v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:World generation

From Dwarf Fortress Wiki
Revision as of 23:52, 12 May 2010 by Superlagg (talk | contribs) (Made sure of an alternative to making sure world generator alternatives were made sure of. Made the page half-way readable.)
Jump to navigation Jump to search

Template:AV

For information on advanced parameters, see Template:L.

Template:L

Template:L

Template:L

Exceptions on World Gen

(needs formatting, but this can help determine how to get the terrain types you want)

Elevations

The world generator is having trouble placing enough mountain peaks

Check your maximum elevation parameters.

  • Can the elevation 400 be placed enough times to provide space for your peaks?
    • Check your preset elevations for the elevation 400.
    • You must have at least as many of these highest elevation points as you are requiring peaks.

Alternatively, reduce the number of peaks required by the parameters.

The world generator is having trouble placing enough mid-level elevations.

  • Your worldgen parameters must allow elevations between 100 and 299 for this.
    • Check the parameters governing elevation frequencies.
      • Or simply reduce the number of mid-level elevation squares required.

The world generator is having trouble placing enough low elevations

Your worldgen parameters must allow for enough elevations between 0 and 99 for this.

The world generator is having trouble placing enough high elevations

Your worldgen parameters must allow for enough elevations between 300 and 400 for this.

The world generator is having trouble placing enough ocean squares along the edges

Your worldgen parameters must allow for enough elevations between 0 and 99 for this.

  • If that doesn't work, simply reduce the number of edge oceans required.

Biome Settings

The world generator is having trouble placing rainfall/drainage/savagery/volcanism in the manner specified by the parameters

Check the parameters governing these features. Reduce the number of high, medium or low squares required.

The world generator is having trouble placing enough volcanos

Check your maximum volcanism value.

  • Volcanos can only form in areas with 100 volcanism.
    • As such, you must have at least as many areas with 100 volcanism as you do desired volcanos.

If all else fails, reduce the number of volcanos required by the parameters.

The world generator is having trouble placing swamps and marshes

Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.

  • If that doesn't work, reduce the number of swamp squares and regions required by the parameters.

The world generator is having trouble placing deserts and badlands

Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.

  • If that doesn't work, reduce the number of desert squares and regions required by the parameters.

The world generator is having trouble placing forests

Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.

  • If that doesn't work, reduce the number of forest squares and regions required by the parameters.

The world generator is having trouble placing mountains

Make sure your parameters and presets can support high elevation areas.

  • If that doesn't work, reduce the number of mountain squares and regions required by the parameters.

The world generator having trouble placing oceans

Make sure your parameters and presets can support low elevation areas.

  • If that doesn't work, reduce the number of ocean squares and regions required by the parameters.

The world generator having trouble placing glaciers

Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.

  • If that doesn't work, reduce the number of glacial squares and regions required by the parameters.

The world generator having trouble placing tundra regions

Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. *If that doesn't work, reduce the number of tundra squares and regions required by the parameters.

The world generator having trouble placing grasslands

Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.

  • If that doesn't work, reduce the number of grassland squares and regions required by the parameters.

The world generator having trouble placing hills

Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.

The world generator having trouble placing rivers

Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.

  • If that doesn't work, reduce the number of rivers required by the parameters.

The world generator placing too many subregions

Make sure your parameters and presets aren t so variable that biomes change frequently.

  • If that doesn't work, increase the number of subregions permitted by the parameters, up to the cap.

The world generator having trouble placing mountain caves

Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.

  • If that doesn't work, reduce the number of mountain caves required by the parameters.

The world generator having trouble placing low-lying caves

Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.

  • If that doesn't work, reduce the number of non-mountain caves required by the parameters.

Civilizations

The world generator having trouble placing enough civilizations

Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.

  • High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
    • If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
  • If that doesn't work, reduce the number of civilizations required by the parameters.

The world generator couldn t find any civilization definitions

This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.

The world generator having trouble placing a controllable civilization

Make sure your parameters and presets have adequate squares of this kind.

  • Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
  • If that doesn't work, remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed)
Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland