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v0.31:Menu
Revision as of 16:59, 19 June 2010 by Mason11987 (talk | contribs)
Main in-game Menu
- a: View Announcements - Displays recent Announcements
- b: Building - Building Menu
- r: Reports - Combat reports screen
- c: View civilizations - Shows Civilizations that have been met
- d: Designations - Designate Menu
- o: Set Order - Orders Menu
- k: Look Around
- j: Job List - Jobs Screen
- m: Military - Military Screen
- s: Squads - Squads Menu
- N: Points/Routes/Notes - Notes Menu
- w: Define Burrows - Burrows Menu
- p: Stockpiles - Stockpiles Menu
- i: Zones - Place a Zone
- q: Set Building Tasks/Prefs -
- R: View Rooms/Buildings - View all Rooms
- t: View Items in Buildings
- v: View Units
- h: Hot Keys - Hot Keys Menu
- n: Nobles and Administrators - Nobles Screen
- z: Status - Status Screen
- Tab: Move this menu/map - Moves the menu/map into another arrangement
- ?: Help - Help Screen
- ESC: Options - Set Options
- ;: Movies
- D: Depot Access - View whether your Trade Depots can be reached by other civs
- Space: Resume
- .: One-Step
- u: Units Screen - Not displayed on Menu.
Building Menu
- This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
- Armor Stand (a) - Place a built Armor Stand (req. Furniture hauling)
- Bed (b) - Place a built Bed (req. Furniture hauling)
- Seat (c) - Place a built Seat (req. Furniture hauling)
- Burial Receptacle (n) - Place a built Coffin (req. Furniture hauling)
- Door (d) - Place a built Door (req. Furniture hauling)
- Floodgate (x) - Place a built Floodgate (req. Furniture hauling)
- Floor Hatch (H) - Place a built Floor Hatch (req. Furniture hauling)
- Wall Grate (W) - Place a built Wall Grate (req. Furniture hauling)
- Floor Grate (G) - Place a built Floor Grate (req. Furniture hauling)
- Vertical Bars (B) - Place a built Vertical Bars (req. Furniture hauling)
- Floor Bars (Alt+(b) - Place a built Floor Bars (req. Furniture hauling)
- Cabinet (f) - Place a built Cabinet (req. Furniture hauling)
- Container (h) - Place a built Container (req. Furniture hauling)
- Kennels (k) - Construct a Kennel (req. Template:L, Template:L and/or Template:L labor)
- Farm Plot (p) - Place a Farm (req. Template:L labor)
- Weapon Rack (r) - Place a built Weapon Rack (req. Furniture hauling)
- Statue (s) - Place a built Statue (req. Furniture hauling)
- Table (t) - Place a built Table (req. Furniture hauling)
- Paved Road (o) - Build a Paved Road (req. Template:L labor)
- Dirt Road (O) - Build a Dirt Road (req. Template:L labor)
- Bridge (g) - Build a Bridge (req. Template:L labor)
- Well (l) - Build a Well (req. Template:L labor)
- Siege Engines (i)
- Ballista (b)
- Catapult (c)
- Workshops (w) - Workshops Menu - Menu to build various Template:L
- Furnaces (e) - Furnaces Menu - Menu to build various Template:L
- Glass Window (y) - Place a built Glass Window (req. Furniture hauling]]
- Gem Window (Y) - Create a Gem Window (with job)
- Wall/Floor/Stairs (C)
- Wall (w) - Build a Wall (req. Template:L/Template:L labor)
- Floor (f) - Build a Floor (req. Template:L/Template:L labor)
- Ramp (r) - Build a Ramp (req. Template:L/Template:L labor)
- Up Stair (u) - Build a Up Stair (req. Template:L/Template:L labor)
- Down Stair (d) - Build a Down Stair (req. Template:L/Template:L labor)
- Up/Down Stair (x) - Build a Up/Down Stair (req. Template:L/Template:L labor)
- Fortification (F) - Build a Fortification (req. Template:L/Template:L labor)
- Trade Depot (D) - Construct a Trade Depot
- Traps/Levers (T)
- Stone-Fall Trap (s) - Build a Stone-Fall Trap (req. Template:L labor)
- Weapon Trap (w) - Build a Weapon Trap (req. Template:L labor)
- Lever (l) - Build a Lever (req. Template:L labor)
- Pressure Plate (p) - Build a Pressure Plate (req. Template:L labor)
- Cage Trap (c) - Build a Cage Trap (req. Template:L labor)
- Upright Spear/Spike (S) - Build a Upright Spear/Spike (req. Template:L labor)
- Machine Components (M)
- Screw Pump (s) - Build a Screw Pump (req. Template:L labor)
- Water Wheel (w) - Build a Water Wheel (req. Template:L labor)
- Windmill (m) - Build a Windmill (req. Template:L labor)
- Gear Assembly (g) - Build a Gear Assembly (req. Template:L labor)
- Horizontal Axle (h) - Build a Horizontal Axle (req. Template:L labor)
- Vertical Axle (v) - Build a Vertical Axle (req. Template:L labor)
- Support (S) - Construct a Support (with job)
- Animal Trap (m) - Place an Animal Trap (with hauling)
- Restraint (v) - Place a Restraint (req. Furniture hauling)
- Cage (j) - Place a built Cage (req. Furniture hauling)
- Archery Target (A) - Build an Archery Target (req. Template:L labor)
- Traction Bench (R) - Place a Traction Bench (req. Furniture hauling)
Workshops Menu
- Leather works (e) - Build a Template:L (req. Template:L labor)
- Quern (q) - Build a Template:L (req. Template:L labor)
- Millstone (M) - Build a Template:L (req. Template:L labor)
- Loom (o) - Build a Template:L (req. Template:L labor)
