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23a:Release information/0.22.110.22c

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Revision as of 14:26, 13 March 2014 by Quietust (talk | contribs) (Created page with "{{release notes}} Dwarf Fortress 0.22.110.22c was released on October 29, 2006. There is no download link for this version, as it was replaced with version 0.22.110.22d later ...")
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Dwarf Fortress 0.22.110.22c was released on October 29, 2006. There is no download link for this version, as it was replaced with version 0.22.110.22d later that day.

Aside from fixing some crash bugs, the main change this time is the addition of specific pile types. You can access these from [q] on existing piles or you can set them when you are placing piles by selecting "custom settings". Piles now make claims on bins and barrels. This is displayed as "Cedar Bin <#12>". You can use the [q] view for a pile to set the maximum number of bins and barrels it uses. For now, a pile will only take one extra empty bin/barrel until something is placed inside, then it will take another until it gets up to the maximum. We'll add some other options later. In the [p]ile menu, you can also designate a number of reserved bins and barrels that will be used by jobs such as distillation before any stockpile gets to claim them.

-- Toady One

New stuff[edit]

  • added an aperture flag that stops mouths from being gouged out
  • gave equipment creatures several extra flags to remove things like bones
  • added specific pile types

Crash fixes[edit]

  • fixed crash bug caused by economy starting due to shirt/cloak residuals
  • fixed crash bug caused by human caravan arriving without proper wagon definition

Other bug fixes[edit]

  • cleared path information from units that enter/leave a container
  • fixed print overwrite during age of myth init
  • cleaned some init information caused price information to be displayed in adventure mode after a dwarf game
  • stopped zooming to dead creatures from unit/job screen
  • fixed problem where aqueducts flood from internal squares
  • allowed units to leave bags if they aren't being held
  • fixed problem where certain migrants didn't have the right equipment
  • tweaked pile mastery