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23a:Release information/0.22.120.23a
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Dwarf Fortress 0.22.120.23a was released on November 23, 2006.
Lots of bugs fixed this time around. I caught a lot of the stay-inside problems, but there are probably some new issues with random jobs now. I'll fix these as I hear about them. I'll also correct any additional stay-inside problems as I hear about them. It should be easier now that more infrastructure is in place.
There's also some creature graphics stuff you can play with. See "raw/graphics/graphics_example.txt" to mess around with it. You'll also need to set [GRAPHICS:YES] in "init/init.txt". I only drew a miner picture, and a blobby dwarf thing, so I don't recommend this unless you are going to draw/use some additional tiles.
- -- Toady One
New stuff[edit]
- made dwarves care if you melt down their masterpieces
- made dwarves with seriously damaged vital organs wait for rescue instead of attempting to work
- coins can no longer be decorated
- allowed trading of masterpieces for now to handle the bin issues
- added plurals to the gem matgloss raws
- made items that aren't yours safe from rot if they are in the trade depot
- added a material to the sew image job name
- added some experimental creature tile stuff
- messed around with optional black space padding for the window
- added support for item subtypes in a creature raw's ITEMCORPSE
- added support for additional twists on creature tiles
- gave dwarves ordered inside more of a sense of urgency
Optimizations[edit]
- cleaned up the underlying display code a bit
- refactored and optimized building printing
Other bug fixes[edit]
- fixed problem with artifact materials being blank or nonsensical
- mood dwarves now drop hauls when the mood sets in
- stopped dwarves from preferring to eat inedible mill products
- made piles handle occupied animal traps properly
- made the color of buildings match the items where applicable
- allowed leather helms again
- made stockpiles adjust their max bin/barrel numbers when they are downsized
- fixed a problem that made cheese and some other food item names not say they were rotten
- made dye jobs only use one unit of dye from a stack
- farm plot plant scrolling works properly now for ten or more plants
- made cloth stockpile interact with adamantine properly
- made dwarves drop hauls when they go to pickup equipment
- fixed a problem with cheese amounts
- stopped mother with twins from cancelling the first seek infant job to start a second
- stopped pets from being trained
- filled in some blank look strings in adventure mode
- fixed a problem that made dwarves not know how to empty buckets into barrels
- stopped dwarves from emptying lye buckets when they drop them
- made dwarves store non-empty buckets in the food pile
- fixed problem that caused strange results from leather and cloth trade agreements
- made injury state of justice officers affect assignments
- made law actions check the status of the violator more often
- fixed problem with birth names for certain animals
- stopped baby and juvenile animals from breeding
- stopped a conflict between channel/well/floodgate building and detailing floors
- stopped dwarves with furniture in multiple rooms from counting it more than once in their holdings
- made sleeping and unconscious creatures incapable of targeting creatures or spotting ambushers
- made lingering ko effects disappear after a good night's sleep
- stopped the corpses of caged creatures killed by lava flows from teleporting to the capture location
- stopped dwarves that are insane or melancholy from getting artifact moods
- stopped projectile corpses from flashing status symbols
- made fortifications display the correct symbol upon dig
- fixed a problem with indexing of item subtypes upon changes to the raws
- made armor that has no race maker human-sized by default
- stopped designation of artifacts for melting
- stopped artifact component use from driving artisans insane
- fixed world scrolling in the title screen
- stopped creatures caged next to water squares from being displayed as underwater in the cage
- fixed a problem that allowed the undead to have feelings
- made area restrictions uniform
- stopped jobs from being assigned to dwarves on dangerous terrain
- stopped jobs from being created that violate area restrictions
- added some more connectivity checks
- fixed a problem that caused web events to trigger repeatedly
- changed how the military refill their backpacks with food