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Difference between revisions of "User talk:Quietust"

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Hm, is anon editing working? Anyway, I can't log in at work. Need to confirm booze hauling behavior, as I don't think it's automatic. Drinking may be a bit strange. One time I dumped a barrel right as a dwarf was running over to it to take a drink. The dumper beat him to it, and hauled the barrel off to the garbage dump. Urist McThirsty followed him all the way to the dump and chugged out of the barrel as soon as it was dropped (even though the barrel was auto-forbidden), then went on his merry way, leaving the barrel there. It's possible the forbidden status canceled an auto-haul. It's also possible that hauling is assigned to the nearest idle dwarf, and a guy that just finished drinking is momentarily "idle" and also closest. They ''do'' tend to flash "idle" for a moment before and after breaks, eating, and drinking. -[[Special:Contributions/24.154.179.50|24.154.179.50]] 14:58, 7 October 2009 (UTC)
 
Hm, is anon editing working? Anyway, I can't log in at work. Need to confirm booze hauling behavior, as I don't think it's automatic. Drinking may be a bit strange. One time I dumped a barrel right as a dwarf was running over to it to take a drink. The dumper beat him to it, and hauled the barrel off to the garbage dump. Urist McThirsty followed him all the way to the dump and chugged out of the barrel as soon as it was dropped (even though the barrel was auto-forbidden), then went on his merry way, leaving the barrel there. It's possible the forbidden status canceled an auto-haul. It's also possible that hauling is assigned to the nearest idle dwarf, and a guy that just finished drinking is momentarily "idle" and also closest. They ''do'' tend to flash "idle" for a moment before and after breaks, eating, and drinking. -[[Special:Contributions/24.154.179.50|24.154.179.50]] 14:58, 7 October 2009 (UTC)
 
:The bit about booze being automatically hauled to a stockpile was based on the observation of soldiers, guards, and nobles carrying a booze barrel while performing the job "Store Item in Stockpile", something they would normally never do. --[[User:Quietust|Quietust]] 15:05, 7 October 2009 (UTC)
 
:The bit about booze being automatically hauled to a stockpile was based on the observation of soldiers, guards, and nobles carrying a booze barrel while performing the job "Store Item in Stockpile", something they would normally never do. --[[User:Quietust|Quietust]] 15:05, 7 October 2009 (UTC)
 +
::(that was me) Ah, works for me then. -[[User:Arrkhal|Arrkhal]] 20:19, 7 October 2009 (UTC)

Revision as of 20:19, 7 October 2009

Quietust (Talk | contribs) (actual character)

Actually, there is no single "actual character" for a bottomless pit - there are two "default" sets of icons for vanilla DF, the ascii and the included tile set. The character I get is like a very thick capital O, but a little boxy. It's certainly not a "o". --Albedo 21:50, 31 July 2009 (UTC)

Wonderful, *now* I found out there's a second purple stone after having already made a giant rose gold tomb... I guess I should of looked closer first, man was that a waste of gold. Shardok 01:07, 9 August 2009 (UTC)

  • To be fair, you can usually find gold nuggets in much larger quantities than bismuthinite (since the latter only occurs in small clusters)... --Quietust 04:03, 9 August 2009 (UTC)
Yeah, but I had such better uses for it, like making coins. Yes, we definitely needed more coins. But I know I had found far more bismuthinite on that map than I had gold, then again, I was turning the bismuthinite into bismuth bronze, so I wasn't going to give that up any time soon either. Honestly I should of just not made a giant purple tomb. Shardok 04:43, 9 August 2009 (UTC)

Holy crap! That aluminum=platinum is huge! I had been playing all this time just assuming that aluminum was cheap (since it is in the real world.) Is there any way we can make this bigger? Noobs need to know about this.

no soap?

Soap needs an alchemist's lab, which needs 3 glass flasks - Are those ever available from caravans? I thought "No, so no sand = no flasks = no lab = no soap" - no? Never spec needed glass flasks from caravans, so dunno.--Albedo 21:51, 4 September 2009 (UTC)

  • It's fairly well known that you cannot request glass or sand from caravans, so yep - no sand == no soap. --Quietust 22:35, 4 September 2009 (UTC)

crop table

I didn't redesign the table. I brought back a previous design since the recent one was too obscure. VengefulDonut 12:04, 5 September 2009 (UTC)

Alluvial vs soil

Good find. VengefulDonut 01:36, 11 September 2009 (UTC)

salt water

the above paragraph already explains how to verify whether or not it is drinkable)

Yes, but it doesn't emphasize the need to not assume you did it correctly. That line was not a redundant "how to", but "make sure you do". The whole issue of a well that was non-drinkable (which worries me as well, re your recent edit) was that the player did not pay close attention.--Albedo 22:03, 23 September 2009 (UTC)

  • I've readded a statement to basically advise double-checking, though my own testing revealed that a built well works fine for thirsty dwarves, whether from a murky pool or right at the shore itself. It's possible that it's the Z-level of the well that determines whether or not it works - placing a well in an underground cistern might not work as well as one placed on the surface... --Quietust 23:03, 23 September 2009 (UTC)

statues

Why would it only be more efficient with copper, silver, gold, platinum, and aluminum ? --Birthright 19:54, 29 September 2009 (UTC)

Most of the other metal are alloy I presume, so impossible to use the raw stone. --Karl 20:20, 29 September 2009 (UTC)
No, that would be "possible", not "more efficient". Q is thinking that it's because the value is the same, for both ore/alloy and metal. He's not exactly right, because copper can be made into several alloys that would improve it, and other metal ores rely on becoming alloys - if you're not going to make nickel silver, then garnierite falls into that category too. But for the other 4, there is no possible value advantage to smelting into bars first, and then using three bars to make statues that are worth exactly the same as the one from 1 ore. (Unless your Blacksmith is considerably more skilled than your Mason, which is a stretch to begin with.) Probably should change that to something a bit less absolute.--Albedo 21:46, 29 September 2009 (UTC)
Yeah, that's what I meant - there's no point in ever making a statue out of copper/silver/gold/platinum/aluminum bars when you can make it out of the native stone instead (which, in those cases, has the same value). Most metal ores are worth less than the metals themselves, though for the really cheap ones (like copper, nickel, tin, lead, and zinc) you'd be better off making the statue out of flux. --Quietust 22:08, 29 September 2009 (UTC)

booze hauling

Hm, is anon editing working? Anyway, I can't log in at work. Need to confirm booze hauling behavior, as I don't think it's automatic. Drinking may be a bit strange. One time I dumped a barrel right as a dwarf was running over to it to take a drink. The dumper beat him to it, and hauled the barrel off to the garbage dump. Urist McThirsty followed him all the way to the dump and chugged out of the barrel as soon as it was dropped (even though the barrel was auto-forbidden), then went on his merry way, leaving the barrel there. It's possible the forbidden status canceled an auto-haul. It's also possible that hauling is assigned to the nearest idle dwarf, and a guy that just finished drinking is momentarily "idle" and also closest. They do tend to flash "idle" for a moment before and after breaks, eating, and drinking. -24.154.179.50 14:58, 7 October 2009 (UTC)

The bit about booze being automatically hauled to a stockpile was based on the observation of soldiers, guards, and nobles carrying a booze barrel while performing the job "Store Item in Stockpile", something they would normally never do. --Quietust 15:05, 7 October 2009 (UTC)
(that was me) Ah, works for me then. -Arrkhal 20:19, 7 October 2009 (UTC)