v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Region"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Redirected page to DF2014:Surroundings)
 
(added information about woldgen subregions, on other articles changed links here related to alignment to go directly to surroundings instead, removed links related to area blocks as I can't find a page on current wiki about area blocks)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[DF2014:Surroundings]]
+
{{Quality|Tattered|15:00, 21 February 2021 (UTC)}} <!--currently leaving this as tattered until at least someone else has looked at it-->
 +
{{av}} <!--this means different things in different versions it seems, so maybe this isn't so useful?-->
 +
 
 +
A region or subregion is continous set of tiles on the world map with the same or similar [[Biome|biomes]] and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good.
 +
 
 +
A region with 24 or fewer tiles is a small subregion, one with 25 to 99 tiles is a medium subregion, and one with 100 or more tiles is a large subregion. <!--information from [[Advanced World Gen#Desired Good/Evil Square Counts]], if this changes update both of them-->
 +
 
 +
== Biome ==
 +
 
 +
Subregions must be the same or similar types of [[Biome|biomes]]. Some different [[Biome|biomes]] can occur in the same region as follows:
 +
 
 +
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px"
 +
|-
 +
!  width="50" align="center" style="background-color:#AACCFF"|Region Type
 +
!  width="50" align="center" style="background-color:#AACCFF"|Biomes
 +
|-
 +
! <br>!!
 +
|-
 +
| [[Wetland]] || [[Biome|Swamp]], [[Biome|Marsh]] <!--could research if mangrove swamps are considered here as well-->
 +
|-
 +
| [[Forest]] || [[Biome|Broadleaf Forest]], [[Biome|Conifer Forest]], [[Biome|Taiga]]*
 +
|-
 +
| Grassland || [[Grassland]], [[Savanna]], [[Shrubland]]
 +
|-
 +
| [[Hills]] || [[Grassland|Hilly Grassland]], [[Savanna|Hilly Savanna]], [[Shrubland|Hilly Shrubland]]
 +
|-
 +
| [[Desert]] || [[Biome|Sand Desert]], [[Biome|Rocky Wasteland]], [[Biome|Hilly Rocky Wasteland]], [[Biome|Badlands]]
 +
|-
 +
| [[Tundra]] || [[Biome|Tundra]]
 +
|-
 +
| [[Glacier]] || [[Biome|Glacier]]
 +
|-
 +
| [[Ocean]] || [[Biome|Ocean]] <!--is it possible for a lake to be connected to an ocean, and would they be the same region in that case?-->
 +
|-
 +
| [[Mountain]] || [[Biome|Mountain]]
 +
|-
 +
|}
 +
 
 +
== Temperature, Elevation, and Volcanism ==
 +
 
 +
Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a [[Tunda]] or [[Glacier]] and an adjacent tile is not they will be in different subregions.
 +
 
 +
Similarly, any tile with 300 or more elevation will be a [[mountain]] tile, and any tile with less than 100 elevation will be an [[ocean]] tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a [[volcano]] tile adjacent to at least one [[mountain]] tile will  be generated as if it had an elevation of 400, and will count as a [[mountain]] tile.
 +
 
 +
Additionally, during world generation lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles. <!--could do some research on lakes, but not sure how to get them to generate consistently enough for that -->
 +
 
 +
 
 +
{{Category|World}}

Revision as of 13:10, 21 February 2021

This article is about the current version of DF.
Note that some content may still need to be updated.

A region or subregion is continous set of tiles on the world map with the same or similar biomes and the same alignment. The entire region will be either evil, neutral, or good.

A region with 24 or fewer tiles is a small subregion, one with 25 to 99 tiles is a medium subregion, and one with 100 or more tiles is a large subregion.

Biome

Subregions must be the same or similar types of biomes. Some different biomes can occur in the same region as follows:

Region Type Biomes

Wetland Swamp, Marsh
Forest Broadleaf Forest, Conifer Forest, Taiga*
Grassland Grassland, Savanna, Shrubland
Hills Hilly Grassland, Hilly Savanna, Hilly Shrubland
Desert Sand Desert, Rocky Wasteland, Hilly Rocky Wasteland, Badlands
Tundra Tundra
Glacier Glacier
Ocean Ocean
Mountain Mountain

Temperature, Elevation, and Volcanism

Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a Tunda or Glacier and an adjacent tile is not they will be in different subregions.

Similarly, any tile with 300 or more elevation will be a mountain tile, and any tile with less than 100 elevation will be an ocean tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a volcano tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.

Additionally, during world generation lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.