENGTH}} |
| N/A | | N/A | ||
| The thickness of the tissue increases when character strength increases. | | The thickness of the tissue increases when character strength increases. | ||
|- | |- | ||
− | | THICKENS_ON_ENERGY_STORAGE | + | | {{text anchor|THICKENS_ON_ENERGY_STORAGE}} |
| N/A | | N/A | ||
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently. | | Thickness of said tissue increases when the character eats and doesn't exercise sufficiently. | ||
|- | |- | ||
− | | ARTERIES | + | | {{text anchor|ARTERIES}} |
| N/A | | N/A | ||
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss. | | The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss. | ||
|- | |- | ||
− | | SCARS | + | | {{text anchor|SCARS}} |
| N/A | | N/A | ||
| Simply whether or not the tissue will be scarred once healed. | | Simply whether or not the tissue will be scarred once healed. | ||
|- | |- | ||
− | | STRUCTURAL | + | | {{text anchor|STRUCTURAL}} |
| N/A | | N/A | ||
| Holds the body part together. A cut or a fracture disables the body part it's in. | | Holds the body part together. A cut or a fracture disables the body part it's in. | ||
|- | |- | ||
− | | CONNECTIVE_TISSUE_ANCHOR | + | | {{text anchor|CONNECTIVE_TISSUE_ANCHOR}} |
| N/A | | N/A | ||
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb. | | Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb. | ||
|- | |- | ||
− | | SETTABLE | + | | {{text anchor|SETTABLE}} |
| N/A | | N/A | ||
| The tissue will not heal/heals slower until it is set by a bone doctor. | | The tissue will not heal/heals slower until it is set by a bone doctor. | ||
|- | |- | ||
− | | SPLINTABLE | + | | {{text anchor|SPLINTABLE}} |
| N/A | | N/A | ||
| The broken tissue can be fixed with a cast or a splint to restore function while it heals. | | The broken tissue can be fixed with a cast or a splint to restore function while it heals. | ||
|- | |- | ||
− | | FUNCTIONAL | + | | {{text anchor|FUNCTIONAL}} |
| N/A | | N/A | ||
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold. | | The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold. | ||
|- | |- | ||
− | | NERVOUS | + | | {{text anchor|NERVOUS}} |
| N/A | | N/A | ||
| Unknown - not used. | | Unknown - not used. | ||
|- | |- | ||
− | | THOUGHT | + | | {{text anchor|THOUGHT}} |
| N/A | | N/A | ||
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe. NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation. | | If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe. NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation. | ||
|- | |- | ||
− | | MUSCULAR | + | | {{text anchor|MUSCULAR}} |
| N/A | | N/A | ||
| Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless. | | Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless. | ||
|- | |- | ||
− | | SMELL | + | | {{text anchor|SMELL}} |
| N/A | | N/A | ||
| Unknown - not used. | | Unknown - not used. | ||
|- | |- | ||
− | | HEAR | + | | {{text anchor|HEAR}} |
| N/A | | N/A | ||
| Unknown - not used. | | Unknown - not used. | ||
|- | |- | ||
− | | FLIGHT | + | | {{text anchor|FLIGHT}} |
| N/A | | N/A | ||
| Unknown - not used. | | Unknown - not used. | ||
|- | |- | ||
− | | BREATHE | + | | {{text anchor|BREATHE}} |
| N/A | | N/A | ||
| Unknown - not used. | | Unknown - not used. | ||
|- | |- | ||
− | | SIGHT | + | | {{text anchor|SIGHT}} |
| N/A | | N/A | ||
| Unknown - not used. | | Unknown - not used. | ||
|- | |- | ||
− | | CONNECTS | + | | {{text anchor|CONNECTS}} |
| N/A | | N/A | ||
| Holds body parts together. A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed. | | Holds body parts together. A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed. | ||
|- | |- | ||
− | | MAJOR_ARTERIES | + | | {{text anchor|MAJOR_ARTERIES}} |
| N/A | | N/A | ||
| Causes tissue to sometimes severely bleed when damaged. This is independent of its VASCULAR value. | | Causes tissue to sometimes severely bleed when damaged. This is independent of its VASCULAR value. | ||
