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Difference between revisions of "40d:What should I build first"

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[[Dwarf|Dwarves]] have basic needs similar to [[human]]s - [[food]], [[drink]], and somewhere to [[bedroom|live]] & [[workshop|work]]. If you don't fulfill these requirements your dwarves will become [[mood|unhappy]] and eventually go [[insane]].
 
[[Dwarf|Dwarves]] have basic needs similar to [[human]]s - [[food]], [[drink]], and somewhere to [[bedroom|live]] & [[workshop|work]]. If you don't fulfill these requirements your dwarves will become [[mood|unhappy]] and eventually go [[insane]].
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See [[starting build]] for a discussion on what you should take with you, before you "strike the earth!"
  
 
==Food and Drink==
 
==Food and Drink==
You should start out with a plentiful supply of food and drink at your [[wagon]]. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves when they get hungry and thirsty - you'll probably want to create a food [[stockpile]] near the entrance of your fort, preferably dig out a store room inside the fort to protect both your food and dwarves.
+
You should have started out with a plentiful supply of food and drink at your [[wagon]]. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves when they get hungry and thirsty - you'll probably want to create a food [[stockpile]] near the entrance of your fort, preferably an underground a store room inside the fort to protect both your food and dwarves from threats and the weather.
  
  
 
For replenishing your food you have several options:
 
For replenishing your food you have several options:
*[[Farming|Grow food]] from [[seed]]s at a [[farm]];
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:*[[Farming|Grow food]] from [[seed]]s at a [[farm]];
*[[Gather plants]] from the surroundings;
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:*[[Gather plants]] from the surroundings;
*[[Fish]] from [[river]]s, and prepare the raw fish at the [[fishery]];
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:*[[Fish]] from [[river]]s, and prepare the raw fish at the [[fishery]];
*[[Hunt]] [[creature|wild animals]].
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:*[[Hunt]] [[creature|wild animals]].
  
  
 
Dwarves like to eat their food in a [[dining room]], so you will need to create [[table]]s and [[chair]]s, and build them inside. Once you've built at least one table you can select it and define a dining room from it.  
 
Dwarves like to eat their food in a [[dining room]], so you will need to create [[table]]s and [[chair]]s, and build them inside. Once you've built at least one table you can select it and define a dining room from it.  
  
Tables and chairs can be made from any material, but [[stone]] is (generally) readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled.
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Tables and chairs can be made from any material, but [[stone]] is (generally) readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled.  
  
If your alcohol ever runs out, your dwarves will drink [[water]] from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond.
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The food you brought, creatures that have been [[butcher]]ed, and many plants can be eaten raw, but to brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled.
  
To brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled.
+
If your alcohol ever runs out, your dwarves will drink [[water]] from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond, but they'll be will be <s>happier</s> less upset if they have a [[well]] to get their water from.  )If you chose site with a hot environment and no [[river]], you may want to dig a [[cistern]] immediately, before the heat [[evaporate]]s all the water on the map!)
  
Dwarves who are either injured (they only drink water) or forced to drink water when the alcohol runs out, will be <s>happier</s> less upset if they have a [[well]] to get their water from.
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Dwarves who are injured (they only drink water) must drink water - build at least one [[bucket]], and early on.
  
 
==[[Bedroom]]s==
 
==[[Bedroom]]s==
You need to construct [[bed]]s for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled.
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You need to construct [[bed]]s for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled.  Because dwarves' sleep-cycles will not be the same, a starting fortress can usually get away with 3-5 beds for the starting 7 dwarves.
  
A bed is first constructed by the carpenter, then built/placed by a [[Hauling#Furniture_hauling|furniture hauler]]. It is worth planning the placement of bedrooms as dwarves are greatly bothered by [[noise]], and poor placement of bedrooms will result in a very inefficient fortress.
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A bed is first constructed by the carpenter, then built/placed by a [[Hauling#Furniture_hauling|furniture hauler]]. Although at first they can all just sleep in a [[barracks]], it is worth planning the placement of bedrooms as dwarves are greatly bothered by [[noise]], and poor placement of bedrooms will result in a very inefficient fortress.
  
