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Difference between revisions of "40d:Metalsmith's forge"
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The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil, which you start with by default, using 1000 starting points. If you don't bring an anvil, you are usually able to trade for one with the dwarven (autumn) and human caravan that often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. If not, you may also request one from the dwarven liaison or human guild representative, if you are willing to pay an increased price to guarantee that at least one anvil arrives in the second year/third year. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.v0.27.169.33a
Workshop Skills
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
- Weaponsmithing -- weapons and bolts
- Armoring -- armor
- Metalcrafting -- Crafts, Coins, and chains
- Crossbow-making -- crossbows (as of 38c, crossbows seem to require weaponsmithing to construct)
- Trapping -- animal traps (possibly a bug)
- Blacksmithing -- All furniture (except chains) and blocks
Weapons
Weapons can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, for one metal bar each. The weapons that can be forged are:
- Battle axe
- War hammer
- Short sword
- Spear
- Mace
- Crossbow
- Pick
- Bolts (a stack of 25 will be produced)
However, note that crossbows and picks cannot be forged out of silver.
Armor
Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:
- Plate mail (3 metal bars)
- Chain mail (2 metal bars)
- Greaves (2 metal bars)
- Leggings
- Helm
- Cap
- Gauntlet
- High boots
- Low boots
- Shield
- Buckler
Each piece of armor requires one metal bar to forge, except where noted.
Furniture
Furniture can forged from any non brittle metal -- in short, all metals except for pig iron and Bismuth. You can forge:
- Cage
- Chain (1 metal bar)
- Animal trap (1 metal bar) (requires the trapping labor and not any of the metalsmith labors)
- Bucket (1 metal bar)
- Barrel
- Armor stand
- Metal blocks (1 metal bar)
- Door
- Floodgate
- Hatch Cover
- Grate
- Statue
- Cabinet
- Chest
- Throne
- Sarcophagus
- Table
- Weapon rack
- Bin
- Pipe Section
All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.
Siege Equipment
Siege equipment can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine. Only one piece of siege equipment can be forged: the Ballista arrowhead, which requires 3 metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete Ballista arrow. It is also possible to make pure wooden ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood. Smithing arrowheads seems to require both the Weapon smithing and Metal Crafting skills turned on.
Trap Components
Trap components]] can be forged from copper, iron, bronze, and steel. These include:
Note that each requires 2 bars of metal to forge.
Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop, requiring 1 log each.
Finished Goods
Other objects can be forged from all metals except pig iron. They are:
- Chain
- Anvil (iron, steel or adamantine)
- Crafts
- Goblet
- Toy
- Instrument
- Flasks
- Minted Coins
- Stud an item with metal
Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
In addition, 3 bars of either iron or steel can be used to forge anvils, which are used in the construction of additional forges.
Metal Clothing
Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.
Skills Used
- Metalsmith: All furniture except chains and animal traps; anvils
- Metal Crafter: Chains; everything in the "all other objects" category except anvils.
- Weaponsmith: All weapons and ammunition except for crossbows; trap components; Siege equipment?
- Bowyer: Crossbow
- Armorsmith: All armor
- Trapper: Animal traps
Note: This section is a work in progress; it needs further data and correction.
Links
- Metalcrafts Cribsheet, (based on information on this page)
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