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Difference between revisions of "40d:Metalsmith's forge"
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*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk) | *[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk) | ||
*[[Metalsmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s | *[[Metalsmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s | ||
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== Weapons, trap components, and siege equipment == | == Weapons, trap components, and siege equipment == |
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The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. Steel and iron anvils are equally effective.v0.28.181.40d
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and balllista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- everything in the "Other Objects" category except anvils (crafts, coins, goblets, studding, etc.) and chains
- Trapping -- animal traps (this is a long-standing quirk)
- Blacksmithing -- All furniture except chains and animal traps; anvils; blocks
Weapons, trap components, and siege equipment
Weapons, trap components, and siege equipment are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, for one metal bar each using the weaponsmithing labor.
Weapons
All weapons require one bar of metal. The weapons that can be forged are:
- Battle axe
- War hammer
- Short sword
- Spear
- Mace
- Crossbow*
- Pick*
- Bolts (a stack of 25 will be produced)
* Crossbows and picks cannot be made out of silver.
Trap components
The trap components that can be made are:
Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop, requiring one log each. All trap weapons can also be made out of glass.
Mechanisms also can be made via the "Trap Components" menu of a forge, though only from adamantine wafers -- no other metals. (What labor/skill is used?)
Siege equipment
There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make pure wooden ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.
Armor
Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:
- Plate mail (3 metal bars)
- Chain mail (2 metal bars)
- Greaves (2 metal bars)
- Leggings
- Helm
- Cap
- Gauntlet
- High boots
- Low boots
- Shield
- Buckler
Each piece of armor requires one metal bar to forge, except where noted.
Furniture
Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:
- Cage
- Chain (1 metal bar) (requires the
- Animal trap (1 metal bar) (requires the trapping labor and not any of the metalsmith labors)
- Bucket (1 metal bar)
- Barrel
- Armor stand
- Metal block (1 metal bar)
- Door
- Floodgate
- Hatch cover
- Grate
- Statue
- Cabinet
- Chest
- Throne
- Sarcophagus
- Table
- Weapon rack
- Bin
- Pipe section
All metal furniture requires three bars to forge except for chains, animal traps, buckets and blocks. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains and animal traps.
In addition, three bars of iron, steel, or adamantine can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.
Finished goods
Other objects can be forged from all metals except pig iron and bismuth, using the metal crafting skill. They are:
Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
Metal clothing
Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.
Links
- Metalcrafts Cribsheet, (based on information on this page)
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Furnaces | |
Related articles |