|- | |- | ||
− | | INSULATION | + | | {{text anchor|INSULATION}} |
| | | | ||
*value | *value | ||
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|- | |- | ||
− | | COSMETIC | + | | {{text anchor|COSMETIC}} |
| N/A | | N/A | ||
| ? | | ? | ||
|- | |- | ||
− | | STYLEABLE | + | | {{text anchor|STYLEABLE}} |
| N/A | | N/A | ||
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry) | | The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry) | ||
|- | |- | ||
− | | TISSUE_SHAPE | + | | {{text anchor|TISSUE_SHAPE}} |
| | | | ||
*value | *value | ||
Line 178: | Line 178: | ||
|- | |- | ||
− | | SUBORDINATE_TO_TISSUE | + | | {{text anchor|SUBORDINATE_TO_TISSUE}} |
| | | | ||
*value | *value | ||
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|- | |- | ||
− | | TISSUE_MAT_STATE | + | | {{text anchor|TISSUE_MAT_STATE}} |
| | | | ||
*SOLID, SOLID_POWDER, LIQUID, or GAS<br> | *SOLID, SOLID_POWDER, LIQUID, or GAS<br> | ||
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|- | |- | ||
− | | TISSUE_LEAKS | + | | {{text anchor|TISSUE_LEAKS}} |
| N/A | | N/A | ||
| The selected tissue leaks out of the creature when the layers above it are pierced. | | The selected tissue leaks out of the creature when the layers above it are pierced. | ||
+ | |} | ||
− | + | == Tissue layer tokens == | |
− | |||
These are used in creature raws to override the above for whatever reason. | These are used in creature raws to override the above for whatever reason. | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
Line 206: | Line 207: | ||
|- | |- | ||
− | |SET_LAYER_TISSUE | + | | {{text anchor|SET_LAYER_TISSUE}} |
| | | | ||
* tissue | * tissue | ||
Line 212: | Line 213: | ||
|- | |- | ||
− | |TL_RELATIVE_THICKNESS | + | | {{text anchor|TL_RELATIVE_THICKNESS}} |
| | | | ||
* value | * value | ||
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|- | |- | ||
− | |TL_CONNECTS | + | | {{text anchor|TL_CONNECTS}} |
| | | | ||
| Gives the CONNECTS attribute to selected layers. | | Gives the CONNECTS attribute to selected layers. | ||
|- | |- | ||
− | |TL_MAJOR_ARTERIES | + | | {{text anchor|TL_MAJOR_ARTERIES}} |
| | | | ||
| Gives Major Artery attribute to selected layers. | | Gives Major Artery attribute to selected layers. | ||
|- | |- | ||
− | |TL_HEALING_RATE | + | | {{text anchor|TL_HEALING_RATE}} |
| | | | ||
* value | * value | ||
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|- | |- | ||
− | |TL_VASCULAR | + | | {{text anchor|TL_VASCULAR}} |
| | | | ||
| Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers. | | Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers. | ||
|- | |- | ||
− | |TL_PAIN_RECEPTORS | + | | {{text anchor|TL_PAIN_RECEPTORS}} |
| | | | ||
| Sets a new number of pain receptors for selected tissue layers. | | Sets a new number of pain receptors for selected tissue layers. | ||
+ | |} | ||
− | + | == Default tissues == | |
− | == | + | === Values === |
− | |||
{| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | {| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | ||
Line 329: | Line 330: | ||
|} | |} | ||
− | + | === Flags === | |
{| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | {| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | ||
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|- | |- | ||
| SPONGE_TEMPLATE || || || || X || || || || || X || || || || | | SPONGE_TEMPLATE || || || || X || || || || || X || || || || | ||
− | |||
|- bgcolor="#999999" style="font-size: 70%;" | |- bgcolor="#999999" style="font-size: 70%;" | ||
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !! STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE | ! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !! STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE |
Revision as of 15:34, 4 January 2018
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Token | Arguments | Description |
---|---|---|
TISSUE_NAME |
|
name = name.
