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- 18:48, 1 October 2009 diff hist +26 40d:Soil the 2 oozes and the odd clay are only found on ocean floors
- 12:48, 1 October 2009 diff hist -46 m User:JT/Sandbox this page isn't a template current
- 12:47, 1 October 2009 diff hist -509 40d:Strange mood formatting, un-subst {{spoiler}}, verify "quite content" and add it for fey as well (have never gotten a fell/macabre mood, so I don't know if those reset happiness too)
- 12:42, 1 October 2009 diff hist +164 40d:Insanity
- 01:55, 1 October 2009 diff hist +86 40d:Elf →Elven society: cannibal elves
- 22:02, 30 September 2009 diff hist +68 40d:Bedroom →Design tips
- 21:55, 30 September 2009 diff hist -1 m 40d:Strange mood →Artifacts created
- 21:53, 30 September 2009 diff hist +23 40d:Strange mood →Artifacts created: the first example is a bit off, since the part afterward is specifically for strange results - change to a reasonably "normal" item
- 21:50, 30 September 2009 diff hist +24 40d:Strange mood glassmakers taking gems has NOTHING to do with moods making odd stuff - a mason can make an obsidian bed, a gem setter can make a ruby floodgate, and a bone carver can make a turtle shell cage
- 21:40, 30 September 2009 diff hist +113 40d:Strange mood →Types of moods: gametext
- 18:35, 30 September 2009 diff hist +399 40d Talk:Miner cancels dig: Inappropriate dig square
- 17:53, 30 September 2009 diff hist -41 40d:Losing →Siege: sieges do NOT stay around forever, not even back in the 23a days - given enough time, they'll eventually leave
- 17:35, 30 September 2009 diff hist -81 40d:Mechanical logic →Mechanical Logic: template "qd" doesn't exist anymore
- 17:22, 30 September 2009 diff hist +51 40d:Challenges →Crematory Fortress: Er, this doesn't work AT ALL, since you can't build on a bridge (and coffins are emptied when deconstructed) - best alternative is to flood the burial chambers with magma
- 17:13, 30 September 2009 diff hist -183 40d:Challenges →The Mad Butcher: eh, cats and dogs are butcherable just fine; assuming this advice came from an old version
- 16:54, 30 September 2009 diff hist +164 40d:Cheating →Reaction Additions
- 15:06, 30 September 2009 diff hist +311 40d Talk:Eerie glowing pit →Unchained humanoids?
- 15:00, 30 September 2009 diff hist -18 40d:Eerie glowing pit charcoal and ashes only seem to occur if you get SoF
- 14:51, 30 September 2009 diff hist +47 40d:Demon →Demonology: tentacle demon pits seem to have prisoners on EVERY level
- 04:18, 30 September 2009 diff hist +180 40d Talk:Mud →Safe Removal
- 03:54, 30 September 2009 diff hist -29 40d:Mud
- 03:53, 30 September 2009 diff hist +127 40d:Mud animal traps work too, and you can put them ANYWHERE
- 03:34, 30 September 2009 diff hist +10 40d:Fly
- 22:14, 29 September 2009 diff hist +1 m 40d:Exploit →Optimized-Value Artifacts/"Custom" materials
- 22:08, 29 September 2009 diff hist +465 User talk:Quietust →statues
- 17:14, 29 September 2009 diff hist +65 40d:Statue only these 5 count
- 16:26, 29 September 2009 diff hist +104 40d:Pearl
- 16:19, 29 September 2009 diff hist -25 40d:Meat industry →Hunting
- 16:16, 29 September 2009 diff hist -2 m 40d:Legendary →Cross-training Legendary dwarves
- 16:15, 29 September 2009 diff hist +4 40d:Legendary →Cross-training Legendary dwarves: better comparison
- 16:11, 29 September 2009 diff hist +26 40d:Legendary artifact →Quality: dwarves become Heroes at "Great" skill, level 11 - level 15 is only required to become a Champion
- 15:58, 29 September 2009 diff hist -2 40d:Floor this does work
- 15:55, 29 September 2009 diff hist +143 40d:Extracts gnomeblight is made at a still, not a farmer's workshop
- 15:45, 29 September 2009 diff hist -132 40d:Exploit →Optimized-Value Artifacts/"Custom" materials
- 15:35, 29 September 2009 diff hist -3 40d:Exploit →Recycling Archery Range: channels are dug, not built
- 15:33, 29 September 2009 diff hist +6 40d:Exploit →Atom Smasher
- 15:32, 29 September 2009 diff hist -208 Dwarf cancels Store Item: Job item misplaced the real cause - newly assigned barrel/bin gets both "store item in (new container)" AND "store (new container) in stockpile", and the latter can cause the former to abort
- 15:25, 29 September 2009 diff hist +1 40d:Barrel the limit is 100
- 15:22, 29 September 2009 diff hist +12 40d:Alligator the only difference between alligators and crocodiles, aside from their biomes, is that alligators are [SIZE:9] and [PETVALUE:650] and crocodiles are [SIZE:10] and [PETVALUE:700]
- 15:16, 29 September 2009 diff hist -265 40d:Alcohol →Great balls of fire!: the red clouds are, in fact, "boiling [booze]"
- 13:50, 29 September 2009 diff hist -22 m 40d Talk:Crossbow don't you just hate those buttons along the top?
- 13:01, 29 September 2009 diff hist +31 40d:Support also glass - mason is pretty much the "catch-all" in this case
- 04:42, 29 September 2009 diff hist +406 40d:Plant gathering underground = 100% success rate (but no plump helmets), also note the herbalism-specific ones
- 04:10, 29 September 2009 diff hist +248 40d:Magma →Magma reactions: tested this, and it just goes poof.
- 02:01, 29 September 2009 diff hist +11 40d:Instrument missing trumpets
- 02:00, 29 September 2009 diff hist +5 40d:Toy missing boats
- 01:46, 29 September 2009 diff hist +88 40d:Lye another good reason - intermediate storage is much more efficient
- 01:45, 29 September 2009 diff hist +10 40d Talk:Lye →Storage
- 23:47, 28 September 2009 diff hist +53 40d:Adamantine →Uses: 3 times the materials for a 20% value boost? I think not. Though it does allow you to build a *metallic* Adamantine Lever rather than a stone Raw Adamantine Lever
- 23:33, 28 September 2009 diff hist +3 40d:Adamantine →Uses: just tried, and my mechanic grabbed THREE wafers to make it. Thankfully, it was masterwork...