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Difference between revisions of "Talk:Reaction"

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(General suggestion for expanding some page categories/explanations.)
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Yea or nay?  It is a bit lolrandom at the moment... [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 01:38, 7 January 2023 (UTC)
 
Yea or nay?  It is a bit lolrandom at the moment... [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 01:38, 7 January 2023 (UTC)
 
: I sorted it. Don't hate me. XD [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 08:27, 20 January 2023 (UTC)
 
: I sorted it. Don't hate me. XD [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 08:27, 20 January 2023 (UTC)
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=== Material tokens and workshop reaction oddities/limitations. ===
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After adding in an explanation about armor size menu selections, I thought that material usage implications for reactions and workshops were valid candidates for further elaboration here, and possibly candidates for their own content sections.
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Some examples: bugs/oddities that may have uses for reaction modding; undocumented or lesser known properties and uses of some materials (pearl/amber/coral etc.), unusual ways some things are categorized for stockpiles/reactions (somewhat arbitrary body part usage limitations/unexpected effects and usage of certain material tags), how reagents/products may or may not interact with vanilla reactions, and hard-coded item usage/limitations (skin/tanned_skin, hair/wool etc.).
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These are just examples of things that I couldn't find detailed explanations of yet, or I misunderstood from the current documentation, not meant as harsh criticism of what is a well written wiki page. Maybe some of the above would be better expanded upon in a different modding page, or their own examples section at the end of this page.
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I would, and eventually will, take more initiative, but am quite new to modding, and don't want to put up too much erroneous information or additions that may need verification. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:20, 31 January 2023 (UTC)

Revision as of 13:20, 31 January 2023

Alphabetize Reagent Modifiers List?

Yea or nay? It is a bit lolrandom at the moment... Qeveren (talk) 01:38, 7 January 2023 (UTC)

I sorted it. Don't hate me. XD Qeveren (talk) 08:27, 20 January 2023 (UTC)

Material tokens and workshop reaction oddities/limitations.

After adding in an explanation about armor size menu selections, I thought that material usage implications for reactions and workshops were valid candidates for further elaboration here, and possibly candidates for their own content sections.

Some examples: bugs/oddities that may have uses for reaction modding; undocumented or lesser known properties and uses of some materials (pearl/amber/coral etc.), unusual ways some things are categorized for stockpiles/reactions (somewhat arbitrary body part usage limitations/unexpected effects and usage of certain material tags), how reagents/products may or may not interact with vanilla reactions, and hard-coded item usage/limitations (skin/tanned_skin, hair/wool etc.).

These are just examples of things that I couldn't find detailed explanations of yet, or I misunderstood from the current documentation, not meant as harsh criticism of what is a well written wiki page. Maybe some of the above would be better expanded upon in a different modding page, or their own examples section at the end of this page.

I would, and eventually will, take more initiative, but am quite new to modding, and don't want to put up too much erroneous information or additions that may need verification. Alpacalypse (talk) 13:20, 31 January 2023 (UTC)