- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Masterwork:Orcish items
This article is about a mod. |
MDF: v1.31 |
This article relates to the Orc Fortress game mode of the Masterwork mod.
Orc Fortress Items
Coins
Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the Raiders drydock.
Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant licenses. Exchanging unwanted goods for coins at the Caravanserai, and then spend these coins on some valuable supplies like potash, bronze bars, or anvils. The prices are fairly high compared to the price of selling crafts at the normal travelling caravans, but it's very convenient.
Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats.
Coins of any denomination can also be minted, although, whether it is worth the fuel and labor cost to do this may depend on the situation. It is advised to store coins in a stockpile with no bins to avoid confusion among the haulers.
Coin Type | Currency | Use | Obtain | Notes |
---|---|---|---|---|
Rusty Iron | Orcish Shillings | Pay raid crews at Raiders drydock | Cash in bounties at Freelancers guild | Exchange from Dollars at Freelancers guild |
Copper, Silver, Gold | Merchantguild Dollars | Buy goods at Caravanserai | Sell goods at Caravanserai Raid Merchant Shipping |
Exchange denominations at Common bazaar |
Platinum | Shadowbroker Ducats | Special transactions | Ransoms at Shadowbroker | Exchange from Dollars at Shadowbroker |
Magic, Voodoo, and Music reagents
"Places of Power" refers generally to the Dreamwalker's magical structures: the Stone Circle, Altar of Storms, Icecrystal Sanctum, or Sun & Stars Orrery. There are many types of mojos corresponding to a number of learnable spells, and several spell codexes corresponding to the four elite magical castes. Each is useable at the specific corresponding building.
Type | Workshop | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Spell Mojos | Places of Power | Permanently learns spell | Rituals; Raids; Spell Tomes | Consumed on use | Any Magic user castes |
Spellcaster Codex | Places of Power | Transforms to elite mage caste | Rituals; Raids; Craft | Preserved on use | Dreamwalker caste only |
Spirit shard | Totem Pole | Assemble dreamwalker talismans | Commune with the Spirits | 10 shards become 1 talisman | Free reaction |
Dreamwalker talisman | Totem Pole Places of Power |
Consumed in spells, arcane crafting | Automatic, from Spirit shards Rituals |
Consumed on use | |
Orc Doll | Totem Pole | Voodoo magic on self | Craft or at Totem pole | Consumed on use | Material (bone, wood, stone) determines effect |
Orcish Musical Instrument | Totem Pole | Musical effects on allies | Craft | Consumed on use | Type of instrument determines effect |
Wolf/Minotaur Dolls | Places of Power | Consumed in Dreamwalker spells | Craft or at Place of Power | Consumed on use |
Weaponmaster Codexes
Type | Workshop | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Jaguar Society Codex | Warriors Meadhall | Create tribal weapon kit | Codex is craftable | Preserved on use | Combine with macuhuitl*^, claws |
Seawolf Society Codex | Warriors Meadhall | Create buccaneer weapon kit | Codex is craftable | Preserved on use | Combine with scimitar*, pistol^ |
Dragon Society Codex | Warriors Meadhall | Create samurai weapon kit | Codex is craftable | Preserved on use | Combine with katana*^, composite bow |
Falcon Society Codex | Warriors Meadhall | Create hussar weapon kit | Codex is craftable | Preserved on use | Combine with jagged spear*^, bola |
Blademaster Society Codex | Warriors Meadhall | Create dual-katana kit | Raid drow | Preserved on use | Combine with daikatana*^, katana |
Lifeguard Society Codex | Warriors Meadhall | Create heavy musketeer kit | Raid human | Preserved on use | Combine with polehammer*^, musket |
Cavebear Society Codex | Warriors Meadhall | Create berserker kit | Raid dwarf | Preserved on use | Combine with jagged axe*^, battle pick |
Assassin Society Codex | Warriors Meadhall | Create sniper kit | Raid elf | Preserved on use | Combine with dagger*, greatbow^ |
- The material of a Society Weapon is determined by the material of the primary melee weapon reagent.
^ Society Weapons are gear kits assembled by warriors, not forged by smiths. The "^" skill is the one that determines the weapon quality.
Blueprints and Workers
Type | Allows | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Ancient foundry blueprint | Ancient foundry | Deepbronze and orichalcum Metallurgy and gear |
Raid ancient ruins | Used in building |
Tools
Type | Workshop | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Dwarven exquisite toolkit | Tinkerer Heavy Weaponry |
Trap upgrades Platemail |
Raid dwarves Shadowbroker |
Consumed on use |