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Difference between revisions of "40d Talk:Wagon (embark)"

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They're no longer very slow as of 33b. --[[User:Geofferic|Geofferic]] 01:58, 19 November 2007 (EST)
 
They're no longer very slow as of 33b. --[[User:Geofferic|Geofferic]] 01:58, 19 November 2007 (EST)
 +
: I just suffered from a slow wagon on the current version 40d that disrupted trading completely.  It was the first Dwarven caravan of a new fort too. --[[User:FJH|FJH]] 18:39, 1 March 2009 (EST)
  
 
== Multiple Wagons ==
 
== Multiple Wagons ==

Revision as of 23:28, 1 March 2009

Cliff climbing wagons?

Alright. I'm just playing a great map with a open magma vent hell'uva lot of magnetite, when some humans arrived. I had long prepared my self for their precious wagons and had rebuilt the whole path leading to my main entrance, where my trade depots are. At the beginning they were somewhat chaotic in their pathfinding, but I was just clearing some trees to make access to my depots more direct, so I wrote that off as an oddity relating to that. However, soon I noticed that the wagons were following their old path. The thing is, I had dug out the old ramps leading to my entrance, so that the old path was no longer usable. Strangely enough it didn't bother the wagons. They simply climbed the cliffs and acted like it was totally normal for wagons to climb 90* cliffs. Freaky... At least no good were lost or damaged and those damned Fire Imps didn't put em on fire! Ugh... Hate those buggers. Noctis 11:11, 9 November 2007 (EST)


They're no longer very slow as of 33b. --Geofferic 01:58, 19 November 2007 (EST)

I just suffered from a slow wagon on the current version 40d that disrupted trading completely. It was the first Dwarven caravan of a new fort too. --FJH 18:39, 1 March 2009 (EST)

Multiple Wagons

I was playing around with cheatomatic and i brought a few thousand items with me for my starting fortress. I ended up with five wagons! Diabl0658 03:03, 8 January 2008 (EST)

Yea. The game doesn't actually try to pack *EVERYTHING* in one wagon, and distributes them as humans bringing the same goods would. --Edward 05:15, 8 January 2008 (EST)
All right - so how many rocks (which are 3 points each) do I need to bring to get a second wagon? If it is less than 30 - it's a cheap way of getting an extra 2 beasts of burden.GarrieIrons 20:23, 9 February 2008 (EST)
Spending all points on lead bars didn't get me a second wagon. Nor did spending it all on basalt. It is not less than 30. It is in fact more than 600. Brought 2060 seeds. Also only one wagon although thats probably because they ended up in 21 bags.
Pretty sure that the number of wagons you get is based more on variety (due to an entire unit of storage being taken, wether in barrel or bag, for the min or max. e.g. those 21 bags were what determined the number of wagons. An easy way to get the second would probably be one each of anything cheap, working up. I don't know when the 2nd wagon kicks in, though it's probably over 100 storage units. --Edward 07:25, 13 February 2008 (EST)

What, did the wheels all fall off?

All right... so I can come all the way from the capital, to pretty much the centre of my map.

So why can't I move the wagon to where I want the entrance to the mine to be?

Can somebody please confirm that my poor dwarves hauling everything from the centre of the wagon to the best spot for my mine to go is the only way of avoiding digging a hidey-hole, then the real deal? GarrieIrons 03:48, 9 February 2008 (EST)

Unfortunately so. VengefulDonut 10:33, 9 February 2008 (EST)
The only real influence you have on where the wagon will arrive is which biome is selected when embarking.--Edward 07:27, 13 February 2008 (EST)
This supports the 70 Dwarves and a Catapult theory of settlement. --GreyMaria 16:22, 25 November 2008 (EST)

dismantling

dismantling the wagon when its near the edge can make you lose a whole load of stuff... either because it falls off the map or because its in that 1-tile border :( just had to restart a game because of this Twiggie 14:18, 25 November 2008 (EST)