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Difference between revisions of "Health screen"

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{{Quality|Superior|17:10, 3 May 2015 (UTC)}}
 
{{Quality|Superior|17:10, 3 May 2015 (UTC)}}
 
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The '''Health Screen'' appear as a tab under the {{k|z}} [[status|status menu]], becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position.
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The '''Health Screen''' appear as a tab under the {{k|z}} [[status|status menu]], becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position.
  
 
It is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.
 
It is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.

Revision as of 20:45, 24 February 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

The Health Screen appear as a tab under the z status menu, becomes available when a dwarf is appointed to the Chief medical dwarf position.

It is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.

Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen. If you can't remember all the symbols, don't worry: The screen itself will list them again.

First Key Column

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Wound dresser needed to bathe off contaminants, preferably using soap and fresh, clean water
S Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage
R Inoperable Rot - Surgeon needed to amputate a necrotic limb
Ø Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread
B Setting request - Bone doctor needed to set the subject's fractured bones
° Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages
T Traction request - Traction bench needed to immobilize subject with overlapping fractures
I Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture
C Crutch required - Crutch needed for the subject to walk

Second Key Column

This column shows different degrees of bleeding, blood loss, numbness, and paralysis.

Symbol Description
B!+ Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.
B!~ Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.
Pal Pale - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the dwarf survives a vampire feeding. This is an emergency.
Fnt Faint - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.
Pz+ Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent
Pz~ Partially paralyzed - One or more limbs unusable due to severed nerves
Slg Sluggish - Characteristic of weak or lessening paralysis
Nm+ Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.
Nm~ Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.
Nm- Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.

Third Key Column

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.
F+ Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes.
F~ Slight fever - Reduces focus stat. Relatively harmless.
Dz Dizzy - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.
Pn! Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.
Pn+ Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions?
Pn~ Slight pain - Subject has suffered minor cuts or bruises.
St Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).
Ovx Over-exerted - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.
Exh Exhausted - Second stage of tiredness. Reduces speed.
Tir Tired - Caused by executing many combat actions in short time or operating a screw pump. Reduces speed.

Fourth Key Column

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - Cannot breathe due to being stuck underwater. This is an emergency.
Wd Winded - Typical of punctured lungs. Comparison against breathing trouble needed.
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.
Na Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration.

Fifth Key Column

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision somewhat impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).
P Spilled (Popped out) - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.
S~ Stand impaired - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.
Gx Cannot grasp - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.
G~ Grasp impaired - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced.
Fx Cannot fly - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.
F~ Flight impaired - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability[Verify]
Mn Motor nerve severed - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.
Sn Sensory nerve severed - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.

Sixth Key Column

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Heart injury or torn throat. This is invariably fatal.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency.
Of Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.
Cf Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.
Tn Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own.
Tn Tendon strain - Sinew damage. Rarely this slight.
Tn Tendon bruise - Sinew damage. Rarely this slight.
Lg Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own.
Lg Ligament strain - Sinew damage. Rarely this slight.
Lg Ligament bruise - Sinew damage. Rarely this slight.
Ns Need setting - The fractures cannot heal without attention from a bone doctor.

Seventh Key Column

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes.
D+ Moderate damage - Varying degrees of bruising. Typically caused by syndromes.
D~ Light damage - Varying degrees of bruising. Typically caused by syndromes.
X~ Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.
Pb! Extreme pain - Not caused by injuries. Syndrome symptom?
Pb+ Moderate pain - Not caused by injuries. Syndrome symptom?
Pb~ Minor pain - Not caused by injuries. Syndrome symptom?
Sw! Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.
Sw+ Medium swelling - Typically caused by syndromes. Impedes use of affected limbs.
Sw~ Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs.
In Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify]

Mouse controls

This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).

  • To select a patient, click on their name or row in the chart
  • To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
  • The options at the bottom of the screen are also clickable, although recentering requires the keyboard to return to the health screen
  • A patient's individual health screen (Enter) is also mouse-enabled (even the tabs, although clicking the green 46 uses right/left-clicking to cycle through the tabs
  • In order to scroll vertically, right-click on the list.