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Difference between revisions of "40d:Surroundings"
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− | # | + | Surroundings affect the types of [[plant]] life and wild [[animals]] which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome. |
+ | |||
+ | =Types= | ||
+ | |||
+ | {| style="border: 0px; padding: 0px; margin: 0px; background: black" | ||
+ | | || <span style="color: #fff">'''Benign'''</span> || <span style="color: #fff">'''Neutral'''</span> || <span style="color: #fff">'''Savage'''</span> | ||
+ | |- | ||
+ | | style="padding-right: 30px;"| <span style="color: #fff">'''Good'''</span> || style="padding-right: 30px;"| <span style="color: #00f">'''Serene'''</span> || style="padding-right: 30px;"| <span style="color: #0f0">'''Mirthful'''</span> || <span style="color: #0ff">'''Joyous Wilds'''</span> | ||
+ | |- | ||
+ | | <span style="color: #fff">'''Neutral'''</span> || <span style="color: #c0c0c0">'''Calm'''</span> || <span style="color: #008000">'''Wilderness'''</span> || <span style="color: #ff0">'''Untamed Wilds'''</span> | ||
+ | |- | ||
+ | | <span style="color: #fff">'''Evil'''</span> || <span style="color: #800080">'''Sinister'''</span> || <span style="color: #f0f">'''Haunted'''</span> || <span style="color: #f0f">'''Terrifying'''</span> | ||
+ | |} | ||
+ | |||
+ | =Unique aspects= | ||
+ | |||
+ | ==Good== | ||
+ | |||
+ | * Animals: [[mountain gnome]], [[satyr]], [[unicorn]] | ||
+ | * Plants: [[sun berry]], [[valley herb]] | ||
+ | * Vermin: [[fluffy wambler]], [[fairy]], [[pixie]] | ||
+ | |||
+ | ==Evil== | ||
+ | |||
+ | * Animals: [[ogre]], [[dark gnome]], [[beak dog]], [[foul blendec]], [[grimeling]], [[werewolf]], [[harpy]] | ||
+ | * Plants: [[silver barb]], [[kobold bulb]] | ||
+ | * Vermin: [[demon rat]], [[blood gnat]], [[knuckle worm]], [[phantom spider]] | ||
+ | |||
+ | ==Savage== | ||
+ | |||
+ | * Animals: [[giant eagle]], [[giant cheetah]], [[giant leopard]], [[giant jaguar]], [[giant tiger]], [[giant lion]] | ||
+ | * Plants: [[whip vine]] | ||
+ | * Vermin: [[two-legged rhino lizard]], [[moghopper]], [[fox squirrel]], [[acorn fly]] |
Revision as of 21:10, 4 August 2008
Surroundings affect the types of plant life and wild animals which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.
Types
Benign | Neutral | Savage | |
Good | Serene | Mirthful | Joyous Wilds |
Neutral | Calm | Wilderness | Untamed Wilds |
Evil | Sinister | Haunted | Terrifying |
Unique aspects
Good
- Animals: mountain gnome, satyr, unicorn
- Plants: sun berry, valley herb
- Vermin: fluffy wambler, fairy, pixie
Evil
- Animals: ogre, dark gnome, beak dog, foul blendec, grimeling, werewolf, harpy
- Plants: silver barb, kobold bulb
- Vermin: demon rat, blood gnat, knuckle worm, phantom spider
Savage
- Animals: giant eagle, giant cheetah, giant leopard, giant jaguar, giant tiger, giant lion
- Plants: whip vine
- Vermin: two-legged rhino lizard, moghopper, fox squirrel, acorn fly