v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.34:Mount

From Dwarf Fortress Wiki
Revision as of 02:59, 4 January 2013 by GibMoniPls (talk | contribs) (Added info about bug with amphibious mounts.)
Jump to navigation Jump to search
This article is about an older version of DF.

Enemies in sieges will often come riding on other creatures, their mounts. These mounts can not only add to the attacks of those mounted on them, but also give their riders more battle ability: their mounts might be able to fly, might be building destroyers, they might be faster and fleeter than the creature would regularly be on foot, or they might just be plain scary in combat.

Types of Mounts

Mounts can arrive in one of three forms: as individual rides for a squad captain, with whole squads mounted on them, or as rider-less squads, that is, ordinary creatures under control of the attacking army. Some mounts, such as giant bats or giant cave swallows, possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of Fun if you do not have sufficient marksdwarves to deal with them. However, mounted squads tend to come with mixed mounts, all of which must be capable of flight in order for the besiegers to attack from the skies. This means that if a squad of bat-riders has a single giant rat in it, the squad will behave like any other land unit. Some siegers also come on amphibious mounts, such as cave crocodiles and giant toads. Humorously, these units will disregard their rider's inability to breathe underwater or swim, and reports of amphibious mounts pathing into moats or rivers, only to have their goblin riders drown, are fairly common.Bug:926

There are three types of mounts: ordinary [MOUNT]s, ridden by Humans; above-ground (or "good") [MOUNT_EXOTIC]s, ridden by Elves; and underground (or "evil") [MOUNT_EXOTIC]s, ridden by Goblins. As of the current version, Dwarves cannot train or ride mounts. There are many animals that have [MOUNT] or [MOUNT_EXOTIC] in their raw files, but below are the most commonly found when an army besieges your fortress.

Who Rides What

  • Elves prefer arriving on foot, but when they do ride mounts, they usually use the dreaded unicorn. It is theoretically possible for them to arrive riding any exotic land animal, such as elephants, tigers, unicorns, or even giant mantises. Because of this, be prepared for flying enemies when elves besiege your fortress.

Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a lot of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again.

Bugs

  • Amphibian invader mounts drown their riders. Bug:926