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Difference between revisions of "23a:Captain of the guard"

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m (in 0.23, the Sheriff / Captain of the Guard was the only noble that got upgraded, while for all others you'd have every rank present at once)
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Your [[sheriff]] gets promoted to Captain of the Guard at a population of 50 dwarves, typically along with the arrival of the [[Mayor]]. The Captain of the Guard leads the [[fortress guard]], which aids the Captain in the enforcement of [[justice]].  Assigning dwarves to the fortress guard delights the Captain, and is important to ensure that justice is dispensed in a timely manner.
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Your [[sheriff]] gets ''promoted'' to Captain of the Guard at a population of 50 dwarves, typically along with the arrival of the [[Mayor]]. The Captain of the Guard leads the [[fortress guard]], which aids the Captain in the enforcement of [[justice]].  Assigning dwarves to the fortress guard delights the Captain, and is important to ensure that justice is dispensed in a timely manner.
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The Captain of the guard is notable for being the only noble which is upgraded from an existing one - for all other nobles, the higher-ranked versions arrive separately and require an additional set of rooms (and make additional mandates).
  
 
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Revision as of 17:27, 16 September 2019

Captain of the guard
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands 2
Arrival conditions
  • 50 population
Function
This article is about an older version of DF.

Your sheriff gets promoted to Captain of the Guard at a population of 50 dwarves, typically along with the arrival of the Mayor. The Captain of the Guard leads the fortress guard, which aids the Captain in the enforcement of justice. Assigning dwarves to the fortress guard delights the Captain, and is important to ensure that justice is dispensed in a timely manner.

The Captain of the guard is notable for being the only noble which is upgraded from an existing one - for all other nobles, the higher-ranked versions arrive separately and require an additional set of rooms (and make additional mandates).

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign