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Difference between revisions of "40d:Seed"
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− | : | + | :''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].'' |
Dwarves can use '''seeds''' to grow [[crops]] in [[farm plots]]. Every plant in the game produces seeds. 1-2 seeds are created when a plant is [[Plant_Processing|processed]]/[[Miller|milled]], [[brew]]ed, or eaten (but not when [[cook]]ed!) | Dwarves can use '''seeds''' to grow [[crops]] in [[farm plots]]. Every plant in the game produces seeds. 1-2 seeds are created when a plant is [[Plant_Processing|processed]]/[[Miller|milled]], [[brew]]ed, or eaten (but not when [[cook]]ed!) |
Revision as of 18:11, 25 December 2008
- You may be looking for world generation seeds, listed at Pregenerated worlds.
Dwarves can use seeds to grow crops in farm plots. Every plant in the game produces seeds. 1-2 seeds are created when a plant is processed/milled, brewed, or eaten (but not when cooked!)
The 6 underground ("genuine dwarven") plant seeds can be purchased at the beginning of the game (see Starting Builds).
Fortresses can have a maximum of 200 seeds of each type. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed.
All seed types can be cooked, producing one unit of edible food per seed. Cooking seeds is only recommended for seed types you cannot plant, or when you have more seeds of a given type than you need. Considering that a farm plot of 50 tiles is more than one will ever need, anything upwards from 100 should be more than safe to cook. Caveat: You will have to keep an eye on the cooking and disable seed cooking in time, otherwise your seeds will all be used up.
Even though your dwarves will do a decent job of consolidating seeds into as few bags as possible, massive seed stocks will still use up a huge number of bags. This can be controlled somewhat by dumping surplus seeds from inside bags, especially if a single seed sits in a bag. You can also use the stocks screen to dump all of a seed type that you do not intend to plant.
Seeds plantable indoors
There are six types of seeds that can be used to plant crops underground (in soil or in stone that has been muddied by irrigation):
- Plump Helmet spawn
- Sweet Pod seeds
- Pig Tail seeds
- Cave Wheat seeds
- Dimple Cup spawn
- Rock Nuts (which are used to grow Quarry Bushes)
These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be found and grown aboveground. Most (but not all) aboveground plants will produce seeds (see List of crops), which in turn can be planted to grow crops. Traders will almost always bring seeds with them (if the biome fits) which can be used for farming if you cannot find any yourself.
Seeds plantable outdoors
There are several types of seeds that are grown aboveground. They generally work the same way as underground crops: plant them in a farm plot, wait for them to grow, harvest them, and then process/mill, brew, cook, and/or eat them raw. Note that there is an important distinction between "inside" and "aboveground": these crops can be grown in any space marked "Above Ground", regardless of whether it's inside or outside. This means that via the usage of a skylight or greenhouse, they can be grown in a secure location, perhaps even adjacent to your underground crops.
Aboveground crops include:
- Wild strawberry
- Rope reed (very rarely found, though you can buy them from traders)
- Prickle berry
- Sun berry
- Muck root
- Hide root
- Whip vine
- Blade weed
- Fisher berry
- Rat weed
- Longland grass