v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "User:HebaruSan/Roughnessclasp"
Jump to navigation
Jump to search
(try splitting these out into separate pages and transcluding them) |
m (float table, includeonly link from main user page) |
||
Line 1: | Line 1: | ||
+ | __NOTOC__ | ||
== Region 2, Dumatdodók, "Roughnessclasp" == | == Region 2, Dumatdodók, "Roughnessclasp" == | ||
− | {| class="wikitable" border="1" cellspacing="0" cellpadding="2" | + | {| class="wikitable" style="float:right;margin-left:2em;" border="1" cellspacing="0" cellpadding="2" |
! Created [[wealth]] | ! Created [[wealth]] | ||
| 452,441☼ | | 452,441☼ | ||
Line 28: | Line 29: | ||
| 11 [[Marksdwarves]] | | 11 [[Marksdwarves]] | ||
|} | |} | ||
− | After running out of [[food]] due to not assigning [[crops]] to be grown, I set this fortress aside to start Region 3 rather than watch everyone chase rodents and [[Losing#Starvation|starve]]. Later returned to it with more expertise, got food from a [[caravan]], and managed a full recovery. Still have the in-progress save game, but stopped playing it after losing substantial progress (city walls) to a [[Init.txt#Seasonal autosave|crash]]. | + | <includeonly> |
+ | : ''([[User:HebaruSan/Roughnessclasp|main article]])'' | ||
+ | |||
+ | </includeonly>After running out of [[food]] due to not assigning [[crops]] to be grown, I set this fortress aside to start Region 3 rather than watch everyone chase rodents and [[Losing#Starvation|starve]]. Later returned to it with more expertise, got food from a [[caravan]], and managed a full recovery. Still have the in-progress save game, but stopped playing it after losing substantial progress (city walls) to a [[Init.txt#Seasonal autosave|crash]]. | ||
=== Features === | === Features === | ||
* Captive-[[Water|drowning chamber]], extensively used | * Captive-[[Water|drowning chamber]], extensively used |
Revision as of 16:01, 1 November 2009
Region 2, Dumatdodók, "Roughnessclasp"
Created wealth | 452,441☼ |
---|---|
Population | 94 dwarves
156 animals |
Deaths | 18 dwarves
6 dogs |
Artifacts | |
Nobles | Dungeon Master (surface river) |
Military | 11 Marksdwarves |
After running out of food due to not assigning crops to be grown, I set this fortress aside to start Region 3 rather than watch everyone chase rodents and starve. Later returned to it with more expertise, got food from a caravan, and managed a full recovery. Still have the in-progress save game, but stopped playing it after losing substantial progress (city walls) to a crash.
Features
- Captive-drowning chamber, extensively used
- Elaborate invader-drowning entrance, never tested
- Flat layout (most things on 2 Z-levels)
- Marksdwarf towers with Archery targets and sleeping quarters underneath
- Passage dug under river
- Dug out and flooded an underground area with an above-ground river to allow underground fishing and to see if it counted as a tower-cap-enabling "underground river" (it doesn't)
Celebrities
- First legendary miner, Domas Dastotganad
- First legendary mason, Îton Momuzimik
- Pair of legendary bone carvers, Urist Inethnulral and Goden Sazirzatam
Noteworthy Occurrences
- Learned the wonders of cage traps
- Elven caravan stopped coming after one was lost to an ambush