v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 11:17, 2 August 2017 diff hist -10 Plant token Added more precise info to SAPLING_DROWN_LEVEL and SHRUB_DROWN_LEVEL, tested on plants growing in my drowning chamber
- 13:05, 1 August 2017 diff hist +368 DF2014 Talk:Plump helmet man reply
- 20:25, 31 July 2017 diff hist -11 m Creature token →C: verified that CANNOT_CLIMB is a caste token
- 20:19, 31 July 2017 diff hist -2 m Creature token →A: APPLY_CREATURE_VARIATION is a caste token
- 22:22, 30 July 2017 diff hist +800 Ghost Using DFHack, it is possible to turn your adventurer into a ghost.
- 18:29, 30 July 2017 diff hist +137 Forgotten beast →Forgotten Beast Threat Analysis: I had a forgotten beast, fire-breathing pterosaur, who burned itself to death while hunting giant cave toads.
- 11:26, 29 July 2017 diff hist +3 m Emotion
- 10:16, 29 July 2017 diff hist +19 m Reaction →Full Token List
- 10:07, 29 July 2017 diff hist +19 m Reaction →Modifiers: [HAS_EDGE] was likely added in v0.42 - it is unrecognized in v0.40.24
- 19:03, 27 July 2017 diff hist +47 Main Page/gallery
- 19:01, 27 July 2017 diff hist +168 N File:Horse law.png A horse has become law-giver of some human civilization. Only the humans are capable of such ideas. current
- 13:33, 27 July 2017 diff hist +88 Creature token →F: adding [FIXED_TEMP:12000] to fortress race makes them refuse to move even if they're fireimmune, but [FIXED_TEMP:11999] works fine.
- 22:36, 24 July 2017 diff hist +525 Deity Added info how to create a world without deities and what does that imply.
- 22:22, 21 July 2017 diff hist +53 Entity token →Flavor: FRIENDLY_COLOR is also the color of the caravan arrival announcement
- 12:08, 21 July 2017 diff hist +12 Creature →Randomly Generated Creatures
- 12:00, 21 July 2017 diff hist +18 m Creature →Subterranean: Cave Dragons and Jabberers are also trainable
- 21:16, 19 July 2017 diff hist +1,221 Announcements.txt →List of announcements: added more announcements examples
- 09:55, 18 July 2017 diff hist +77 Creature token →A
- 00:19, 18 July 2017 diff hist +77 Creature token →C: animal man mercenaries with [CURIOUSBEAST_ITEM] don't drop hauled items
- 14:14, 17 July 2017 diff hist -10 m Creature token
- 14:13, 17 July 2017 diff hist +3 m Creature token
- 22:36, 15 July 2017 diff hist +662 Announcements.txt →List of announcements: added more announcements examples
- 17:45, 15 July 2017 diff hist +1,585 Announcements.txt →List of announcements: added more announcements examples
- 15:46, 15 July 2017 diff hist +4,379 Announcements.txt →List of announcements: added examples how the announcements appear in-game
- 11:10, 15 July 2017 diff hist +59 Temperature →Temperature scale: ignition point for most organic materials, from material_template_default.txt
- 04:41, 14 July 2017 diff hist +33 m Creature token →Attack Tokens
- 15:21, 13 July 2017 diff hist 0 m Forgotten beast moved image with size comparision to the appropriate section
- 15:13, 13 July 2017 diff hist +134 m Forgotten beast →Forgotten Beast Threat Analysis
- 10:43, 6 July 2017 diff hist +63 Weather →Evil Clouds: added image
- 10:41, 6 July 2017 diff hist +91 N File:Creeping cloud.png A drifting evil cloud. current
- 17:32, 30 June 2017 diff hist +264 Drowning chamber added image
- 17:22, 30 June 2017 diff hist +84 Main Page/gallery added an image
- 17:18, 30 June 2017 diff hist +356 N File:Drowning chamber.png An example of a simple drowning chamber at work. The door in the northern corridor opens, the water flows from the stream and fills the chamber, goblins are released from the cages and drown, and then the water is drained to a cavern and the lo... current
- 18:11, 26 June 2017 diff hist +4 m Creature token →N: link
- 00:52, 1 March 2017 diff hist +30 m Creature token →N
- 13:35, 11 February 2017 diff hist +140 Main Page/Quote/list
- 22:01, 19 December 2016 diff hist +66 Interaction token
- 21:20, 18 December 2016 diff hist +49 Main Page/Quote/list
- 12:21, 26 November 2016 diff hist -47 m Material definition token
- 12:19, 26 November 2016 diff hist +26 m DF2014:Syndrome token Redirected page to DF2014:Syndrome#The anatomy of a syndrome current
- 14:23, 25 July 2016 diff hist +26 Stress
- 12:49, 23 July 2016 diff hist +3 m Trap components Redirected page to DF2014:Trap component
- 12:37, 23 July 2016 diff hist +29 Creature token →M
- 11:43, 22 July 2016 diff hist -133 m Creature token →N
- 11:36, 22 July 2016 diff hist -146 m Creature token →U: Removed fluff
- 09:32, 22 July 2016 diff hist +25 Tilesets →Row 16 (240-255)
- 09:26, 22 July 2016 diff hist +26 Tilesets →Row 01 (000-015)
- 09:16, 22 July 2016 diff hist +15 Tilesets →Row 06 (080-095)
- 09:13, 22 July 2016 diff hist +23 Tilesets →Row 08 (112-127)
- 18:19, 21 July 2016 diff hist +70 Creature token →D