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23a:Jewelers guild
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Room requirements | ||
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Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
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Function | ||
This article is about an older version of DF. |
The Jewelers Guild is the guild responsible for jewelers. Once your fortress qualifies, this guild leader will arrive and make sure that all of your jewelers have enough work to do.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |