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Difference between revisions of "Health screen"
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The '''Health Screen''' appears as a tab under the {{k|z}} [[status|status menu]], and becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position; it is used to monitor the health (or lack thereof) of friendly dwarves and livestock. | The '''Health Screen''' appears as a tab under the {{k|z}} [[status|status menu]], and becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position; it is used to monitor the health (or lack thereof) of friendly dwarves and livestock. | ||
A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available. | A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available. |
Revision as of 21:03, 24 February 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The Health Screen appears as a tab under the z status menu, and becomes available when a dwarf is appointed to the Chief medical dwarf position; it is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.
Listed below are all of the conditions displayed in the z-health screen. If you can't remember all the symbols, don't worry: The screen itself will list them again.
First Key Column
This is the column that lists requests and requirements of the subject.
Symbol | Description |
---|---|
D | Diagnosis request - Diagnostician needed to diagnose the subject |
≈ | Cleaning request - Wound dresser needed to bathe off contaminants, preferably using soap and fresh, clean water |
S | Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage |
R | Inoperable Rot - Surgeon needed to amputate a necrotic limb |
Ø | Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread |
B | Setting request - Bone doctor needed to set the subject's fractured bones |
Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages | |
T | Traction request - Traction bench needed to immobilize subject with overlapping fractures |
I | Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture |
C | Crutch required - Crutch needed for the subject to walk |
Second Key Column
This column shows different degrees of bleeding, blood loss, numbness, and paralysis.
Symbol | Description |
---|---|
B!+ | Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency. |
B!~ | Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate. |
Pal | Pale - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the dwarf survives a vampire feeding. This is an emergency. |
Fnt | Faint - Subject is Faint. Caused by moderate blood loss from wounds or necrosis. |
Pz+ | Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent |
Pz~ | Partially paralyzed - One or more limbs unusable due to severed nerves |
Slg | Sluggish - Characteristic of weak or lessening paralysis |
Nm+ | Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage. |
Nm~ | Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability. |
Nm- | Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas. |
Third Key Column
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
Symbol | Description |
---|---|
F! | Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes. |
F+ | Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes. |
F~ | Slight fever - Reduces focus stat. Relatively harmless. |
Dz | Dizzy - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity. |
Pn! | Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat. |
Pn+ | Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions? |
Pn~ | Slight pain - Subject has suffered minor cuts or bruises. |
St | Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames). |
Ovx | Over-exerted - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues. |
Exh | Exhausted - Second stage of tiredness. Reduces speed. |
Tir | Tired - Caused by executing many combat actions in short time or operating a screw pump. Reduces speed. |
Fourth Key Column
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
Symbol | Description |
---|---|
Dr | Drowning - Cannot breathe due to being stuck underwater. This is an emergency. |
Wd | Winded - Typical of punctured lungs. Comparison against breathing trouble needed. |
Br | Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies. |
Br | Trouble breathing - Usually indicates lung injury or extreme exertion |
T! | Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency. |
T~ | Thirsty |
H! | Starving - If the subject doesn't receive food they will die. This is an emergency. |
H~ | Hungry |
Dw | Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency. |
Dw | Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes. |
Na | Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration. |
Fifth Key Column
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
Symbol | Description |
---|---|
V | Vision lost - Subject will have a very hard time completing normal tasks |
V | Vision impaired - Subject will have a hard time completing normal tasks |
V | Vision somewhat impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves). |
P | Spilled (Popped out) - Subject's intestines have popped out. Death is imminent. |
Sx | Cannot stand - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty. |
S~ | Stand impaired - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning. |
Gx | Cannot grasp - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness. |
G~ | Grasp impaired - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced. |
Fx | Cannot fly - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones. |
F~ | Flight impaired - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability[Verify] |
Mn | Motor nerve severed - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless. |
Sn | Sensory nerve severed - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb. |
Sixth Key Column
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
Symbol | Description |
---|---|
A! | Major artery torn - Heart injury or torn throat. This is invariably fatal. |
A+ | Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency. |
Of | Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench. |
Cf | Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count. |
Tn | Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own. |
Tn | Tendon strain - Sinew damage. Rarely this slight. |
Tn | Tendon bruise - Sinew damage. Rarely this slight. |
Lg | Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own. |
Lg | Ligament strain - Sinew damage. Rarely this slight. |
Lg | Ligament bruise - Sinew damage. Rarely this slight. |
Ns | Need setting - The fractures cannot heal without attention from a bone doctor. |
Seventh Key Column
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
Symbol | Description |
---|---|
X! | Broken tissue |
D! | Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes. |
D+ | Moderate damage - Varying degrees of bruising. Typically caused by syndromes. |
D~ | Light damage - Varying degrees of bruising. Typically caused by syndromes. |
X~ | Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency. |
Pb! | Extreme pain - Not caused by injuries. Syndrome symptom? |
Pb+ | Moderate pain - Not caused by injuries. Syndrome symptom? |
Pb~ | Minor pain - Not caused by injuries. Syndrome symptom? |
Sw! | Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation. |
Sw+ | Medium swelling - Typically caused by syndromes. Impedes use of affected limbs. |
Sw~ | Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs. |
In | Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify] |
Mouse controls
This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).
- To select a patient, click on their name or row in the chart
- To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
- The options at the bottom of the screen are also clickable, although recentering requires the keyboard to return to the health screen
- A patient's individual health screen (Enter) is also mouse-enabled (even the tabs, although clicking the green 46 uses right/left-clicking to cycle through the tabs
- In order to scroll vertically, right-click on the list.