value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end). |
TISSUE_MATERIAL | Defines the tissue material. | |
RELATIVE_THICKNESS |
|
The relative thickness of the tissue. A higher thickness is harder to penetrate, but raising a tissue's relative thickness decreases the thickness of all other tissues. |
HEALING_RATE |
|
Lower is faster. Omitting the token will result in a tissue that never heals. |
VASCULAR |
|
Related to how much said tissue bleeds. Higher = More bleeding (Which is why the heart has the highest value.) |
PAIN_RECEPTORS |
|
Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged (Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.) |
THICKENS_ON_STRENGTH | N/A | The thickness of the tissue increases when character strength increases. |
THICKENS_ON_ENERGY_STORAGE | N/A | Thickness of said tissue increases when the character eats and doesn't exercise sufficiently. |
ARTERIES | N/A | The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss. |
SCARS | N/A | Simply whether or not the tissue will be scarred once healed. |
STRUCTURAL | N/A | Holds the body part together. A cut or a fracture disables the body part it's in. |
CONNECTIVE_TISSUE_ANCHOR | N/A | Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb. |
SETTABLE | N/A | The tissue will not heal/heals slower until it is set by a bone doctor. |
SPLINTABLE | N/A | The broken tissue can be fixed with a cast or a splint to restore function while it heals. |
FUNCTIONAL | N/A | The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold. |
NERVOUS | N/A | Unknown - not used. |
THOUGHT | N/A | If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe. NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation. |
MUSCULAR | N/A | Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless. |
SMELL | N/A | Unknown - not used. |
HEAR | N/A | Unknown - not used. |
FLIGHT | N/A | Unknown - not used. |
BREATHE | N/A | Unknown - not used. |
SIGHT | N/A | Unknown - not used. |
CONNECTS | N/A | Holds body parts together. A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed. |
MAJOR_ARTERIES | N/A | Causes tissue to sometimes severely bleed when damaged. This is independent of its VASCULAR value. |
INSULATION |
|
Tissue supplies the creature with heat insulation. Higher values result in more insulation. |
COSMETIC | N/A | ? |
STYLEABLE | N/A | The tissue can be styled as per a tissue style (defined in an entity entry) |
TISSUE_SHAPE |
|
Value can be one of the following:
|
SUBORDINATE_TO_TISSUE |
|
Tissue is implicitly attached to another tissue and will fall off that tissue layer is destroyed. Used for hair and feathers, which are subordinate to skin. |
TISSUE_MAT_STATE |
(possibly others, as well. Needs testing.) |
Sets/forces a default material state for the selected tissue. |
TISSUE_LEAKS | N/A | The selected tissue leaks out of the creature when the layers above it are pierced. |
Tissue layer tokens
These are used in creature raws to override the above for whatever reason.
Token | Arguments | Description |
---|---|---|
SET_LAYER_TISSUE |
