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v0.31:Tool token

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Revision as of 15:27, 25 July 2012 by Quietust (talk | contribs) (material size did nothing for tools in 0.31 - they always took a single bar)
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This article is about an older version of DF.
Token Arguments Description
NAME
  • singular
  • plural
Name of the tool. Required.
HARD_MAT Permits the tool to be made from any "hard" material, such as stone.
METAL_MAT Permits the tool to be made from any metal.
METAL_WEAPON_MAT Permits the tool to be made from any weapons-grade metal.
UNIMPROVABLE Prevents the tool from being improved. Used on honeycombs.
VALUE
  • num
Defines the item value of the tool. Required.
TILE
  • num
Defines the tile used to represent the tool. Required.
TOOL_USE
  • tool use, see below
Defines the task performed using the tool.
ADJECTIVE
  • adjective
Adjective preceding the material name (e.g. "large copper dagger")
SIZE / WEIGHT
  • size
Volume of tool in mL or cubic centimeters. Required.
CONTAINER_CAPACITY
  • amount
How much the item can contain. Defaults to 0.
SHOOT_FORCE
  • value
Required for weapons.
SHOOT_MAXVEL
  • value
Required for weapons.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this tool. Required for weapons.
RANGED
  • Skill token
  • Ammo item token
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the tool two-handed. Required for weapons.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required for weapons.
MATERIAL_SIZE
  • value
Intended to specify the amount of material used for forging. Does not work due to a bug.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required for weapons.

Valid tool uses (and the default tools used for these tasks) are as follows:

  • LIQUID_COOKING (cauldron)
  • LIQUID_SCOOP (ladle)
  • GRIND_POWDER_RECEPTACLE (mortar)
  • GRIND_POWDER_GRINDER (pestle)
  • MEAT_CARVING (carving knife)
  • MEAT_BONING (boning knife)
  • MEAT_SLICING (slicing knife)
  • MEAT_CLEAVING (meat cleaver)
  • HOLD_MEAT_FOR_CARVING (carving fork)
  • MEAL_CONTAINER (bowl)
  • NEST_BOX (nest box)
  • LIQUID_CONTAINER (jug)
  • FOOD_STORAGE (large pot)
  • HIVE (hive)