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Difference between revisions of "40d:Carp"
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− | These little monsters are challenging [[elephant]]s for the post of King of Beasts. Not only because they can drag a fully grown dwarf into the water and nibble him to death, or because they can stare at your fisherdwarf and send him staggering back into a cliff - but also because your rangers will unload their whole quivers on them, oblivious of nearby animals that can, you know, walk on land. | + | These little monsters are challenging [[elephant]]s for the post of King of Beasts. Not only because they can drag a fully grown dwarf into the water and nibble him to death, or because they can stare at your fisherdwarf and send him staggering back into a cliff - but also because your rangers will unload their whole quivers on them, oblivious of nearby animals that can, you know, walk on land. Carp will however die after the first winter if you are lucky enough to have a map which freezes, alterantively try draining all the rivers and lakes to air drown them (and most likely water drown your dwarves) |
Revision as of 02:20, 15 November 2007
These little monsters are challenging elephants for the post of King of Beasts. Not only because they can drag a fully grown dwarf into the water and nibble him to death, or because they can stare at your fisherdwarf and send him staggering back into a cliff - but also because your rangers will unload their whole quivers on them, oblivious of nearby animals that can, you know, walk on land. Carp will however die after the first winter if you are lucky enough to have a map which freezes, alterantively try draining all the rivers and lakes to air drown them (and most likely water drown your dwarves)
Explanation
The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that Toady One simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.33a). The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points. Compared to the strength of a dwarven punch (1-2 damage points), it is plain to see that it is simply an oversight and will be fixed some time in the future. In addition, carp gain attributes simply by swimming; since fish are always swimming, carp can quickly reach insane levels of stats (this bug has been fixed for the next release after v0.27.169.33a).
The carp's propensity to attack creatures outside of its element and its ability to scare away dwarves—and be attacked by dwarves—it could never really reach are better classifiable as bugs.