- Clothier’s Shop (k) - Build a Template:L (req. Template:L labor)
- Bowyer’s Workshop (b) - Build a Template:L (req. Template:L labor)
- Carpenter’s Workshop (c) - Build a Template:L (req. Template:L labor)
- Metalsmith’s Forge (f) - Build a Template:L (req. Template:L/Template:L/Template:L/Template:L labor)
- Magma Forge (v) - Build a Template:L (req. Template:L/Template:L/Template:L/Template:L labor)
- Jeweler’s Workshop (j) - Build a Template:L (req. Template:L labor)
- Mason’s Workshop (m) - Build a Template:L (req. Template:L labor)
- Butcher’s Shop (u) - Build a Template:L (req. Template:L labor)
- Tanner’s Shop (n) - Build a Template:L (req. Template:L labor)
- Craftsdwarf’s Workshop (r) - Build a Template:L (req. Template:L/Template:L/Template:L labor)
- Siege Workshop (s) - Build a Template:L (req. Template:L labor)
- Mechanic’s Workshop (t) - Build a Template:L (req. Template:L labor)
- Still (l) - Build a Template:L (req. Template:L labor)
- Farmer’s Workshop (w) - Build a Template:L (req. Template:L/Template:L/Template:L labor)
- Kitchen (z) - Build a Template:L (req. Template:L labor)
- Fishery (h) - Build a Template:L (req. Template:L/Template:L labor)
- Ashery (y) - Build an Template:L (req. Template:LTemplate:L labor)
- Dyer’s Shop (d) - Build a Template:L (req. Template:L labor)
- Soap Maker’s Workshop (S) - Build a Template:L (req. Template:L labor)
Furances Menu
- Wood Furnce (w) - Build a Template:L (req. Template:L labor)
- Smelter (s) - Build a Template:L (req. Template:L and Template:L labor)
- Glass Furnace (g) - Build a Template:L (req. Template:L and Template:L/Template:L labor)
- Kiln (k) - Build a Template:L (req. Template:L and Template:L labor)
- Magma Smelter (l) - Build a Template:L (req. Template:L and Template:L labor)
- Magma Glass Furnace (a) - Build a Template:L (req. Template:L and Template:L/Template:L labor)
- Magma Kiln (n) - Build a Template:L (req. Template:L and Template:L labor)
Combat reports Screen
Designate Menu
- These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with Enter for one corner of the square and Enter to mark the other corner.
- Mine (d) - Mark tiles to be Template:L out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. Template:L labor)
- Channel (h) - Mark tiles to be Template:L out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. Template:L labor)
- Remove Up Stairs/Ramps (z) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Template:L labor)
- Upward Stairway (u) - Mark walls to be dug out and replaced with upward stairs (req. Template:L labor)
- Downward Stairway (j) - Mark walls to be dug out and replaced with downard stairs (req. Template:L labor)
- Up/Down Stairway (i) - Mark walls to be dug out and replaced with upward/downward stairs (req. Template:L labor)
- Upward Ramp (r) - Mark walls to be dug out and replaced with upward ramps (req. Template:L labor)
- Chop Down Trees (t) - Mark Template:L to be chopped down. (req. Template:L labor)
- Gather Plants (p) - Mark Template:L to be gathered down. (req. Template:L labor)
- Smooth Stone (s) - Mark stone walls to be smoothed. (req. Template:L labor)
- Engrave Stone (e) - Mark smoothed walls to be engraved. (req. Template:L labor)
- Carve Fortifications (a) - Mark smoothed walls to have Template:L carved. (req. Template:L labor)
- Toggle Engravings (v) - Mark tiles to display/hide engravings
- Remove Designation (x) - Remove all designation markings.
- Remove Construction (n) - Mark Template:L to be removed (no labor required)
- Set Building/Item Properties (b)
- c: Reclaim Items/Buildings - Mark area of objects to be Template:L.
- f: Forbid Items/Buildings - Mark area of objects to be Template:L.
- m: Melt Items - Mark area of objects to be Template:L.
- M: Remove Melt - Remove Template:L marking from area.
- d: Dump Items - Mark area of objects to be Template:L.
- D: Remove Dump - Remove Template:L marking from area.
- h: Hide Items/Buildings - Mark area of objects to be Template:L.
- H: Unhide Items/Buildings - Remove Template:L marking from area.
- Set Traffic Areas (o) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
- h: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
- n: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
- l: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
- r: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
- /-+ *: Move between type of areas to change with QqwW.
- QqwW: Change cost by -5/-1/1/5.
Jobs Screen
Military Screen
Squads Menu
Notes Menu
- p: Place
- d: Delete
- n: Name
- t: Note text
- c: Change symbol selector
- s: Adopt selected symbol
- +- */: Select
- r:Routes – #Routes Menu
Routes Menu
- a: Add route
- e: Edit waypts
- d: Del route
- n: Name route
- c: Center
- +- */: Select
- p: Back to points/notes
Burrows Menu
- a: Add new burrow
- d: delete
- +- */: Change selection
- Enter: Define this burrow
- c: Add citizens to burrow
- z: Center on burrow
- Escape: Done