Square tilesets
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed below. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
haowan
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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haowan
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Dated
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Tile Size
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18x18
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Resolution
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1440x450
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Versions
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Comments
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An enlarged version of a square version of the default set.
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Herrbdog
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Herrbdog
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Dated
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Tile Size
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12x12
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Resolution
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960x300
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Versions
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Comments
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A larger version of this tileset is available below.
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Lord Nightmare
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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8x8
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Resolution
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640x400
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Versions
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Comments
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The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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8x8
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Resolution
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640x400
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Versions
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Comments
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The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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8x8
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Resolution
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640x400
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Versions
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Comments
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The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
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Maus
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Maus
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Dated
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Tile Size
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9x9
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Resolution
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720x225
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Versions
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Comments
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Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also available here, and is really nice on a widescreen monitor.
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Markavian
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Markavian
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Dated
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Tile Size
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12x12
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Resolution
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960x300
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Versions
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Comments
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My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in mkv curses 12x12 and 6x6.zip. As seen in the fortress of Inkflew.
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PTTG
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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PTTG
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Dated
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Tile Size
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13x13
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Resolution
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1040x325
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Versions
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Comments
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Easy to install! Looks good! Less filling! Some letters are from Herrbdog's excellent tileset as stand-ins. Will update with new letters.
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Savok
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Savok
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Dated
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Tile Size
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9x9
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Resolution
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720x225
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Versions
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Comments
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Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those. Note: This tileset is no longer updated due to the creation of this tileset.
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Unknown
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Unknown
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Dated
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Tile Size
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12x12
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Resolution
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960x300
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Versions
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Comments
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This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a "standard" for square sets, as it provides excellent "square" characters at a decent resolution.
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Yayo
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Yayo
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Dated
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Tile Size
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8x8
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Resolution
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640x200
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Versions
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Comments
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Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version below. :)
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Yayo
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Dated
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Tile Size
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13x13
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Resolution
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1040x325
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Versions
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Comments
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Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
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Zaratustra
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Zaratustra
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Dated
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Tile Size
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8x8
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Resolution
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640x200 or 640x400
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Versions
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Comments
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The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
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For use with graphics sets
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at graphics sets. The target resolution is always 1280x400 for these.
Guybrush
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Guybrush
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Herrbdog, modified by Guybrush
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
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Herrbdog
Kaishaku
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Kaishaku
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
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Klokjammer
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Klokjammer
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Name: "Masked Adventurer" - after tile (0,5), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Klokjammer
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
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Marble Dice
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Marble Dice
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
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Sappho
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Sappho
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
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Savok
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Savok
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see this map at DFMA (note: a little outdated) In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants. Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.
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Super Foul Egg
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Super Foul Egg
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
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Winterwing
Lucida Console with Dystopian Rhetoric objects
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Winterwing
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Like usual, lucida console with cleartype. Creative, huh. :)
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Yayo
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Yayo
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Name: Yayo's C64; The 16x16 version of Yayo's tileset.
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Zaratustra
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Zaratustra
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Dated
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Tile Size
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16x16
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Resolution
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1280x400
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Versions
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Comments
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Because everyone is making one.
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Non-square tilesets
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.
Eagle of Fire
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Eagle of Fire
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Dated
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Tile Size
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10x12
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Resolution
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800x600
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Versions
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Comments
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Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.
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Lord Nightmare
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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8x14
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Resolution
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640x350
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Versions
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Comments
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The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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9x14
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Resolution
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720x350
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Versions
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Comments
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The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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8x14
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Resolution
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640x350
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Versions
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Comments
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The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.
Thanks to Zaratustra for poking me into getting this done, and for related help.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM
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Dated
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Tile Size
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9x14
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Resolution
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720x350
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Versions
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Comments
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The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare/IBM?
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Dated
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Tile Size
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8x16
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Resolution
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640x400
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Versions
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Comments
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The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
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Kein
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Kein
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Dated
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Tile Size
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8x12
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Resolution
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640x300
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Versions
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Comments
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Kein's 640x300, everything completely shaded, kept mostly traditional looking.
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Lumin
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lumin
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Dated
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Tile Size
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16x32
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Resolution
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1280x800
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Versions
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Comments
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Ideas used from several others on this page. I've also added more detail and color to some objects.
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Sergius
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Sergius
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Dated
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Tile Size
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10x12
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Resolution
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800x300
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Versions
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Comments
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Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
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Thom
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Herrbdog
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Dated
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Tile Size
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20x24
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Resolution
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1600x800
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Versions
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Comments
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Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really... I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES] Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) . . .Note: Winterwing's tileset is now lost. --Savok
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UncleSporky
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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UncleSporky
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Dated
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Tile Size
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10x12
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Resolution
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800x300
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Versions
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Comments
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Zaratustra
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Zaratustra
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Dated
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Tile Size
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8x14
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Resolution
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640x350
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Versions
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Comments
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EGA font with added Megazeux modifications.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Zaratustra
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Dated
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Tile Size
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10x12
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Resolution
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800x300, 800x600 (non-reccomended)
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Versions
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Comments
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Has an appropriate object tileset.
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Tiny tilesets
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.
herrbdog
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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herrbdog
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Dated
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Tile Size
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7x7
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Resolution
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560x175
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Versions
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Comments
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Lord Nightmare
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare
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Dated
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Tile Size
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6x6
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Resolution
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480x150
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Versions
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Comments
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Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Lord Nightmare
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Dated
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Tile Size
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6x6
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Resolution
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480x150
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Versions
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Comments
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Version 2.04. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g' and Yen symbol, and fixed smiley 0x01 to not have an extra line to its right. Lowered the period and colon characters. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
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Markavian
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Markavian
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Dated
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Tile Size
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6x6
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Resolution
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480x150
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Versions
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Comments
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The first version the tiny tileset, superceded by the version below.
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Markavian
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Dated
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Tile Size
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6x6
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Resolution
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480x150
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Versions
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Comments
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My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
Available in mkv curses 12x12 and 6x6.zip.
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Zaratustra
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Zaratustra
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Dated
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Tile Size
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4x6
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Resolution
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320x150
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Versions
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Comments
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Title
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[[#{{{filename}}}|{{{filename}}}]]
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Author
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Zaratustra
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Dated
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Tile Size
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5x6
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Resolution
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400x150, 800x300, 800x600
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Versions
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Comments
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