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v0.31:Mountain

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This article is about an older version of DF.

A mountain is a Template:L with a naturally high elevation usually culminating in a peak. Template:Les are also a kind of mountain.

As part of a starting site, mountains provide jagged terrain and impassable Template:Ls. They usually have very limited Template:L resources, i.e., few ponds or streams, although many streams and Template:Ls originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable Template:L. In Template:L it's impossible to cross a Mountain tile in Travel mode, even if you have flying capabilities.

It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources.

Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any Template:Ls, since above a certain elevation there may be no Template:L and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the Tab key), and try to get a mix of low and medium or high elevations if possible.

Minerals

The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary Template:L (such as Template:L, Template:L or Template:L), and then two further layers of heavy intrusive igneous (such as Template:L, Template:L, or Template:L) or metamorphic rock (such as Template:L, Template:L, or Template:L). Stone, and subsequently Template:Ls, are always in abundance in mountain Template:Ls.

Wildlife

In neutral mountains appear:

In good mountains also appear:

In evil mountains also appear:


Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland