v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
40d:Above ground
Jump to navigation
Jump to search
A map tile is considered above ground if it has, at somepoint, been bleached by the everlasting day that casts shadows across the world. Any channel dug from the surface by your miners will expose subterranean to light creating new above ground. Walls and floors constructed by dwarves also create new above ground tiles. The sky is considered above ground.
Above ground is the opposite term for subterranean. The terms are used opposingly in dwarf fortress when viewing a tile using the k look at menu. Above ground can be combined with light and dark as well as inside and outside.
The effect of being above ground is unknown on dwarves, nor on other creatures.