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Missing features
Revision as of 21:08, 15 January 2023 by Heinz Peter Original (talk | contribs)
This page lists the missing features of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. [1]
Missing gameplay features
- Locations can't be disbanded once they have been created.
- Workshops can't be restricted to a certain skill level or labor (Workshop profiles).
- Labor priorities are not available (aside from prioritizing certain tiles when mining or smoothing).
- No mass designation of buildings to mark them as to be removed.
- No mass removal of building construction tiles.
- Burrows are only designable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked.
- Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
- Civilian alerts are not available.
- Ammo types are automatically selected by ranged weapon users and cannot be assigned.
- Carved and constructed minecart tracks aren't connectable anymore.
Missing UI features
- Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
- No health screen with an overview of dwarf and livestock health.
- Notes cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.
- There is no UI to visualize trade depot accessibility.
Other missing features
- It is no longer possible to export Legends content to view in other programs.