|
Sets a tissue layer to be made of a different tissue. |
TL_RELATIVE_THICKNESS |
|
Sets a new relative thickness for selected tissue layers. |
TL_CONNECTS | Gives the CONNECTS attribute to selected layers. | |
TL_MAJOR_ARTERIES | Gives Major Artery attribute to selected layers. | |
TL_HEALING_RATE |
|
Sets a new HEALING_RATE of the selected tissue layers. |
TL_VASCULAR | Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers. | |
TL_PAIN_RECEPTORS | Sets a new number of pain receptors for selected tissue layers. |
Default tissues
Values
TISSUE_TEMPLATE | TISSUE_NAME | TISSUE_MATERIAL | TISSUE_MAT_STATE | RELATIVE_THICKNESS | HEALING_RATE | VASCULAR | PAIN_RECEPTORS | SUBORDINATE_TO_TISSUE | INSULATION | TISSUE_SHAPE |
---|---|---|---|---|---|---|---|---|---|---|
SKIN_TEMPLATE | skin:NP | LOCAL_CREATURE_MAT:SKIN | 1 | 100 | 1 | 5 | LAYER | |||
FAT_TEMPLATE | fat:NP | LOCAL_CREATURE_MAT:FAT | 1 | 100 | 3 | 5 | 100 | LAYER | ||
MUSCLE_TEMPLATE | muscle:muscles | LOCAL_CREATURE_MAT:MUSCLE | 3 | 100 | 5 | 5 | LAYER | |||
BONE_TEMPLATE | bone:NP | LOCAL_CREATURE_MAT:BONE | 2 | 1000 | 3 | 50 | LAYER | |||
SHELL_TEMPLATE | shell:NP | LOCAL_CREATURE_MAT:SHELL | 2 | 1000 | LAYER | |||||
HORN_TEMPLATE | horn:NP | LOCAL_CREATURE_MAT:HORN | 2 | LAYER | ||||||
HOOF_TEMPLATE | hoof:NP | LOCAL_CREATURE_MAT:HOOF | 2 | LAYER | ||||||
CARTILAGE_TEMPLATE | cartilage:NP | LOCAL_CREATURE_MAT:CARTILAGE | 2 | LAYER | ||||||
HAIR_TEMPLATE | hair:NP | LOCAL_CREATURE_MAT:HAIR | 1 | SKIN | 100 | STRANDS | ||||
CHEEK_WHISKERS_TEMPLATE | cheek whisker:STP | LOCAL_CREATURE_MAT:HAIR | 2 | SKIN | STRANDS | |||||
CHIN_WHISKERS_TEMPLATE | chin whisker:STP | LOCAL_CREATURE_MAT:HAIR | 2 | SKIN | STRANDS | |||||
MOUSTACHE_TEMPLATE | moustache:NP | LOCAL_CREATURE_MAT:HAIR | 2 | SKIN | STRANDS | |||||
SIDEBURNS_TEMPLATE | sideburns:NP | LOCAL_CREATURE_MAT:HAIR | 2 | SKIN | STRANDS | |||||
EYEBROW_TEMPLATE | eyebrow:NP | LOCAL_CREATURE_MAT:HAIR | 2 | SKIN | STRANDS | |||||
EYELASH_TEMPLATE | eyelash:eyelashes | LOCAL_CREATURE_MAT:HAIR | 2 | SKIN | STRANDS | |||||
FEATHER_TEMPLATE | feather:STP | LOCAL_CREATURE_MAT:FEATHER | 2 | SKIN | 100 | FEATHERS | ||||
SCALE_TEMPLATE | scale:STP | LOCAL_CREATURE_MAT:SCALE | 1 | 100 | 1 | 5 | SCALES | |||
NAIL_TEMPLATE | nail:NP | LOCAL_CREATURE_MAT:NAIL | 2 | LAYER | ||||||
CLAW_TEMPLATE | claw:NP | LOCAL_CREATURE_MAT:CLAW | 2 | LAYER | ||||||
TALON_TEMPLATE | talon:NP | LOCAL_CREATURE_MAT:TALON | 2 | LAYER | ||||||
TOOTH_TEMPLATE | tooth:NP | LOCAL_CREATURE_MAT:TOOTH | 2 | LAYER | ||||||
IVORY_TEMPLATE | ivory:NP | LOCAL_CREATURE_MAT:IVORY | 2 | LAYER | ||||||
EYE_TEMPLATE | eye tissue:NP | LOCAL_CREATURE_MAT:EYE | 1 | 100 | 3 | 5 | LAYER | |||
NERVE_TEMPLATE | nervous tissue:NP | LOCAL_CREATURE_MAT:NERVE | 1 | 3 | LAYER | |||||
BRAIN_TEMPLATE | brain tissue:NP | LOCAL_CREATURE_MAT:BRAIN | 1 | 3 | LAYER | |||||
LUNG_TEMPLATE | lung tissue:NP | LOCAL_CREATURE_MAT:LUNG | 1 | 100 | 8 | 5 | LAYER | |||
HEART_TEMPLATE | heart tissue:NP | LOCAL_CREATURE_MAT:HEART | 1 | 100 | 10 | 5 | LAYER | |||
LIVER_TEMPLATE | liver tissue:NP | LOCAL_CREATURE_MAT:LIVER | 1 | 100 | 8 | 5 | LAYER | |||
GUT_TEMPLATE | gut:NP | LOCAL_CREATURE_MAT:GUT | 1 | 100 | 3 | 5 | LAYER | |||
STOMACH_TEMPLATE | stomach tissue:NP | LOCAL_CREATURE_MAT:STOMACH | 1 | 100 | 3 | 5 | LAYER | |||
PANCREAS_TEMPLATE | pancreatic tissue:NP | LOCAL_CREATURE_MAT:PANCREAS | 1 | 100 | 3 | 5 | LAYER | |||
SPLEEN_TEMPLATE | spleen tissue:NP | LOCAL_CREATURE_MAT:SPLEEN | 1 | 100 | 5 | 5 | LAYER | |||
KIDNEY_TEMPLATE | kidney tissue:NP | LOCAL_CREATURE_MAT:KIDNEY | 1 | 100 | 8 | 5 | LAYER | |||
FLAME_TEMPLATE | flames:NP | LOCAL_CREATURE_MAT:FLAME | GAS | 1 | LAYER | |||||
CHITIN_TEMPLATE | chitin:NP | LOCAL_CREATURE_MAT:CHITIN | 1 | 100 | 1 | 5 | LAYER | |||
SPINE_TEMPLATE | spine:NP | LOCAL_CREATURE_MAT:SPINE | 2 | LAYER | ||||||
SPONGE_TEMPLATE | sponge:NP | LOCAL_CREATURE_MAT:SPONGE | 1 | 100 | 3 | 5 | 100 | LAYER | ||
TISSUE_TEMPLATE | TISSUE_NAME | TISSUE_MATERIAL | TISSUE_MAT_STATE | RELATIVE_THICKNESS | HEALING_RATE | VASCULAR | PAIN_RECEPTORS | SUBORDINATE_TO_TISSUE | INSULATION | TISSUE_SHAPE |
Flags
TISSUE_TEMPLATE | THICKENS_ON_ENERGY_STORAGE | THICKENS_ON_STRENGTH | ARTERIES | SCARS | MUSCULAR | FUNCTIONAL | STRUCTURAL | CONNECTIVE_TISSUE_ANCHOR | CONNECTS | SETTABLE | SPLINTABLE | COSMETIC | STYLEABLE |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SKIN_TEMPLATE | X | X | |||||||||||
FAT_TEMPLATE | X | X | X | ||||||||||
MUSCLE_TEMPLATE | X | X | X | X | X | ||||||||
BONE_TEMPLATE | X | X | X | X | X | ||||||||
SHELL_TEMPLATE | X | X | X | X | |||||||||
HORN_TEMPLATE | X | X | |||||||||||
HOOF_TEMPLATE | X | X | |||||||||||
CARTILAGE_TEMPLATE | X | X | |||||||||||
HAIR_TEMPLATE | X | X | |||||||||||
CHEEK_WHISKERS_TEMPLATE | X | X | |||||||||||
CHIN_WHISKERS_TEMPLATE | X | X | |||||||||||
MOUSTACHE_TEMPLATE | X | X | |||||||||||
SIDEBURNS_TEMPLATE | X | X | |||||||||||
EYEBROW_TEMPLATE | X | X | |||||||||||
EYELASH_TEMPLATE | X | X | |||||||||||
FEATHER_TEMPLATE | |||||||||||||
SCALE_TEMPLATE | X | X | |||||||||||
NAIL_TEMPLATE | X | X | |||||||||||
CLAW_TEMPLATE | X | X | |||||||||||
TALON_TEMPLATE | X | X | |||||||||||
TOOTH_TEMPLATE | X | X | |||||||||||
IVORY_TEMPLATE | X | X | |||||||||||
EYE_TEMPLATE | X | X | X | X | |||||||||
NERVE_TEMPLATE | X | X | X | ||||||||||
BRAIN_TEMPLATE | X | X | X | X | |||||||||
LUNG_TEMPLATE | X | X | X | X | |||||||||
HEART_TEMPLATE | X | X | X | X | |||||||||
LIVER_TEMPLATE | X | X | X | X | |||||||||
GUT_TEMPLATE | X | X | X | X | |||||||||
STOMACH_TEMPLATE | X | X | X | X | |||||||||
PANCREAS_TEMPLATE | X | X | X | X | |||||||||
SPLEEN_TEMPLATE | X | X | X | X | |||||||||
KIDNEY_TEMPLATE | X | X | X | X | |||||||||
FLAME_TEMPLATE | X | X | X | X | |||||||||
CHITIN_TEMPLATE | X | X | X | X | X | X | |||||||
SPINE_TEMPLATE | X | X | |||||||||||
SPONGE_TEMPLATE | X | X | |||||||||||
TISSUE_TEMPLATE | THICKENS_ON_ENERGY_STORAGE | THICKENS_ON_STRENGTH | ARTERIES | SCARS | MUSCULAR | FUNCTIONAL | STRUCTURAL | CONNECTIVE_TISSUE_ANCHOR | CONNECTS | SETTABLE | SPLINTABLE | COSMETIC | STYLEABLE |