- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Tower
This article was migrated from DF2014:Tower and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
Part of a number of articles on |
Projects |
---|
Basic |
Aqueduct • Archery tower • Atom smasher • Danger room • Dam • Garbage dump • Mass pit • Moat • Pit trap • Reservoir• Sally port • Swimming pool • Tower • Tree farm |
Advanced |
Drowning chamber • Magma piston • Obsidian farm • Pump stack • Silk farm • Water reactor |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- (For Necromancer's Towers, see Necromancer#Adventurer_Mode, Siege#Necromancer_sieges, and Adventure_mode#Sites)
A tower is any vertical structure consisting of multiple levels of a similar shape stacked on top of each other, usually connected by stairs.
As a player construction, a large tower serves the same role as a below-ground fortress, but without the drawbacks of cave adaptation: all of its tiles being Light Above Ground, so the dwarves will always be exposed to sunlight. However, it takes a large amount of resources (usually stone and wood) to construct a tower; while a source of clay or green glass can alleviate this, it is still much less efficient than carving out a fortress entirely beneath the earth.
Usually, a tower is built from constructed walls, floors, and stairs, although on some levels (such as those being used for the barracks) walls may be replaced by fortifications. With sufficient planning, a tower can also be cast from obsidian.