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40d:Kennel

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Revision as of 04:57, 7 May 2008 by Anydwarf (talk | contribs)
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Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

1 of

Purpose

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.

Kennel Tasks

Train a Hunting Dog

Requires: Uncaged stray dog and an Animal trainer.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and can not be unassigned or placed in a cage any more.v0.27.173.38a

Train a War Dog

Requires: Uncaged stray dog and an Animal trainer.

A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Capture a Live Land Animal

Requires: Animal Trap and a Trapper.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal stockpile. Dwarves can eat vermin, or adopt them after they have been tamed.

Tame a Small Animal

Requires: Trapped vermin and an Animal trainer.

This is used to tame vermin for adoption as pets.

Tame a Large Animal

Requires: Caged wild animal and an Animal trainer.

The animal trainer uses it to tame wild animals not already domesticated, such as wolves and tigers that have been caught in cage traps.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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