 
==Expanding==
 
==Expanding==
 
While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement. Achieving this will require industry beyond subsistence living.
 
While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement. Achieving this will require industry beyond subsistence living.
  
*Defense: Most forts need at least a small military to fend of various nuisances.
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:*[[Defense]]: Most forts need at least a small military to fend of various nuisances.
 +
 
 +
:*A [[mechanic's workshop]] allows quick and easy creation of simple traps and machines, taking some early pressure from your military.
 +
 
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:*Dwarves will be happier if they have recreational space, starting with a [[meeting hall]] (defined from a table), or an [[activity zone]](anywhere) for your idle dwarves.  
  
*A [[mechanic's workshop]] allows creation of traps and machines, taking some pressure from your military.
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:*Build a [[craftdwarf's workshop]] so you can start making goods to trade with the [[caravan]]s - first one comes early Fall.
  
*Dwarves will be happier if they have recreational space, starting with a [[meeting hall]] (defined from a table), or an [[activity zone]](anywhere) for your idle dwarves.  
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:* Build wood burner/smelter/forge workshops for making metal items, like armor and weapons for your [[military]].
  
*Build a [[craftdwarf's workshop]] so you can start making goods to trade with the [[caravan]]s, and burner/smelter/forge workshops for making metal items.
 
  
[[Your first fortress]] has some great suggestions, but really it's up to you how you build your fort.
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The article on [[your first fortress]] has some great suggestions on how to get your feet under you before you try to run, but really it's up to you how you build your fort.
  
  
 
{{Starting FAQ}}
 
{{Starting FAQ}}

Revision as of 00:43, 15 September 2009

Dwarves have basic needs similar to humans - food, drink, and somewhere to live & work. If you don't fulfill these requirements your dwarves will become unhappy and eventually go insane.

See starting build for a discussion on what you should take with you, before you "strike the earth!"

Food and Drink

You should have started out with a plentiful supply of food and drink at your wagon. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves when they get hungry and thirsty - you'll probably want to create a food stockpile near the entrance of your fort, preferably an underground a store room inside the fort to protect both your food and dwarves from threats and the weather.


For replenishing your food you have several options:


Dwarves like to eat their food in a dining room, so you will need to create tables and chairs, and build them inside. Once you've built at least one table you can select it and define a dining room from it.

Tables and chairs can be made from any material, but stone is (generally) readily available. So you'll need a mason's workshop and a dwarf with the Masonry labour enabled.

The food you brought, creatures that have been butchered, and many plants can be eaten raw, but to brew more alcohol you will need a still, the appropriate raw plants, and a dwarf with the Brewing labour enabled.

If your alcohol ever runs out, your dwarves will drink water from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond, but they'll be will be happier less upset if they have a well to get their water from. )If you chose site with a hot environment and no river, you may want to dig a cistern immediately, before the heat evaporates all the water on the map!)

Dwarves who are injured (they only drink water) must drink water - build at least one bucket, and early on.

Bedrooms

You need to construct beds for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a carpenter's workshop, logs, and a dwarf with the Carpentry labour enabled. Because dwarves' sleep-cycles will not be the same, a starting fortress can usually get away with 3-5 beds for the starting 7 dwarves.

A bed is first constructed by the carpenter, then built/placed by a furniture hauler. Although at first they can all just sleep in a barracks, it is worth planning the placement of bedrooms as dwarves are greatly bothered by noise, and poor placement of bedrooms will result in a very inefficient fortress.

Expanding

While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement. Achieving this will require industry beyond subsistence living.

  • Defense: Most forts need at least a small military to fend of various nuisances.
  • A mechanic's workshop allows quick and easy creation of simple traps and machines, taking some early pressure from your military.
  • Dwarves will be happier if they have recreational space, starting with a meeting hall (defined from a table), or an activity zone(anywhere) for your idle dwarves.
  • Build wood burner/smelter/forge workshops for making metal items, like armor and weapons for your military.


The article on your first fortress has some great suggestions on how to get your feet under you before you try to run, but really it's up to you how you build your fort.