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Alcohol

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Revision as of 23:26, 16 September 2014 by 24.6.111.88 (talk)
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This article is about the current version of DF.
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A booze stockpile at work.

Alcohol is the favored drink of the dwarves; a dwarf will drink booze an average of four times per season to satisfy their thirst, and although they can subsist on water, without booze they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly ("has been tired of drinking the same old booze lately"). Every dwarf likewise has preferences for various types of drinks, starting hidden and then appearing as each type of drink becomes known to your fortress. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.

Acquisition

Most of the plants in the game can be turned into drink, and thus most drink is sourced from dwarven farming, both indoor and out. Most of the plants gathered from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at embarkation, and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a still. Caravans always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, honey acquired through beekeeping can be brewed into alcoholic mead, the only form of drink that is not derived from plants.

The most direct way to acquire the booze itself is through a still; large fortresses will usually have one or more dedicated brewers keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind (either a barrel or a large pot) and a stack of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant seeds in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's skill, making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.

Mechanics

Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] creature token tag, which causes them to suffer severe performance penalties when deprived of alcohol. "Dry" dwarves increasingly lose speed in almost every activity, including basic movement. Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.

While dwarves rely on alcohol from the moment they are born, creatures of any race who are exposed to enough combat to become fully hardened ("doesn't really care about anything anymore") will also become alcoholics.

Setting booze on fire will not cause it to explode, but exposing it to high temperatures will cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; magma-safe containers would never be destroyed by magma, but any booze inside will likely quickly perish due to heat transfer (unless the container is made of nether-cap).

Alcohol, like all other liquids, does not have a quality modifier. The level of happy thought generated by drinking a preferred alcohol is dependent upon the value of the entire stack of alcohol.[1])

Types of Alcohol

Ingredient Beverage Produced Beverage Value Type Source
Plump helmet Dwarven Wine 2 Plant-based Indoors
Pig tail Dwarven Ale 2 Indoors
Cave wheat Dwarven Beer 2 Indoors
Sweet pod Dwarven Rum 2 Indoors
Muck root Swamp Whiskey 1 Outdoors
Bloated tuber Tuber Beer 2 Outdoors
Prickle berry Prickle Berry Wine 1 Outdoors
Longland grass Longland Beer 2 Outdoors
Rat weed Sewer Brew 1 Outdoors
Fisher berry Fisher Berry Wine 2 Outdoors
Rope reed River Spirits 2 Outdoors
Sliver barb Gutter Cruor 1 Outdoors
Sun berry Sunshine 5 Outdoors
Whip vine Whip Wine 3 Outdoors
Barley Barley Wine 2 Outdoors
Cassava Cassava Beer 2 Outdoors
Finger millet Finger Millet Beer 2 Outdoors
Kaniwa Kaniwa Beer 2 Outdoors
Parsnip Parsnip Wine 2 Outdoors
Pendant amaranth Pendant Amaranth Wine 2 Outdoors
Quinoa Quinoa Beer 2 Outdoors
Radish Radish Wine 2 Outdoors
Rice Rice Beer 2 Outdoors
Rye Rye Beer 2 Outdoors
Spelt Spelt Beer 2 Outdoors
Sweet potato Sweet Potato Wine 2 Outdoors
Tomatillo Tomatillo Wine 2 Outdoors
White millet White Millet Beer 2 Outdoors
Wild carrot Carrot Wine 2 Outdoors
Apple Apple Cider 2 Fruit-based Outdoors
Apricot Apricot Wine 2 Outdoors
Banana Banana Beer 2 Outdoors
Bayberry Bayberry Wine 2 Outdoors
Bilberry Bilberry Wine 2 Outdoors
Blackberry Blackberry Wine 2 Outdoors
Blueberry Blueberry Wine 2 Outdoors
Cherry Cherry Wine 2 Outdoors
Cranberry Cranberry Wine 2 Outdoors
Custard-apple Custard Apple Cider 2 Outdoors
Date Date Wine 2 Outdoors
Guava Guava Wine 2 Outdoors
Lychee Lychee Wine 2 Outdoors
Mango Mango Wine 2 Outdoors
Passion fruit Passion Fruit Wine 2 Outdoors
Papaya Papaya Wine 2 Outdoors
Peach Peach Cider 2 Outdoors
Pear Perry 2 Outdoors
Plum Plum Wine 2 Outdoors
Raspberry Raspberry Wine 2 Outdoors
Sand pear Sand Pear Cider 2 Outdoors
Wild strawberry Strawberry Wine 2 Outdoors
Honey Mead 1 Animal-based Outdoors

See also

Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary