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Difference between revisions of "40d:Surroundings"
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− | Surroundings affect the types of [[plant]] life | + | '''Surroundings''' affect the types of [[plant]] life, wild [[animals]] and [[creatures]] which will appear in play. It is possible to start a [[fortress]] that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome. |
=Types= | =Types= |
Revision as of 10:42, 17 September 2008
Surroundings affect the types of plant life, wild animals and creatures which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.
Types
Benign | Neutral | Savage | |
Good | Serene | Mirthful | Joyous Wilds |
Neutral | Calm | Wilderness | Untamed Wilds |
Evil | Sinister | Haunted | Terrifying |
Unique aspects
Good
- Animals: mountain gnome, satyr, unicorn, merperson
- Plants: sun berry, valley herb
- Trees: feather tree
- Vermin: fluffy wambler, fairy, pixie
Evil
- Animals: ogre, dark gnome, beak dog, foul blendec, grimeling, werewolf, harpy, troll, strangler, nightwing, ice wolf, blizzard man, sea monster
- Plants: sliver barb, kobold bulb
- Trees: glumprong
- Vermin: demon rat, blood gnat, knuckle worm, phantom spider
Savage
- Animals: giant eagle, giant cheetah, giant leopard, giant jaguar, giant tiger, giant lion, tigerman, slugman, snailman, leechman, giant desert scorpion, sasquatch, sea serpent
- Plants: whip vine
- Trees: highwood
- Vermin: two-legged rhino lizard, moghopper, fox squirrel, acorn fly