v50 Steam/Premium information for editors
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- 21:28, 18 October 2023 diff hist +1 m 40d:Alcohol →Overview
- 03:36, 16 October 2023 diff hist +6,457 40d:Diplomat checked 23a findings against 40d and they're largely the same
- 01:48, 16 October 2023 diff hist +49 m 40d:Quarry bush current
- 01:45, 16 October 2023 diff hist -51 m Farming →Yield and fertilization: ...but the exact mechanics ARE listed just below
- 01:43, 16 October 2023 diff hist +40 m DF2014:Farming →Yield and fertilization: we know exactly how it works current
- 01:42, 16 October 2023 diff hist -33 m v0.34:Farming →Fertilization
- 01:41, 16 October 2023 diff hist +8 m v0.31:Farming →Fertilization
- 01:39, 16 October 2023 diff hist -503 m 40d:Farming →Increasing yield
- 01:35, 16 October 2023 diff hist +167 40d:Farming →Increasing yield
- 17:19, 15 October 2023 diff hist +20 Gem Unless things have changed recently, the actual duration is exactly 322560 ticks, or 9 months and 16.8 days
- 23:46, 14 October 2023 diff hist -23 m 40d:Gem explain what's actually going on here - for whatever reason, 40d rejected Glass as a valid material for all types of crafts current
- 21:08, 7 October 2023 diff hist +29 m 23a:Siege
- 21:03, 7 October 2023 diff hist -54 23a:Diplomat →Diplomacy: turns out Toady calls these "trade desire" and "attack desire" current
- 14:36, 23 September 2023 diff hist -39 40d:Strange mood →Skills and workshops: Turns out the check is just whether any magma forge buildings "exist" (even if only in the planning state), and the choice is made immediately when the mood begins
- 17:17, 8 September 2023 diff hist -52 m 40d:Plant token I'm actually not sure why this one doesn't work - unlike tree/sapling drown level, the code looks correct
- 17:14, 8 September 2023 diff hist -2 40d:Wood token current
- 22:07, 6 September 2023 diff hist +137 m User:Quietust →Improvements
- 21:58, 6 September 2023 diff hist +165 m User:Quietust →Improvements
- 00:21, 2 September 2023 diff hist +69 m User:Quietust →Bugfixes
- 23:46, 1 September 2023 diff hist +30 User:Quietust →Bugfixes
- 23:45, 1 September 2023 diff hist +135 m User:Quietust →Bugfixes: new 40d fix - animating magma flow tiles like they did in 23a (and do in the current version)
- 01:51, 23 August 2023 diff hist +4 m v0.34:Carp →Carp of Yore current
- 01:51, 23 August 2023 diff hist +4 m v0.31:Carp →Carp of Yore current
- 21:52, 4 July 2023 diff hist -33 Trading Appraisal skill is actually a lot more important now
- 21:46, 4 July 2023 diff hist -81 m Trading →Miscellaneous trading advice
- 21:31, 4 July 2023 diff hist +2 m 23a:Elephant current
- 16:24, 4 July 2023 diff hist +2 m 40d:Eerie glowing pit current
- 16:23, 4 July 2023 diff hist 0 m 40d:Strange mood →Skills and workshops
- 16:22, 4 July 2023 diff hist +178 m 40d:Strange mood →Skills and workshops
- 15:59, 4 July 2023 diff hist -9 m 40d:Strange mood →Demands
- 15:58, 4 July 2023 diff hist -12 m 40d:Strange mood →Demands: confirmed via disassembly - these just take the itemtype+subtype+material+matgloss and directly format them into an item name
- 21:58, 3 July 2023 diff hist +34 Item value boxes and bags are separate now, and for some reason tree branches have value 1
- 23:27, 27 June 2023 diff hist +311 Talk:Dragon
- 03:33, 24 June 2023 diff hist -458 Strange mood Remove unsubstantiated remark added by 84.115.212.255 (which is ''not'' reflected in the disassembled code)
- 01:35, 22 June 2023 diff hist +14 Wagon →When do caravans bring wagons?: further edit - having wagons is actually mutually exclusive with "won't trade wooden items". Also fix page formatting
- 01:28, 22 June 2023 diff hist +68 Wagon Elves lack wagons because of their KILL_PLANT ethic, '''not''' because they lack wagon pullers
- 01:00, 24 May 2023 diff hist +53 Stupid dwarf trick There's no such thing as "pressurizing" in Dwarf Fortress - pressure is a type of fluid movement, not a persistent property that can accumulate over time. Even this won't really "push" anything away, just instantly submerge it.
- 22:08, 7 May 2023 diff hist -21 Weight All Volume+Capacity values confirmed against 0.50.08
- 22:03, 7 May 2023 diff hist -133 Weight Split box/bag, move box+bag+bin to proper location, add branch, fix drink+powder+sheet, and remove all of the various Tools (of which many were missing anyways)
- 21:54, 5 May 2023 diff hist -4 Building designer Clarify what this was actually for
- 17:02, 29 April 2023 diff hist 0 Template:Bgcolor this was never updated for 0.50.xx, making many diagrams look terrible; for now, at least be consistent
- 16:09, 29 April 2023 diff hist +1 m DF2014:Giant toad current
- 15:54, 29 April 2023 diff hist -19 m Strange mood →Chance: architects no longer exist
- 15:27, 29 April 2023 diff hist +56 m Strange mood →Frequency: more info
- 15:05, 29 April 2023 diff hist +2 Strange mood →Frequency: checked against disassembly (of 40d, but it should still be the same) - when the counter is zero and it's checking for eligible dwarves, it resets to 1000 if it finds a dwarf that's already in a mood
- 16:23, 7 April 2023 diff hist +399 40d:Cave lobster current
- 16:22, 7 April 2023 diff hist +158 23a:Cave lobster current
- 19:32, 21 February 2023 diff hist -95 m v0.31:Release information →Bugs current
- 19:32, 21 February 2023 diff hist -95 m v0.34:Release information current
- 19:31, 21 February 2023 diff hist -121 m DF2014:Release information the old bug tracker is gone