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Difference between revisions of "23a:Biome"
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{{quality|Exceptional|20:21, 28 April 2011 (UTC)}}{{av}} | {{quality|Exceptional|20:21, 28 April 2011 (UTC)}}{{av}} | ||
− | A '''biome''' is a biotic area with homogeneous features, characterized by distinctive | + | A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]]. Your [[dwarves]] will find different resources depending on which biome they select when starting a fort. |
== Selecting a biome == | == Selecting a biome == | ||
− | Biomes are important when choosing a fortress location in order to understand your | + | Biomes are important when choosing a fortress location in order to understand your [[surroundings]]. Each valid embark location covers a single biome, and the biome's information will be displayed on the right side of the screen. |
== Understanding Biomes == | == Understanding Biomes == | ||
− | Selecting a Biome gives you some ability to influence the difficulty of your game. Each biome has a different set of resources; the availability of | + | Selecting a Biome gives you some ability to influence the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, certain [[plant]]s or [[animal]]s, and sometimes [[water]] is specific to a particular biome. |
− | Any biome can have any set of | + | Any biome can have any set of [[surroundings]]; for example a [[glacier]] could be [[haunted]], [[wilderness]] or [[mirthful]]. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, neutral, or evil. |
== Available Biomes == | == Available Biomes == | ||
=== Freezing === | === Freezing === | ||
− | * | + | *[[Mountain]] |
− | * | + | *[[Glacier]] |
− | * | + | *[[Tundra]] |
=== Wetlands === | === Wetlands === | ||
− | * | + | *[[Temperate]] Freshwater [[Swamp]] |
*Temperate Saltwater Swamp | *Temperate Saltwater Swamp | ||
− | *Temperate Freshwater | + | *Temperate Freshwater [[Marsh]] |
*Temperate Saltwater Marsh | *Temperate Saltwater Marsh | ||
− | * | + | *[[Tropical]] Freshwater Swamp |
*Tropical Saltwater Swamp | *Tropical Saltwater Swamp | ||
*Mangrove Swamp | *Mangrove Swamp | ||
Line 29: | Line 29: | ||
=== Forests === | === Forests === | ||
− | * | + | *[[Taiga]] |
− | * | + | *[[Temperate]] [[Coniferous forest|Coniferous Forest]] |
− | *Temperate | + | *Temperate [[Broadleaf forest|Broadleaf Forest]] |
− | * | + | *[[Tropical]] Coniferous Forest |
*Tropical Dry Broadleaf Forest | *Tropical Dry Broadleaf Forest | ||
*Tropical Moist Broadleaf Forest | *Tropical Moist Broadleaf Forest | ||
=== Plains === | === Plains === | ||
− | * | + | *[[Temperate]] [[Grassland]] |
− | *Temperate | + | *Temperate [[Savanna]] |
− | *Temperate | + | *Temperate [[Shrubland]] |
− | * | + | *[[Tropical]] Grassland |
*Tropical Savanna | *Tropical Savanna | ||
*Tropical Shrubland | *Tropical Shrubland | ||
=== Deserts === | === Deserts === | ||
− | * | + | *[[Badlands]] |
− | * | + | *[[Rocky wasteland|Rocky Wasteland]] |
− | * | + | *[[Sand desert|Sand Desert]] |
=== Water === | === Water === | ||
− | * | + | *[[Ocean]] |
− | *Freshwater | + | *Freshwater [[Lake]] |
*Brackish Lake | *Brackish Lake | ||
*Saltwater Lake | *Saltwater Lake | ||
Line 61: | Line 61: | ||
== See Also == | == See Also == | ||
− | * | + | *[[Regions]] for the possible values for Trees, Vegetation and Surroundings. |
− | * | + | *[[Climate]] |
{{World}} | {{World}} |
Revision as of 15:37, 8 December 2011
This article is about an older version of DF. |
A biome is a biotic area with homogeneous features, characterized by distinctive plants, animal species and climate. Your dwarves will find different resources depending on which biome they select when starting a fort.
Selecting a biome
Biomes are important when choosing a fortress location in order to understand your surroundings. Each valid embark location covers a single biome, and the biome's information will be displayed on the right side of the screen.
Understanding Biomes
Selecting a Biome gives you some ability to influence the difficulty of your game. Each biome has a different set of resources; the availability of trees, certain plants or animals, and sometimes water is specific to a particular biome.
Any biome can have any set of surroundings; for example a glacier could be haunted, wilderness or mirthful. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, neutral, or evil.
Available Biomes
Freezing
Wetlands
- Temperate Freshwater Swamp
- Temperate Saltwater Swamp
- Temperate Freshwater Marsh
- Temperate Saltwater Marsh
- Tropical Freshwater Swamp
- Tropical Saltwater Swamp
- Mangrove Swamp
- Tropical Freshwater Marsh
- Tropical Saltwater Marsh
Forests
- Taiga
- Temperate Coniferous Forest
- Temperate Broadleaf Forest
- Tropical Coniferous Forest
- Tropical Dry Broadleaf Forest
- Tropical Moist Broadleaf Forest
Plains
- Temperate Grassland
- Temperate Savanna
- Temperate Shrubland
- Tropical Grassland
- Tropical Savanna
- Tropical Shrubland
Deserts
Water
Underground
- Subterranean Water
- Subterranean Chasm
- Subterranean Magma
See Also
Worlds | |
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