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Difference between revisions of "40d:Metalsmith's forge"

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(→‎Furniture: finished the sentance identifying the labor used to make chains)
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Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
  
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[balllista arrowhead]]s
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*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
 
*[[Metal crafter|Metalcrafting]] -- everything in the "Other Objects" category except anvils ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.) and [[chain]]s
 
*[[Metal crafter|Metalcrafting]] -- everything in the "Other Objects" category except anvils ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.) and [[chain]]s

Revision as of 01:16, 16 February 2009

Metalsmith's forge

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. Steel and iron anvils are equally effective.v0.28.181.40d

Workshop labors and skills

Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

Weapons, trap components, and siege equipment

Weapons, trap components, and siege equipment are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, each using the weaponsmithing labor.

Weapons

All weapons require one bar of metal. The weapons that can be forged are:

* Crossbows and picks cannot be made out of silver.

Trap components

All trap components require one bar of metal. The trap components that can be made are:

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop. All trap weapons can also be made out of glass.

Mechanisms also can be made via the "Trap Components" menu of a forge, though only from adamantine wafers -- no other metals. (What labor/skill is used?)

Siege equipment

There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make wood-only ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.

Armor

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture

Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:

All metal furniture requires three bars to forge except for chains, animal traps, buckets and blocks. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains and animal traps.

In addition, three bars of iron, steel, or adamantine can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.

Finished goods

Other objects can be forged from all metals except pig iron and bismuth, using the metalcrafting skill. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

Metal clothing

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Links

Workshops
Furnaces
Related articles