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Difference between revisions of "Tileset repository"
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|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | + | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] |
|author=Herrbdog | |author=Herrbdog | ||
|size=20x24 | |size=20x24 |
Revision as of 02:44, 31 October 2007
Square tilesets
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed below. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
Herrbdog
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Lord Nightmare
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Maus
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Markavian
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PTTG
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Savok
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Unknown
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Yayo
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Zaratustra
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For use with graphics sets
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at graphics sets. The target resolution is always 1280x400 for these.
Guybrush
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Herrbdog
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Kaishaku
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Klokjammer
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Marble Dice
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Sappho
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Savok
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Super Foul Egg
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Winterwing
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Yayo
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Non-square tilesets
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.
Eagle of Fire
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Lord Nightmare
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Kein
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Lumin
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Sergius
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Thom
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UncleSporky
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Zaratustra
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Tiny tilesets
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.
herrbdog
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Markavian
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Zaratustra
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