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40d:Floor
A floor is a map tile state that creatures can walk on. A floor is formed either:
Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.
Constructed floors:
- count as constructions and cannot have walls built upon them.
- can have other types of buildings built upon them, such as workshops.
- can be muddied and subsequently farmed.
- cave-in when unsupported, punching through any floor tile in their way.
- cannot be smoothed or engraved.
Floors enclose spaces making the tiles below them inside.
Construction
Floors must be built up tile by tile using b -> C -> f, from which point you designate a rectangular area for construction using u, k, m and h. Building the floor itself requires either the Masonry skill (for stone and glass floors), the Carpenter skill (for wood floors), or any of the metalsmith skills (for metal floors).
Notes
Underground, muddied constructed floor will act similarly to normal muddied floor, meaning tower-cap trees may begin to grow if the proper underground river conditions have been met. This can mean havoc for any reservoirs with constructed floors, especially if a tree grows where a floodgate wants to close, or blocking a narrow access hall.
One method to prevent growth is to build a paved road over any muddy floors. This can be a good use for all that extra stone.
See Also
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |