v50 Steam/Premium information for editors
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- 20:03, 1 June 2025 diff hist +249 40d:Craftsdwarf's workshop
- 20:01, 1 June 2025 diff hist +261 v0.31:Craftsdwarf's workshop current
- 20:01, 1 June 2025 diff hist +261 v0.34:Craftsdwarf's workshop current
- 20:00, 1 June 2025 diff hist +261 DF2014:Craftsdwarf's workshop current
- 20:00, 1 June 2025 diff hist +227 Craftsdwarf's workshop
- 01:39, 31 May 2025 diff hist +25 m Creature token
- 01:39, 31 May 2025 diff hist -18 DF2014:Creature token
- 01:39, 31 May 2025 diff hist -18 v0.34:Creature token
- 01:38, 31 May 2025 diff hist -18 v0.31:Creature token
- 01:38, 31 May 2025 diff hist -18 40d:Creature token →C
- 01:19, 31 May 2025 diff hist 0 m 23a:Creature token →V: typo
- 01:14, 31 May 2025 diff hist -18 23a:Creature token →C: there is no such "cave bonus" - the only thing this does is enable cave adaptation
- 00:54, 31 May 2025 diff hist +4 Attribute →Dwarf attributes: mean value for Agility was wrong (using the same formula as the others above)
- 00:48, 31 May 2025 diff hist +300 Talk:Attribute current
- 00:47, 31 May 2025 diff hist +306 m Talk:Attribute
- 00:30, 31 May 2025 diff hist +187 Talk:Attribute
- 00:26, 31 May 2025 diff hist +77 23a:Quarry bush explain why they can't be brought during embark current
- 23:37, 30 May 2025 diff hist -351 DF2014:Shrub 20% surface yields aren't a thing in 0.47.05 current
- 20:29, 30 May 2025 diff hist -228 Attribute →Training attributes: checked against a disassembly, and this is how it actually works
- 20:22, 30 May 2025 diff hist +1,077 N Talk:Attribute actual formula for attributes and gains
- 00:25, 30 May 2025 diff hist -207 Farming
- 19:37, 29 May 2025 diff hist +51 m v0.31:Cave blob current
- 14:51, 29 May 2025 diff hist -22 v0.34:Cave blob fluid, not gas current
- 14:36, 29 May 2025 diff hist +174 v0.34:Rutherer current
- 14:35, 29 May 2025 diff hist +152 DF2014:Rutherer
- 14:35, 29 May 2025 diff hist +152 Rutherer current
- 03:03, 29 May 2025 diff hist +22 m 40d:Purring maggot current
- 03:01, 29 May 2025 diff hist +58 40d:Butcher's shop →Tasks: purring maggots too, in this version current
- 03:00, 29 May 2025 diff hist +40 v0.31:Butcher's shop →Menu: the vermin needs to be in a STOCKPILED cage - if it's in a built cage, it won't be eligible current
- 02:48, 29 May 2025 diff hist +272 v0.31:Purring maggot purring maggots are no longer "extractable" in version 0.31 current
- 02:20, 29 May 2025 diff hist -1 m DF2014:Creepy crawler current
- 02:20, 29 May 2025 diff hist -1 m v0.31:Creepy crawler current
- 02:20, 29 May 2025 diff hist +99 Creepy crawler the actual reason why they're auto-butcherable - everything else has NOT_BUTCHERABLE (or MILKABLE) current
- 02:19, 29 May 2025 diff hist +13 Vermin →Vermin: creepy crawler is the only butcherable vermin
- 02:03, 29 May 2025 diff hist +444 v0.31:Creepy crawler just confirmed this logic in 0.31 as well
- 20:54, 28 May 2025 diff hist +8 Syndrome SKILL_ROLL_ADJUST adjusts skill ROLLS, not skill LEVELS. I'm also not sure how PERC_ON works, but it looks like it's a chance to apply during each time the syndrome "advances" (which I'm not sure how it works with ABRUPT ones)
- 20:53, 28 May 2025 diff hist +1 m Skill →Skills in use
- 19:03, 28 May 2025 diff hist +43 m Material definition token
- 18:54, 28 May 2025 diff hist +389 Material definition token some corrections
- 18:23, 28 May 2025 diff hist +148 Material definition token
- 18:04, 28 May 2025 diff hist -343 m Material definition token fix section links
- 17:41, 28 May 2025 diff hist +14 m Character table oops current
- 17:41, 28 May 2025 diff hist +15 m Character table
- 17:33, 28 May 2025 diff hist 0 m 23a:Food current
- 17:33, 28 May 2025 diff hist 0 m 40d:Food 403200 ticks per year, 50000 ticks to become Hungry, and having to walk to the food stockpile and dining room means it's going to be 7-8, not 8-9 current
- 17:31, 28 May 2025 diff hist 0 m 40d:Alcohol →Consumption: only 16 per year - 403200 ticks per year, and Thirst sets in exactly 25000 ticks after their last drink current
- 17:31, 28 May 2025 diff hist -10 m 23a:Alcohol →Consumption: dwarves become Thirsty after 25000 ticks, and there are 403200 ticks in a year; doing the math, they will drink a MAXIMUM of 16.128 times per year (usually less) current
- 17:13, 28 May 2025 diff hist -2 m v0.31:Alcohol →Happiness current
- 17:13, 28 May 2025 diff hist +506 v0.31:Alcohol thought magnitude is based on the value of the alcohol stack, with breakpoints at 5☼, 20☼, 100☼, 200☼, and 400☼
- 17:06, 28 May 2025 diff hist +35 m v0.31:Thought →Happy Thoughts: food/drink thoughts have nothing to do with "homemade", just their VALUE (and for drinks, it counts the value of the entire stack in the barrel, so full barrels are better than near-empty ones) current